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Shut the hell up, Steam Level 0 dude
The first puzzle element is the locked door with the button and the cube. The cubebutton is box only. You should change this to a normal weighted button, as in the original portal1 test. This will let the player use it too while standing on it, but when the player moves off, the door closes again. This is vital to learn the mechanics of placing a cube on the button. Now it just seems obvious. Same trick can be done further ahead in the level, but there its not necessary.
On the plus side, I can get it through Steam Workshop.
Deja Vu
I think I have heard that somewhere before ?
you made a good beginer's map.
I praise the authentic look & sound of it.
outstanding
but having played against Glados on portal & potal 2,
their was no challenge, from a gameplay prospective.
however as you say, (introduction).
so perhaps, the sky's the limit.
or should I say "the moon" ?