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Thanks again for the permission.
Will do, and thanks much. I know you gave permission by default over on the CF repo, but I always feel better asking anyway
While cracking open every Fluffalo mod I can find I found an issue with yours. Your mod targets a line in Terramart's interactData:
[{"op": "add","path": "/interactData/items/9","value": {"item":"ghostfluffaloegg"} }]
While this works, it will overwrite any other mod that falls into the 11th line in the Terramart's stock. What you want to do is use "path": "/interactData/items/-".
By using "-" instead of a direct value, the line is appended to the bottom of the list in load order, meaning it can't overwrite other content. Would you be willing to fix this? If not, may I have permission to re-release this mod with this fix (with all credit going to you, naturally)?
Any chance you'd be able to fix it in an update? If not it's no biggy I can settle for the RAM chickens, just wondering because I enjoy and would like to support both mods.
The Fluffalos work as intended, but I just have an extra one, so I thought I'd ask if it was a known bug or something. Doesn't matter to me (since it's hardly gamebreaking), but it seemed strange.
Not using any other Fluffalo mods (the only things that may be semi-related are the farming mods I use: Perennial Crops, and GardenBot2.)
see my post on discussion page on cf mod forums
fluffalo for money
fluffalo for players
fluffalo for hats
fluffalo for fuel
fluffalo for fluffalo's
flufallo for food
fluffalo for ...
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