Stellaris

Stellaris

[Discontinued] Better Human Portraits
167 Comments
Mextorfult ⩒ 26 Feb @ 9:39am 
Create a patch so that it works in 3.14 for which you want to try it, do not test it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3434717283
alankraskow 30 Jan @ 8:46am 
Hey man, I see your mods are outdated for some time now, and I'm currently doing rework of the human legacy and new human portraits. I would like to ask you if I could use some of your graphics, but I think you are inactive for some time now. I will do so anyways, in case you comeback or see this comment and don't wish me to use them, please let me know and I will cut them out. But for the time being they will be great addition to what I already have made.



To anyone seeing this, watch out for my new mod. Soon gonna release the first version. Already have reworked both human races and have 55 new faces for each genders in both groups, which in total gives 220 new faces!!!
forbiddenlake 4 Mar, 2024 @ 3:44pm 
the mod full overrides events/game_start.txt with 4 year old code, so it probably breaks a lot more than that
Angry Canadian 4 Mar, 2024 @ 3:11pm 
okay this mod is causing a weird bug where it reduces your council positions to one instead of the normal starting amount
Misr 23 Sep, 2023 @ 6:43pm 
Just reinstalled stellaris and saw that you were planning a 2.0 version eagerly awaiting.
Juhn 20 Jan, 2023 @ 6:06am 
Wow, can't wait for V2.0, I have high hopes that we will finally get a good human portraits mod that is not either fantaisist, goofy or hypersexualized beyond cringey so much that every women except the black ones for some reasons, looks like uncanny barbie dolls (Yes I'm thinking of SE-Human).

Though looking at the teaser you showed for V2.0, I wonder how you will make it all fit in Stellaris Artstyle?
Moth 29 Dec, 2022 @ 3:24am 
@Zazen
No, you werong, this mod no longer alive. Is dead, kaput.
But what upset me the most is fact that Devs doing 100000 DLC about races that dont add much - just cosmetic - and they wont improve ugly looks human race at the game.
Grand Poo-Bah de Canadiannaise 6 Dec, 2022 @ 4:26pm 
wow.... those look amazing. Like, hands down amazing!
I'm glad to hear this awesome mod of yours is still alive. I look forward to its completion.
Many thanks for your hard work!
Prezydent Duda  [author] 4 Dec, 2022 @ 6:44am 
There's going to be a v.2.0, which is going to be MUCH better than this. But it's not going to happen anytime soon.
Grand Poo-Bah de Canadiannaise 24 Nov, 2022 @ 6:23pm 
I'm guessing this mod will not be update/fixed up? I was hoping it would. It's a good one in my opinion. But now it doesn't even seem to do its intended effects what with the strange human portrait change.
Valence 30 May, 2022 @ 5:40am 
So that's an odd one, since Overlord this mod is removing the Offspring ship versions from the Progenitors Origin huh.
Grand Poo-Bah de Canadiannaise 28 Dec, 2021 @ 9:54pm 
Hey I've really enjoyed your mod in the past. But... something weird's happened somewhere along the way since I last played Stellaris more than a year ago.
I've found this mod is somehow removing the gaseous graphics in the system of view of star systems nestled within nebulae.
I really love those effects as I find em cool. So I'd like to request a fix up and update so I can use this mod again.
Thanks for all your hard work, and all the best.
wave 27 May, 2021 @ 4:34pm 
new update pls
Simbot34 15 Jan, 2021 @ 4:03pm 
this desperately needs some fixes and updates
boxcarz 28 Dec, 2020 @ 9:13pm 
Why does this change flags? None of the other miscellaneous changes this mod makes are mentioned in the description...
Simbot34 23 Nov, 2020 @ 12:20pm 
So, what ethics/civics control the clothing types?
allanonkai 31 Oct, 2020 @ 11:53am 
new game patch please update mod
WBruce 20 Oct, 2020 @ 12:01pm 
Amazing Flags! I second the idea below. Make a flags mod. Congrats!
jasolchambers9 26 Sep, 2020 @ 8:44pm 
Hey Duda make a separate mod with just the flag designs and textures that you already have in this mod. The flags and textures are the only reason I use this mod.
Kinsman O'Duinn 29 Aug, 2020 @ 9:36am 
Mod doesn't appear to work properly, pops appear to have different types and designs, yet rulers are consistently the same after first ruler dies or is voted out of office. Tested across 4 different empires with different govt. types and ethics, consistently the same generic design
Bananas_On_Bread 18 Aug, 2020 @ 1:36pm 
alpha centauri, sirius, Bernard's star all are gone, replaced with random star systems
Bananas_On_Bread 18 Aug, 2020 @ 1:35pm 
this mod makes it so that if you spawn in Sol, the nearby star systems won't spawn
leonnolan 3 Jul, 2020 @ 2:21am 
Based Duda.
Panteradactyl 28 Jun, 2020 @ 9:34am 
Synge, that happens even without the mod enabled.

