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lagis - If you choose a custom AO start you will be able to see every possible starting location marked. Whether they're considered valid locations is based on their labelling being consistant with the base Arma 3 maps.
≛ Lone - Thank you!
no good names - Sorry you're having trouble with it - do you have the same issue with the versions on the base Arma 3 maps?
Deaddog - Great, thanks for letting me know!
I just played a couple of these and am still playing. I am amazed at how good these are. Really man you deserve a big thumbs up. Thanks for giving this to us :D
Aseliot - I have a loadout pasting script that was part of the mission before it was possible to adjust the AI loadouts in the arsenal - I'm not sure it's necessary to reintroduce it now that that functionality is in place. Similarly, I'm concious of keeping the mission simple to use for new players (as was the original aim) so I'm keeping the options pared back deliberately for stuff like spawned enemies. Thanks for the suggestions though, glad you're enjoying the mission!
DrawnSnake(NL)_Tigermafia_ - Beketov is on my list to work on at some point in the future.
Tribaal - Sounds like you're received a bad download there, try resubscribing and see if that helps.
Also maybe it's an idea to add a slider or box that makes you able to control the amount of spawned units in percentages of 25,50,75,100,125,150,175,200%?
Nice map man singeplayer really needed something like this to use all those custom maps without downloading individual missions+mods.
maddyg - Yeah, it's possible there will be some weirdness on mod maps with the destroy building objective - it relies on the buildings being configured the same way that default Arma 3 buildings are.
Iroquois Plissken, lagis - Helicopters are pretty broken unfortunately and I'm running out of options to try. I may have to replace them entirely in the future but we'll see.
Lone - Diyala is on my list to come.
Other than that, great job !!