Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Does that not also mean that pipe backgrounds below sea level will leak and flood the room?
I see....what if you make the pipes not be tiles but like furniture where you just place it down? Maybe edit the pipes such that it's no longer perceived as a tile but as an interactable object? Would that change anything?
>With this simple mod, pipes don't block liquid flow. Sort of like you'd expect but with some limitations.
>I'd rather they only took from the end of the pipe, but pipes are just blocks so I don't think there is a fancy way to implement as much. Keep blocks to the sides of the pipes, and it will look natural.
The engine itself doesn't let you set collisions on only part of a tile. The pipes are all or nothing.
I had thought about making a tool that you could click on the pipes, and it would put a custom block that is invisible, doesn't allow liquids to pass, and doesn't block anything else. It would determine where that block is needed. But as is, the mod isn't adding new assets and that has server implications.
If I add that, this mod would then be adding new assets including new blocks. I do have a block like that already in my "blocks and objects" mod. Very see-through normally and can be painted invisible.
https://i.postimg.cc/L6GW9yVJ/Untitled.png
The grey is the background tiles, yellow = solid blocks, blue = water, green = border of example, black are the pipe blocks
It won't teleport water, no. Assuming I understand the question properly.
The simple way to look at it is this - liquids will behave the same as though there is no block at all. But as for everything else, they will treat the pipes like blocks.
A draining effect occurs when there is no block in the background, right? The same thing will occur if that background tile is a pipe because liquids act like no block is there at all.
It would be possible to add something like that, but only as an object.
cause, i was looking into my subs mods to remove any imcompatible, it will be my 2nd time to use frackin
Since 1.3 the devs added the same attribute to some other tiles where it makes sense. Not all materials are water-tight anymore :P Still could do this with certain doors like the portulous etc.
But the vanilla pipes are water-tight. Unless you have this mod. Sadly with the same (SB engine) limitations as before.
properties
local files
verify integrity of game files
ゲームを右クリック
プロパティ
ローカルファイル
ゲームファイルの整合性を確認する
I had to put that in Google Translate. I only speak English.
This is a general error to do with Starbound itself(or maybe dependency), not a tiny mod like this. The timing of you getting this error would only be coindicence. Tell Steam to "verify the integrity of the game cache" - or whatever it says in Japanese - but with the same idea.
私はそれをGoogle翻訳に入れなければならなかった。 私は英語しか話せません。
これはStarbound自体(または依存関係)とは一般的なエラーであり、このような小さなmodではありません。 あなたがこのエラーに遭うタイミングは、偶然にすぎません。 Steamに "ゲームキャッシュの完全性を検証する"ように言います。
動作しなくなった場合、vc_redist.x64.exeとvc_redist.x86.exeを使って修復し再起動をした上でプレイヤーデータその他も削除しないと起動できません。
致命的なバグと言えます
Put that in the foreground and liquids cannot pass plus it shouldn't mess up the theme you're going for. Obviously this could be VERY useful for ocean planets. Put these in front of your door too keep the ocean out... if you still want a door.
[code]"blocksLiquidFlow" : false[/code]
to the tiles. When tiles that don't block flow are in the background, liquid drains as if no background tile at all. From the perspective of (only) liquids, there is no tile at all in these spaces.
The solution is to either use a different tile for the background... or as you have done uninstall.
I'd rather it just focus on vanilla blocks and objects that are logically tied to liquids.
Then again there are a lot of pipe looking features and furniture tied to the Steam Boiler Biome in vanilla.