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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3434717283
To anyone seeing this, watch out for my new mod. Soon gonna release the first version. Already have reworked both human races and have 55 new faces for each genders in both groups, which in total gives 220 new faces!!!
Though looking at the teaser you showed for V2.0, I wonder how you will make it all fit in Stellaris Artstyle?
No, you werong, this mod no longer alive. Is dead, kaput.
But what upset me the most is fact that Devs doing 100000 DLC about races that dont add much - just cosmetic - and they wont improve ugly looks human race at the game.
I'm glad to hear this awesome mod of yours is still alive. I look forward to its completion.
Many thanks for your hard work!
I've found this mod is somehow removing the gaseous graphics in the system of view of star systems nestled within nebulae.
I really love those effects as I find em cool. So I'd like to request a fix up and update so I can use this mod again.
Thanks for all your hard work, and all the best.
The CoM/UNE starts are completely borked in 2.7.2; On the rare cases it actually spawns, I've seen Unity be an Alpine world, a Desert world, and a Tomb world.
I do enjoy keeping my human empires distinct and flavoursome without having to resort to finding alternate human "species" mods.
For the default human factions to have unique ship sets.
Are the conflicts major or easily overlooked?
I'm not making any promises, but hopefully before Easter I'm going to find some time to fix those issues + add some new portrait items.
The flags are the same, because the same body parts and hair styles are being used by both the Earth humans and the Commonwealth humans.
To create something similar in a reasonable time you're going to have to write a program or script to generate the code, cose the Paradox script is quite retarded and the part that tells the game to use the proper clothing based on government type in my mod has a few thousand lines of code, otherwise you're going to have to write all of that by hand.
You have a few events that trigger in your mod. Do you need similar events to have this happen?
Or would this work just through the "asset_selectors".
Also looking in: "gfx\portraits\asset_selectors" I noticed that both "terran" (assuming thats earth) and "deneb" both have: "owner = { has_country_flag = human_2 }". Wouldn't one need to be "human_1" and the other "human_2"? Im guessing this identifies country is and assigns cloths to them. I didnt see where you gave tthem each this reference. Or is this already given to them and your code is just referring to this?
Im not a programmer. I just want to improve two clothing packs Id appreciate any help with how to make this happen.
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1526656277 “