XCOM 2
robojumper's various speed-ups
63 Comments
can u please upload your wotc version?
Danetta 31 May, 2024 @ 11:32pm 
Works great, except not working for the Sharpshooter's Long Watch (still moves camera)
Cypher10 21 Jun, 2020 @ 10:35pm 
Cool, thanks for letting us know TheDude!
TheDude 9 Feb, 2020 @ 3:52pm 
I have nothing to do with this mod, but if anyone is interested there is a WOTC port of this on Nexus by cerdetopso.


(WOTC) Speed up overwatch (skip camera pan)

About this mod

Port of this robojumper's vanilla mod (only overwatch part)

www.nexusmods.com/xcom2/mods/737

Saint Mattis 12 May, 2019 @ 3:22pm 
Still not WoTC compatible, WoTC is not good with it. Still crashing for some reason, fails to find package :steamsad:
ptt172906 29 Mar, 2019 @ 9:27pm 
当您将一个单元设置为overwatch时,移除相机的移动。
不会改变实际激活的任何内容。

与Overwatch All合作非常好。

-----------------------------------------------------------

允许在单元重新加载时执行其他操作。
感谢反馈,可能会有一些错误在结束的回合。

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

兼容性:修改三个Overwatch功能的回调,并重新加载BuildVisualizationFn。
不会导致破坏游戏的bug。

以前称为“非阻塞重载,更快的守望”
run for your life (Grave) 20 Oct, 2018 @ 5:34am 
I love this. WoTC is not good without it :(
Haskeer 16 Oct, 2018 @ 10:31am 
Still not WOTC compatible, in case anyone wonders.

Plus trying to load it once forces me to check the file integrity before I can use mod again.
Don't know what it breaks, but it is pretty anoying.
Snoup Sniddly 9 Oct, 2018 @ 9:54pm 
What exactly does this mod do? I'm still blocked whilst reloading (a few of my mods aren't working, might me a problem on my side, also using Long War 2), though I've noticed that, on an enemy's turn, if they miss their shot the camera doesnt linger on them. I like that, not sure if this mod
Gleen Cross 1 Sep, 2018 @ 9:35am 
Any chance for an update version or another mod similar to this?
RedPine 4 Feb, 2018 @ 3:56pm 
Not WOTC compatible.
Dragon32 24 Oct, 2017 @ 11:29am 
@I Darkstar X:
Previous post.
I Darkstar X 23 Oct, 2017 @ 5:43pm 
WOTC compatible? I'm making a collection for when I get the DLC ^^
VJ 12 Sep, 2017 @ 2:16pm 
Just confirming this crashes wotc at launch. Robojumper has been making/updating some amazing mods for wotc already, hope there is time for this one. ^^
Aerospace 11 Sep, 2017 @ 6:35pm 
Can we expect an update for WotC?
Magixian 1 Sep, 2017 @ 11:07pm 
This mod crashes my wotc at startup. Just reporting this as I only see imcompatibility reported, not crashes. Since Mod Launcher is mentioned in this thread: Found a just released XCOM2ModLauncher_1.2.0 update on reddit.
=[NK]= Col. Jack O'Neil 31 Aug, 2017 @ 8:53am 
Doesn't seem to work with WotC :(
Laarryy1234 31 Aug, 2017 @ 12:11am 
we will see it over a year ago the dev was doing anything to the mod
Reduviid 30 Aug, 2017 @ 9:35pm 
will this be updated for WOTC?
Onyx 30 Mar, 2017 @ 4:58pm 
I do not use the Alternate Mod Launcher; I've just been using the default mod loader (and have been wishing for a way to alter the load order other than redownloading). I'll give that XCOM 2 Mod Launcher a shot and see if playing around with the load order resolves it. To be clear, the mod is working fine. It's just at the end of turns occasionally.
Dragon32 30 Mar, 2017 @ 10:53am 
@Onyx
Added this into my last campaign (really must get another one going) without experiencing that issue.
Do you use Alternate Mod Launcher?
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
Onyx 29 Mar, 2017 @ 5:51pm 
I'm encountering some horrible lag at the end of turns - freezing up to 20-30 seconds at a time. Would be happy to try to help debug why.
Brusura 18 Mar, 2017 @ 12:12am 
@robojumper Thanks!
robojumper  [author] 17 Mar, 2017 @ 1:02pm 
@Olavane Riftsnake
Grimy's "Additional Icons"
Brusura 17 Mar, 2017 @ 12:59pm 
from wich mod are the stats in red over solider? I mean aim, health, mobility ecc
Xpyder 2 Mar, 2017 @ 7:09pm 
long war compatible?
BlueRaja 4 Feb, 2017 @ 11:55pm 
BUG: Camera still moves for the Sharpshooter "Long Overwatch" (and I think "Pistol Overwatch" too)
BlueRaja 1 Feb, 2017 @ 3:53am 
Overwrite the BuildVisualizationFn (same as you) but then instead of copying+pasting the original code, save the original function to a var and call it in the override. Then after, get the BuildTrack from OutVisualizationTracks, find the X2Action_CameraFrameAbility in BuildTrack.TrackActions and remove it. I verified it's being removed correctly, but the camera movement still happens. I couldn't figure out why.
robojumper  [author] 1 Feb, 2017 @ 3:49am 
@BlueRaja
How exactly are you trying to remove it? EventListener + PostBuildVisualization?
BlueRaja 1 Feb, 2017 @ 3:40am 
Hmm, I spent some time trying to do the "remove Overwatch camera" (reload is already non-blocking with SWMT) without copying+pasting the entire function (which I am not a fan of, it creates a maintenance/compatibility nightmare with other mods and future patches/DLC) . For some reason when I remove the X2Action_CameraFrameAbility from the BuildTrack.TrackActions, it still occurs.