The CoM/UNE starts are completely borked in 2.7.2; On the rare cases it actually spawns, I've seen Unity be an Alpine world, a Desert world, and a Tomb world.
Synge 14 Jun, 2020 @ 11:26am 
I notice with this mod enabled, whenever I started a lost colony as a custom human faction the CoM would not spawn even when forced to.
Prezydent Duda  [author] 16 May, 2020 @ 10:02am 
@Demiurge - Yes
zulu9812 12 May, 2020 @ 9:14pm 
Does this mod really need to have a solar system initialiser? I found this to be interefering with Sol++ and it took a great deal of trial and error to track it down to this mod, as the description doesn't mention it!
Retheri 11 May, 2020 @ 11:22am 
Why on earth does this require two ship packs?
Demiurge 10 May, 2020 @ 8:15pm 
does this use the faces from remastered human portraits by deadrick? cause he did a great job making the faces look way better than vanilla
Mista_Majik_Moshos 23 Apr, 2020 @ 10:23pm 
Looking forward to the origin fix! :D

I do enjoy keeping my human empires distinct and flavoursome without having to resort to finding alternate human "species" mods.
Prezydent Duda  [author] 13 Apr, 2020 @ 11:16am 
"Why in order to use this fantastic mod we have to subscribe the other two? Dont get me wrong i just want to understand."

For the default human factions to have unique ship sets.
arieviloj 13 Apr, 2020 @ 7:28am 
Why in order to use this fantastic mod we have to subscribe the other two? Dont get me wrong i just want to understand.
Peter Arbeitsloser 9 Apr, 2020 @ 11:21am 
It is also currently conflicting with on the shoulders of giants.
Antares 8 Apr, 2020 @ 8:26pm 
Using this mod also breaks the Void Dwellers origin - only 1 out of 3 habitats are colonised, effectively setting you back by 2 colony ships and a couple years of pop growth.
Boris "Murasame" Cola 5 Apr, 2020 @ 7:37am 
@Prezydent Duda

Are the conflicts major or easily overlooked?
Prezydent Duda  [author] 4 Apr, 2020 @ 5:10am 
The mod is working mostly fine, but it's causing a conflict with the lost colony, dominion and federation origins.

I'm not making any promises, but hopefully before Easter I'm going to find some time to fix those issues + add some new portrait items.
Ragadad 21 Mar, 2020 @ 6:20am 
@Gorm863 the backgrounds are from another mod, Diverse Rooms
𒀭 Enki 𒀭 17 Mar, 2020 @ 1:38pm 
Does it work with latest?
Gorm863 22 Feb, 2020 @ 8:28pm 
Excuse me, if I have overlooked something, but there are a lot of beautiful Backgrounds in your screenshot section too. But in the Race-building menu they aren´t there to choose?!? Everything else seems to work right. What must I do?
Slippin'Shimmy 8 Dec, 2019 @ 11:51am 
Thank you for your response. I really appreciate it. I'm going to abandon this idea, but I will eventually re-learn how to code basic things. Thank you again
Prezydent Duda  [author] 8 Dec, 2019 @ 12:49am 
No - The events are for setting up Deneb, adding the conquered slave races on Unity and making sure there are no 2 separate sol systems when you play as the Commonwealth.

The flags are the same, because the same body parts and hair styles are being used by both the Earth humans and the Commonwealth humans.

To create something similar in a reasonable time you're going to have to write a program or script to generate the code, cose the Paradox script is quite retarded and the part that tells the game to use the proper clothing based on government type in my mod has a few thousand lines of code, otherwise you're going to have to write all of that by hand.
Slippin'Shimmy 26 Nov, 2019 @ 6:08pm 
I want to combine two clothing packs together, one for Sol and one for Deneb. Exactly what your mod is doing.

You have a few events that trigger in your mod. Do you need similar events to have this happen?
Or would this work just through the "asset_selectors".

Also looking in: "gfx\portraits\asset_selectors" I noticed that both "terran" (assuming thats earth) and "deneb" both have: "owner = { has_country_flag = human_2 }". Wouldn't one need to be "human_1" and the other "human_2"? Im guessing this identifies country is and assigns cloths to them. I didnt see where you gave tthem each this reference. Or is this already given to them and your code is just referring to this?

Im not a programmer. I just want to improve two clothing packs Id appreciate any help with how to make this happen.


【E•L•E•M•E•N•T】 23 Nov, 2019 @ 11:35am 
q
BAPBHΛΩ 18 Nov, 2019 @ 10:02pm 
I believe I recall this lovely mod + Cultural Overhaul leaving some citizens with less-than-desirable clothing alternatives. Surprised nobody's attempted a compatibility patch yet.
Årtifexian 27 Oct, 2019 @ 9:53pm 
TY!
Prezydent Duda  [author] 12 Oct, 2019 @ 1:16am 
Btw. If anyone finds the portraits to be too small in Vanilla, check out the Dynamic UI mod, which makes a lot of things look better & bigger: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1623423360&searchtext=dynamic+ui
Prezydent Duda  [author] 10 Oct, 2019 @ 4:32am 
Unfortunately I haven't used any versioning system for this project. So there is no backward compatibility. But com'on, how can you play 2.1.3 nowdays? It's 2019, it's the current year. Asides 64-bit is a game changer. With 64-bit your game will no longer crash in mid-game each and every 5 minutes on larger maps.
Årtifexian 7 Oct, 2019 @ 2:58pm 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1526656277
Autumn 23 Jul, 2019 @ 5:15pm 
Any chance of Cultural Overhaul compatibility in the future?
Capital D for Dwarf 15 Jun, 2019 @ 3:54pm 
or Cultural Overhaul