RimWorld

RimWorld

Talons Faction New pawns and races
204 Comments
Osha  [author] 7 May, 2024 @ 5:57pm 
@Gek pushed an update however due to alot of structure changes Giants have been removed as they break everything. I might be able to fix them at some point but until then the mod should be working. keep me posted if you run into anything.
Gek 6 May, 2024 @ 11:04pm 
Update, please! For 1.5 :steamthis:
Mr_Awesome88 16 Dec, 2022 @ 12:19pm 
Chad, i'll report anything screwby
Osha  [author] 15 Dec, 2022 @ 8:21pm 
@Mr_awesome88 Heyo I had some free time and pushed out an update with basic dlc compatibility. Have fun and let me know if any bugs spring up!
Mr_Awesome88 15 Dec, 2022 @ 6:21pm 
will this get 1.4? I've carried these guys over through each update.
Rocktalon 27 Jul, 2021 @ 3:40pm 
Oh! Okay!
Osha  [author] 27 Jul, 2021 @ 3:33pm 
@Rocktalon, Overwatch's talon, Black talons from mechs and mercs and Talon company from fallout 3.
Rocktalon 26 Jul, 2021 @ 10:33pm 
I mean, I wasn't saying I was claiming the name Talon for factions. And I only got two I can think of. What's yours Mr Moth?
Osha  [author] 26 Jul, 2021 @ 5:49pm 
@Rocktalon off the top of my head I can think of 3 Merc groups called Talons so go wild I dont own the concept. :)
Rocktalon 25 Jul, 2021 @ 5:27pm 
This is what I call any of my factions. Damn.
Osha  [author] 15 Jul, 2021 @ 8:43pm 
@Enju Saion-ji Truth be told talons mod is at this point very old predates rimworld on steam and by extension alot of modern mods back in the day it was designed to provide a harder challenge then the pirates and mechanoids and insects(which this mod is also older then) as rimworlds balance has changed I cant exactly say the mod has kept up beyond nerfing the most egregious things, nower days I mainly maintain the mod between versions and updates, it works and if the update requests and subscribers are anything to go off of is still wanted, one day I may get hit by a bolt of lightning and do the major required overhauls but these day i mainly only get time to update. tl-dr: mod works mod seems to be liked but future development seems spotty at best.
Enju Saion-ji 15 Jul, 2021 @ 6:00pm 
yea i dont rl get it either i havent played with sns before but ive seen that a lot of mods that add races/power armor end up with a patch. i think the deal is that the armor needs to be sealed for space or smth tbh ur armor is pretty insane as is. the enhanced power armor is better than void.
on another note. what do you think about making it stuffable?
Osha  [author] 15 Jul, 2021 @ 4:19pm 
@Enju Saion-ji I have made no attempt at making it sns compatible mostly due to not really having a grasp on sns in the first place, whether the armour supports special features of sns most unlikely, on the other hand I don't outright see any reason it would be particularly incompatible.
Enju Saion-ji 15 Jul, 2021 @ 5:09am 
are any of the armors sns compatable?
wasser 10 Jul, 2021 @ 8:42pm 
@Moth Inc CEO thank you for the quick feedback!
Osha  [author] 10 Jul, 2021 @ 3:09pm 
@wasser I'm afraid not, nor do I have any plans to make it at this time though I do give permission to others to make a patch.
wasser 10 Jul, 2021 @ 9:59am 
sorry if this has already been asked, CE compat?
Osha  [author] 5 Jul, 2021 @ 10:01pm 
Updated for 1.3!
Osha  [author] 4 Jul, 2021 @ 2:59pm 
@chryssjanzonio Yes. :)
chryssjanzonio 4 Jul, 2021 @ 4:26am 
did you fix the issue?
Enju Saion-ji 10 Sep, 2020 @ 7:06pm 
ok thx
Osha  [author] 10 Sep, 2020 @ 4:48pm 
@Enju Saion-ji Thank you, I have fixed the Issue in code and will update it next time I get time to boot up Rimworld.
Enju Saion-ji 10 Sep, 2020 @ 3:16pm 
a lot of the weapons take 1 work to make for me, i dont know if thats a mod conflict on my side or a bug
Osha  [author] 6 Aug, 2020 @ 10:05pm 
New for 1.2
New art for almost all weapons
AM Rail Rifle has received a buff alongside new custom art.
Merc pistol has received a nerf alongside new custom art.
Code optimisations
Added new heavy weapon harpoon gun.
Added Ice breaker hand Cannon.
Added Merc SMG Hailer
Most Merc weapons renamed
As always keep me posted about any bugs.
Luisomar_85 2 Jul, 2020 @ 4:21pm 
Ok, ty a lot :D
Osha  [author] 30 Jun, 2020 @ 11:45am 
@Luisomar_85 This mod does not require the Alien races mod.
Luisomar_85 30 Jun, 2020 @ 5:38am 
Does this needs Alien races mod?
Osha  [author] 28 Feb, 2020 @ 6:57pm 
Updated to 1.1.
The EXO-19 has been removed due balance reason but may return in the future overhauled.
Mercs are now rocking a new symbol on the world map.
Fixed issue of single base generation.
Keep me posted about any bugs or issues.
Osha  [author] 28 Feb, 2020 @ 4:59pm 
Update is underway.
|dvh| 1 Jan, 2020 @ 1:59pm 
Any chance for a version without the mech or extra weapons?
Daemon Trooper 4 Dec, 2019 @ 1:43pm 
This boar photobomb xD
solcrux 16 Jun, 2019 @ 3:52pm 
how are they giants?
pgames-food 11 May, 2019 @ 3:17pm 
ok thanks, i'll give it a go.
heres a screen from some recent raiders who injured 10 of mine (24 raiders) but i capture 5 :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1738860121

