Distance

Distance

Hostile Space
18 Comments
velkito 5 Apr, 2017 @ 8:19am 
Came back to this track and finally managed to beat it, even managing on the second try to get below 7 mins. Kudos, this was gorgeous :) Only nitpick I have is that there's one or two really difficult jumps, but that's probably intended.
Semtex4ya  [author] 21 Mar, 2017 @ 7:04pm 
Thank you, glad you enjoyed it. =)
kildert5 21 Mar, 2017 @ 10:58am 
this is the best track i have ever played and the animation on this map are really awsome ;)
Semtex4ya  [author] 10 Jan, 2017 @ 1:48am 
A space station of that size would require many people to run, and you can see there are no planets nearby the station, so they have to live somewhere. Now whether or not you are the good guys...

I don't see a cannon anywhere on the station, do you? ;)
Aleccia Rosewater 9 Jan, 2017 @ 5:29pm 
The interior of that death star thing almost looks like a city. Are you sure we are the good guys here, and the big scary space staton was not simply filled with alien civilians?
Semtex4ya  [author] 3 Oct, 2016 @ 11:01am 
Thank you, glad you enjoyed the track.
Darth Porkins 3 Oct, 2016 @ 9:00am 
Wow! Great track man. The visuals are on point and I love the "destroy the death star" narrative going on. A+ for uniqueness!
velkito 27 Sep, 2016 @ 1:13pm 
Right, passed through one or two red checkpoints then got lost. Thank you.
Semtex4ya  [author] 27 Sep, 2016 @ 1:11pm 
Go straight ahead, from the blue screen (force field thing), Then there should be a bright white Checkpoint, go through it and as soon as you do the next one should show up ahead of that one. Continue straight ahead to the asteroid field, checkpoints should turn red, (note if playing custom music checkpoints might not show up, they are set to pulse to the beat of the music.)
velkito 27 Sep, 2016 @ 12:46pm 
After the "blue screen" from the screenshot above I basically got lost, flew around for a minute, until I started feeling uneasy at the simulated grandeur of space, and went back to the list of levels I'm subscribed for? Help a newb out? What was I supposed to do :<
HaPe 25 Sep, 2016 @ 11:29am 
Thank you, really nice track!!
Semtex4ya  [author] 23 Aug, 2016 @ 3:57am 
Thank you, as for a sequel to this track none are planned or in the works at the moment.
limb0 23 Aug, 2016 @ 3:26am 
very nice level. is this a one time thing or are you planning a "sequel"?
Semtex4ya  [author] 16 Aug, 2016 @ 2:46pm 
Thanks, Now if you do make a space track in the editor that is mostly flying, the Track visualizer won't always go the right way if the track section is just flying checkpoints. So I recommend some invisible traffic tubes and make them add to the track calculation so that the game will realize the right way to go. Other than that good luck to ya.
i0nTempest 16 Aug, 2016 @ 2:39pm 
Nice visuals. Love this track!!
MCrekna1 16 Aug, 2016 @ 11:58am 
I have a few shitty tracks in the works right now. I think i might revitalize one of my concepts if i cant manage to go anywhere with it, which seems promising at this point, and try a space themed track like this. I have a good idea of how to implement gameplay into that type of space flying but it will end up being a huge pain in the ass to get right. I asume you don't know about PlanetWithSphericalGravity. Unlike a drag trigger it allows you to affect how much gravity an area has, only problem is actually making it work right.

I'm probobly gunna end up opening your map up in the editor so I can get an idea of how you did some of the things, and hopefully I'll end up making a decent track out of the concept eventually. I just started a track similar to sword that I wanna dive into so a space track will have to wait.
Semtex4ya  [author] 16 Aug, 2016 @ 10:49am 
Ya, This track for me was more of a "Can it be done?" sort of thing. I have never used the 0G trigger in any track before so most of the track is a test for that. It honestly isn't really meant for "Racing" more of an “experience” sort of track. But the 0G part in the beginning to me felt good until the asteroids, then it felt slow, and was something I couldn't figure out how to get it to feel faster since you're already going max speed.
MCrekna1 16 Aug, 2016 @ 8:56am 
dont worry, wouldnt be sound in space anyways right. Overall i love the tracks visuals I have wanted to do something similar but havnt really given it a shot. That sun at the begining is freaking amazing. And the warp lines and explosions feel fantastic. Sadly though I don't expect to play this track much. The several minute 0g section doesnt appeal to me.