Space Engineers

Space Engineers

PFS - OBFF - Nightjar Orbital Bomber
61 Comments
Nekron910 21 Nov, 2020 @ 7:22am 
Now small grids in the bomb bay are broken (it collides with welders)
Karadin 5 Sep, 2016 @ 3:46pm 
Thank you.
Lord Commissar  [author] 5 Sep, 2016 @ 2:51pm 
world settings
Karadin 5 Sep, 2016 @ 2:39pm 
Apologies, how do you enable airtightness? XD
Lord Commissar  [author] 5 Sep, 2016 @ 2:30pm 
make sure you enable airtightness. if you've done that and it's still a problem, just turn off the alarm and suffocate ;)
Karadin 3 Sep, 2016 @ 8:58am 
I can't get the Vent 4 alarm to stop going off. Any ideas what I'm doing wrong?
Karadin 23 Aug, 2016 @ 11:37am 
Yeah, we figured that out eventually. Thank you, though. =)
Lord Commissar  [author] 23 Aug, 2016 @ 11:02am 
are you playing on survival? that's all i can guess. also, the thrusters are set to off by default.
Karadin 23 Aug, 2016 @ 10:21am 
I may be missing something, but I can't seem to get the hyrdogen thrusters working. I'm sure they must be connected up correctly but no hydrogen seems to be going into them.
SirNerdbird 23 Aug, 2016 @ 9:53am 
thank for the info!
Lord Commissar  [author] 22 Aug, 2016 @ 9:47am 
yes. the ship is not intended to go beyond a gravity well. thus there are no gravity generators, and the bombs need gravity in order to clear the bay, or they will explode inside instead
Lord Commissar  [author] 22 Aug, 2016 @ 9:13am 
if you mean the ones already a part of this ship, you don't need to do anything other than follow the sequence listed in the manual above. you don't need to move the projections around.

if you mean setting up your own projections,

https://www.youtube.com/watch?v=pxM5p4SH44k
RdecaPesa 22 Aug, 2016 @ 8:22am 
Why don't you read instructions?
SirNerdbird 22 Aug, 2016 @ 8:05am 
how to load AND how to spawn them in the right place so your priced possesion dosen't blow up
Lord Commissar  [author] 22 Aug, 2016 @ 7:59am 
are you asking about how to spawn projections via blueprints, or the design of the bombs themselves?
SirNerdbird 22 Aug, 2016 @ 6:32am 
hey, I love your builds, but i'm wondering how you build the bombs and get them onto the ships in the first place. Could you give some light to the problem? ( all atempts to do this myself resulted in varying degreis of dead:steamfacepalm:)
Cyrus 21 Aug, 2016 @ 2:08pm 
I love your builds. They look cool and fill a role in a fleet. The only issue i normally have is the alltimeter and that bar thing (that allows you to level off) goes away when i take control. The script LCD does help but isnt accurate when you need it to be.
Chass3ur_TTV 21 Aug, 2016 @ 11:20am 
Your builds always give me inspiration, keep it up.
JamesWat127 21 Aug, 2016 @ 10:03am 
hahaha what does that mean
Lord Commissar  [author] 21 Aug, 2016 @ 6:04am 
i told you people it's not a hospital. terrorists just painted that there hoping we wouldn't shoot them.
RdecaPesa 21 Aug, 2016 @ 5:29am 
@ Lord Commissar
I enabled airtightnes and load saved games and vents still show red lights. But when i start new game with enabled airtightness than they work normal. So yeah vents are not broken. Well i will not research what went wrong, i will just wait for new patch and try again saved game. I'll see what happen then.
RdecaPesa 21 Aug, 2016 @ 5:22am 
@ Lord Commissar
I did enabed airtightness yet vent still show red lights.
TricksForSwitchz 21 Aug, 2016 @ 4:38am 
Yea, this craft is perfect for bombing innocent hospitals. Perfect for my space conquest as Space ISIS
Lord Commissar  [author] 20 Aug, 2016 @ 6:16am 
vents are not broken, you just have to enable airtightness in world settings now.
Frederick Taer 20 Aug, 2016 @ 12:30am 
Nice hospital bombing in video.
RdecaPesa 19 Aug, 2016 @ 8:42pm 
@Ironside451
That's probably because airtight and vents are currently broken and vents all show red state. It's alarm.
Ironside451 19 Aug, 2016 @ 7:49pm 
When i spawn it its beeping constantly!!
Lord Commissar  [author] 19 Aug, 2016 @ 5:26pm 
note to all, Gyro bombs have been switched out for Heavy Armor bombs, since the former was ruined by yesterday's update.

