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- added the feature of a dropoff point when a player created a marker on the map named fulton (See new Video)
Its still dope but i'd love to just randomly fulton recovery my buddies lol
Variant B: set the special variable ( this setVariable [ "mdhFulton" , ["actionTitle"] ] ) to any unit/vehicle -> specific units will have fulton action
Just like a UID whitelist ლ(・ω・ლ)
change:
("vehicle player == player && {!(_target getVariable ['mdhFultonActive',false])} "),
to:
("vehicle player == player && {!(_target getVariable ['mdhFultonActive',false])} && {if (_target isKindOf 'Man') then {true} else {if (count crew _target < 1) then {true} else {false}}}"),
( _target setVariable ['mdhFultonActive',false] ) }
It should be put at line 78 inside {}; right?
Please feel free to correct my code. It is not working...
I cant find them....or jsut deleed by system?
But it would be great if you could pick people up in mid-air, possibly by making it stop at a certain height and allow sling-loading or something like that,