Natural Selection 2

Natural Selection 2

NS2 Kleos
41 Comments
GigaKaren 1 Feb, 2015 @ 11:39pm 
LEVEL REVIEW:
Lots of detail, dark corners, places to hide, snake paths, straight paths, big rooms, small rooms, high ceilings. This is a big map though, so consider rushing PGs and Tunnels.

You should color the vents orange on the minimap. Other than that, great job with this level.
Umdum 6 Apr, 2014 @ 5:50pm 
This will go great with the organic infestation mod! Thanks this is awesome!
Zombiehellmonkey  [author] 6 Sep, 2013 @ 11:20pm 
Hey, I've decided to give NS2 Kleos to the community, feel free to mod and improve this map, and please give credit to me, 'Zombiehellmonkey'!
Amateur Linux Gamer 4 Sep, 2013 @ 3:07pm 
bump for great justice. Inquiring server admins wanna know...
Bloodhound 🅱🅻🅾🅾🅳 21 Jul, 2013 @ 7:33am 
Any updates planned? The RT in Rotunda can't be placed as marine commander...
[ZM] Darkflame 17 Jul, 2013 @ 12:05pm 
Ahhh, that kind of sucks.

They are clearly not thinking about existing maps, it's not like someone is going to keep fixing their finished maps for years because the developer keeps changing things.

If this map is still in the development, you may want to think of a way of making the tech point at engineering more accessable for macs as in the test game i played with a full server, our marine base was there and the macs couldn't get to it.
Zombiehellmonkey  [author] 16 Jul, 2013 @ 11:05pm 
The holes in the floor appeared later. I did fix them if you look at my changelog. The reason that the holes are appearing is because the developers changed the collision mesh of the referenced object after I tested the map myself.
[ZM] Darkflame 15 Jul, 2013 @ 6:45am 
Dan, i think he means that since the map was first posted on 1 Jun 2012, there has been not many feedback comments on this workshop page.

Zombiehellmonkey, i think this map is one of the few custom maps that is equally fair to both aliens and marines, i hope you finish it as i'm sick of playing the same stock maps over and over again.

I've played through all the custom vanilla maps so far and unfortunately the majority of other custom maps are just far too big in size so marines get a massive advantage over the alien side.

NS2 Kleos is a well balanced quality map with just a few teething problems :)

Keep up the good work!
Foam Hat Hero 15 Jul, 2013 @ 12:08am 
By "little feedback" im assuming your reffering to yourself, as someone clearly said there was an issue with falling through the floor and you have not replyed to say its fixed nor has it been said that its been fixed in the changelog, so one would naturally assume the map is no longer in development...
Zombiehellmonkey  [author] 14 Jul, 2013 @ 12:44pm 
It's hard to work on this with such little feedback, but thanks for the comments.
[CM]McKnight 13 Jul, 2013 @ 10:06pm 
just ran this on my server .. interesting map but some issues existed for us .. ips dont spawn on game start and a few areas of the map where there are black holes of death .. >_> .. otherwise its a nice design :)
Foam Hat Hero 10 Jul, 2013 @ 1:44am 
This is long dead yeah?
[ZM] Darkflame 8 Jul, 2013 @ 1:52pm 
Also macs can't weild the base at engineering.
[ZM] Darkflame 8 Jul, 2013 @ 1:41pm 
Lovely map but it's easy to fall through the floor and outside the map in processing.
alosha 6 Jan, 2013 @ 12:30pm 
Dats a huge work
Gamerkatze 11 Nov, 2012 @ 4:10am 
you need to work on some of the ground textures, because they are missing player collision. Besides that this is a good map :)
Hawkwinds 3 Aug, 2012 @ 8:35am 
Nice lighting.
Zombiehellmonkey  [author] 21 Jul, 2012 @ 9:32pm 
Thanks :)
Prial 15 Jul, 2012 @ 10:23pm 
nice stuff
Cess.mTx 13 Jul, 2012 @ 12:07am 
Awesome work mate, been enjoying it. Keep it up.
Codeine 29 Jun, 2012 @ 3:55am 
Map looks awesome, good job
Zombiehellmonkey  [author] 15 Jun, 2012 @ 11:34am 
Okay, I didn't know, I'll wait until 210 before I update again :)
dePARA 15 Jun, 2012 @ 10:49am 
Could you please wait with upgrades till 210 is out. Its so annoying to upload new versions to the server manually. With 210 the server should download upgrades automatic
Zombiehellmonkey  [author] 14 Jun, 2012 @ 2:56am 
Just updated some major changes to the map - build 282b :)
Naveed #No2IRGC 10 Jun, 2012 @ 11:49pm 
Great job on this map so far.
Zombiehellmonkey  [author] 10 Jun, 2012 @ 5:44am 
Thanks all!
WarpFactoid 9 Jun, 2012 @ 1:23pm 
Neat and gritty, gonna give it a try :D
Zombiehellmonkey  [author] 9 Jun, 2012 @ 9:43am 
The problem with not being able to drop a hive/cc on Refinery tech point has now been fixed. Thanks to ScardyBob for letting me know!
Zombiehellmonkey  [author] 7 Jun, 2012 @ 7:17am 
Akbaar, just press the 'subscribe' button at the top, and next time you start NS2, it will download the update. You may have to wait a few minutes on the start screen before you can see it listed in your maps.
akbaar 7 Jun, 2012 @ 6:31am 
how do i try this map?
BiggieSwoles 6 Jun, 2012 @ 2:22pm 
you'll get a message in the console when all of the mods are done updating -- it will be much clearer in future releases.
MASTER SHAKE 2.0 6 Jun, 2012 @ 12:59pm 
np thanks
Zombiehellmonkey  [author] 6 Jun, 2012 @ 12:09pm 
DggMuffin - in my own testing, it seems that sometimes the map takes longer than usual to download. You just have to be patient for the automatic download.
MASTER SHAKE 2.0 6 Jun, 2012 @ 11:20am 
I tried to create a custom game with this map to look around, but the map didn't download when i launched NS2. Do I need to join a server hosting this map for the auto-DL to take effet?
INCD 6 Jun, 2012 @ 11:15am 
Thank you for taking the time to provide custom material for a great game : ). I'll be running a few custom map events on my server and this will be featured in the first. If you would like me to submit the feedback I receive to you I would be happy to.
MASTER SHAKE 2.0 6 Jun, 2012 @ 11:13am 
looks great can't wait to try it out
美国白人 6 Jun, 2012 @ 8:20am 
You just got another follower :)
HIT 6 Jun, 2012 @ 1:53am 
Awesome! We need more maps for NS2!
Zombiehellmonkey  [author] 5 Jun, 2012 @ 9:10pm 
Some of you may have found that the overview and minimap weren't working in my previous uploads, that's has now been corrected. The map is now playable.
Mendozacheers 5 Jun, 2012 @ 11:05am 
Very much interesting, I will give this a try. Thanks!