I'm not sure why, but I guess for now I'll leave it out of SWMT and just link to this mod from the SWMT mod page. Thanks anyways!
robojumper  [author] 31 Jan, 2017 @ 3:08pm 
@BlueRaja
Sure, do whatever you want with it.
BlueRaja 31 Jan, 2017 @ 2:46pm 
As a rule, I'm not either, but these changes definitely belong in SWMT. Would you mind if I looked at how you did it and include something similar (with my own code, and of course I'll give you credit)?
robojumper  [author] 31 Jan, 2017 @ 1:14pm 
@BlueRaja
At the same time, they don't conflict at all and can be run separately, and I'm not a fan of making mods a big clump of things.
BlueRaja 31 Jan, 2017 @ 1:07pm 
It might make sense to merge these changes into Stop Wasting My Time.
robojumper  [author] 25 Aug, 2016 @ 12:58pm 
@zhangzy.cqed
No, it's compatible.
zhangzy 25 Aug, 2016 @ 9:45am 
My, I desperately need this! Does it confilict with Dont Waste My Time?
Dragon32 22 Aug, 2016 @ 11:47am 
This goes so well with Overwatch All. Thanks, Robojumper!
Flamestalker 22 Aug, 2016 @ 11:30am 
Great, that delay between reloads was really annoying.
robojumper  [author] 21 Aug, 2016 @ 12:55pm 
@jdb02
No, it doesn't.
J_Viper 21 Aug, 2016 @ 12:52pm 
Does this conflict with the Clean Cinematic mod?
Siollear 21 Aug, 2016 @ 12:48pm 
@robojumper turns out my issues were related to errant mod class overrides caused by unsubscribing to other mods, sorry I blamed this one! I dont think it was responsible for my issue, and it was just coincidental that this is the one i had installed when everything stopped working.
Iamgoofball 21 Aug, 2016 @ 10:32am 
This mod is a fucking godsend when combined with all the other speedup mods. Shaves like 5 minutes off of every mission that was spent waiting on overwatch cameras/reloading animations.
robojumper  [author] 21 Aug, 2016 @ 7:44am 
@Siollear
Sorry to hear you had problems with this mod, but this mod should not interfere with any of the mods you listed. Specificially, it does nothing that persists a deactivation. Can you send me a copy of the corrupted ironman save?
Siollear 21 Aug, 2016 @ 7:38am 
After installing this mod, basically all of my other mods stopped working. After removing this mod, my (best) ironman save got totally corrupted, so now i have to restart. The only other mods i have installed are other QOL mods (e.g. Stop Wasting My Time, Instant Avenger Menus, Free Reload.) Just warning to anyone else using those mods.
[ Rizno . 雨 ] 20 Aug, 2016 @ 2:23pm 
Sounds cool, thanks.
Bullett00th 19 Aug, 2016 @ 1:57am 
A quality of life essential. Liked, faved and subbed.
Thank you!
Vortex ♀ Pixalation 18 Aug, 2016 @ 9:36pm 
good
TheRyderShotgun 18 Aug, 2016 @ 7:10pm 
@Vortex-Pixalation nope, all the reload animations will play.
Vortex ♀ Pixalation 18 Aug, 2016 @ 6:18pm 
Just to be clear Robo Jumper, this doesn't skip the animation correct?
-bg- 18 Aug, 2016 @ 3:40pm 
moving appearantly uses a separate track that iterates through all moving units from what I read, it don't use conventional visualization tracks.