Osha  [author] 10 May, 2019 @ 6:04pm 
@pgames-food Its possible for hospitality visitors to do some work in your colony (I believe) Unfortunatly that would fall more on the hospitality side of things. Overall its a maybe but would not be reliable.
pgames-food 10 May, 2019 @ 3:56pm 
hi this faction mod seems cool, is there a way to call them if you are injured and (assuming the medic faction is friendly) could i call them as a visitor with the Hospitality mod and the help to heal my colonists? :)
Osha  [author] 9 Feb, 2019 @ 9:42am 
@Natalo77 None that I know of, though if you do encounter one let me know.
Natalo77 9 Feb, 2019 @ 6:14am 
Any Hard incompatibilities?
Osha  [author] 28 Oct, 2018 @ 7:09pm 
@Darksoul Done
Oniwabanshu 27 Sep, 2018 @ 6:08pm 
Pulse energy pistol is one of, if not THE deadliest weapon ever made for rimworl.. It might be very low dps, but if a pawn eats a whole burst of this weapon, it would have so, but so many holes in it, and bleeding so profusely you would need a very good doctor to be able to save it.
Absolutely marvelous!
But i actually like giants the most... giving a beta poly talon to a painstopped brawler to get rid of a 200 centipede raid singlehandedly is extremely satisfying!.
Darksoul 2 Sep, 2018 @ 1:17am 
Fair enough - its enough to know you are working on it - thats good enough for me. Cool mod dude. :)
Osha  [author] 1 Sep, 2018 @ 12:42pm 
@Darksoul I am working on it but I am afraid I cannot give an estimate due to the extent of the changes.
Darksoul 1 Sep, 2018 @ 12:40am 
b19?
Osha  [author] 30 Jan, 2018 @ 2:12pm 
@Mister Piffles @Dust @Riddlewrong Twisselers have now been removed, however ones currently in play will remain, no further twisselers will spawn.
Dust 30 Jan, 2018 @ 12:00pm 
Same issue, have Twisselers coming in and beating down everyone in a colony and setting fires. I've yet to see them "suicide attack." Also have never seen anything except them in raids from this faction. =/
(I really want to see these giants or Exo mechs, is there a minimum difficulty for them to spawn?)
Mister Piffles 7 Dec, 2017 @ 9:17am 
so are Twisselers suposta do sieges? like full sieges of Twisselers, just running around among a bunch of blueprints?

if not i have a bug to report.
Osha  [author] 25 Nov, 2017 @ 6:13am 
@apachehelicopter Done.
Gon 18 Nov, 2017 @ 10:22pm 
b18 pls
Daniel 9 Sep, 2017 @ 8:47pm 
Twisselers are a bit too strong. They move extremely fast and explode on death. I started a tribal game and 8 of them showed up in a raid before I even had guns. You can't avoid the explosion because they move so fast that they ALWAYS die in explosion range of at least 1 colonist. Wiped out my whole colony. If I had known they were like that, I wouldn't have even used this mod.
Osha  [author] 18 Jul, 2017 @ 8:11am 
@faisicshanosang Thats a vanilla mechanic to prevent traders from visiting enviroments that are dangerous. Not much I can do about it im afraid.
Milano 17 Jul, 2017 @ 9:52pm 
ah it said bad temperature can't request for trade or military aid ??