The new bombs work in exactly the same way.
Lord Commissar  [author] 19 Aug, 2016 @ 3:54pm 
@Sierra thanks, glad you enjoy them. If i may ask, which other bridges of mine did you enjoy (or which of my bridges are your favorite?)

@wildman no

@lafet if you're having trouble reading the manual, right click, view image, then hit the magnifying symbol

@silentfighter feel free to use it, just please include a link to original if you upload :)

@dwarf your witchwind was part of the inspiration for this :P
Dwarf-Lord Pangolin 19 Aug, 2016 @ 2:38pm 
So yeah, this has pretty much utterly obsoleted the Witchwind. I really need to step my game up. :)
Red Ace Fred 19 Aug, 2016 @ 1:47pm 
Elegant and brilliant ship design, well done sir!
2xGHoSTx2 19 Aug, 2016 @ 9:28am 
My god lord commissar... your tempting clang with that cockpit... :D
Silentfighter89 19 Aug, 2016 @ 9:02am 
Hei, I hope you don't mind if I "steal" your cockpit design. Hope you can forgive me but it is looking too awsome!
Lafet 19 Aug, 2016 @ 5:46am 
Can you post the instructions in clear text?
RdecaPesa 19 Aug, 2016 @ 4:59am 
@Lord Commissar
Were you Freelancer fan?
Robotic_Templar 19 Aug, 2016 @ 1:36am 
Really nice work.
Feisty Eliza 18 Aug, 2016 @ 9:02pm 
That has to go down in the top 5 flying bridges I've ever seen in SE. And I think that also means all of those slots are filled by your ships now....
Makra 18 Aug, 2016 @ 2:48pm 
Damm cool design, wish it was my own! nice job.
Lord Commissar  [author] 18 Aug, 2016 @ 12:38pm 
i never keep track of the time spent on stuff. maybe 3-4 days worth of hours
erdoman 18 Aug, 2016 @ 12:30pm 
amazing XD tv missiles in space engineers!!!!1!1!1!!! how long did this take you?
Dwarf-Lord Pangolin 18 Aug, 2016 @ 11:52am 
... no. >.>




Well, yes. Just super-busy IRL. And desperately needing to test this out!
Lord Commissar  [author] 18 Aug, 2016 @ 11:49am 
dwarf? you're alive?
Dwarf-Lord Pangolin 18 Aug, 2016 @ 11:47am 
I absolutely love this.
Lord Commissar  [author] 18 Aug, 2016 @ 7:30am 
the update has broken the Gryo bombs. please add your voice to the topic here so we can get things working again

http://forum.keenswh.com/threads/update-01-144-stable-projections-not-completing-properly.7386493/
Lord Commissar  [author] 18 Aug, 2016 @ 7:08am 
figured out the alarm issue. due to the update today you now have to enable both oxygen AND airtightness in the world settings. otherwise the ship won't pressurize and you'll hear the alarm.

i have also updated the ship just now to have the projections work properly, since the update just broke them.
Lord Commissar  [author] 18 Aug, 2016 @ 6:50am 
@Lynnuxx are you dropping the bombs in a gravity well? the detonation sensor is on a timed delay, and the bomb should clear before it is armed. The only way the bomb goes off is if it somehow sits in your bay too long.

@owman1 the alarm is for air leaks. not sure why it's on when you spawn the ship as the doors should be closed. you can manually turn it off in the interface if it becomes too annoying. it is named L_Alarm_Vent
owman1 18 Aug, 2016 @ 5:02am 
Love the ship, but there's some sort of sinister alarm going off whenever I spawn it in, wondering what the alarm means?
Lynnuxx 18 Aug, 2016 @ 4:48am 
@Lord Commissar Yep, both applied. Thanks ! Now the bomb went off in the bay but the ship wasn't fully destroyed :-)
Lord Commissar  [author] 18 Aug, 2016 @ 4:12am 
martian terrorist depot disguised as a hospital
carn1vore 17 Aug, 2016 @ 11:23pm 
You bombed a hospital, you monster!