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The heads are still improved by the upgrades that affect all GP improvements in general (i.e. freedom tenant, new deal policy, world congress landmark vote, korea's ua, etc.) just not anything that upgrades specific improvements (i.e. economics which only improves custom houses and not other GP improvements). Additionally, the heads don't remove jungle when constructed on top of them, allowing you to also keep the jungle's science university bonus (and culture from the sacred path belief).
It is great if you get a bunch of bananas near your starting position.
I go straight to fill out the Liberty policy tree, to get a free great person and choose an Engineer, then make a head on one of the bananas since that solves two problems at once... more research and more production (which is sorely lacking in most jungle situations).
I of course go after the Sacred Path belief to get the +1 culture for all jungle tiles, then immediately try for Education in my Research to start building Universities for the +2 research on each jungle tile. I next proceed to Printing Press to build the Leaning Tower and select another Great Engineer for one of my Banana tiles. In the mean time, I Ally with as many Religious city states as possible and build shrines and temples in every city so I can put Great Prophets on any remaining Banana tiles....
after that it is SMOOTH sailing.
kudos!
Thanks for the report. Off the top of my head I can't think of what would be causing it. I'll look into and hopefully be able to figure it out.
Can your great people still build it? You said it doesn't show up for your workers, but it's a great person improvement not a worker improvement.
What could be going on here? The only other mods I've got are one graphics mod (Ethnic Units), one map generation mod (reef and atoll optimization), the historical religions mod, enhanced UI, and then a bunch of other civs from the more well-known authros on civfanatics. All of which work.
This civ only really gets an extra +12.5% GP generation. Sweden gets a lot more than that in an average game. If you're getting tons of artists and musicians it's from something else.
Sorry, no one on the team has the ability to translate the mod into Russian.
Hokath was kind enough to create a version of the Olmec compatible with the CBP / Vox Populi:
The Olmec (CBP) v.1 [www.dropbox.com]
The download functions as a standalone mod and requires the CBP.
If you have any feedback or encounter any bugs specific to this version, please post it in the CBP discussion above.
The GA/GW/GM head also gives +3 culture (half of the GK GA landmark improvement). The only way to increase the yield of Colossal Heads is by building them on jungle tiles or with policies/abilities that boost all GP improvements (e.g. the New Deal policy). They do not get the boosts tied to specific improvements (i.e. they don’t get a boost that’s specific to the Academy).
@thenasmax
BNW is the only dependency set in the mod files. Are you sure you have BNW loaded?
@Erezum
The Colossal Head’s net yield is comparable to the net yields of the other GP improvements, and, like the other improvements, consumes the GP when built. They can be built next to each other.
On the turns that the cycle switches on, you get a message at the top of the screen saying that “Venus/Chak Ek is in the east.” When it switches off, you get something like “Venus/Chak Ek is in the west.” These messages only start appearing after you research Calendar. In terms of the UU, its promotion icon also turns blue during “on” turns to indicate the extra strength ability is active. In hindsight, the civ could use a better system to indicate the cycle. We’ll see about implementing this in an update.
*(Every 9, 12, 15, 24 turns on Quick, Standard, Epic, Marathon game speeds, respectively).
Haven't quite figured out the Venus Cycle business yet, though I'm sure I will with time.
I just got a big question left:
What are Venus cycles?
First, i thought that they would be golden ages, but there was no boost for great people.
Otherwise there is no indicator for the venus cycle.
It's possible that I just misunderstood something and a little piece of advise or a little tip can help me to understand this feature of this really awesome mod.