Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Turn the Key
19 Comments
Frango Robô 21 Jun, 2020 @ 8:56pm 
It'd be awesome if Turn The Keys interacted with the translated versions (mods) of Password, Who's On First, Morse Code and The Button!
yabbaguy 26 May, 2020 @ 2:23pm 
Piggybacking off S, courtesy of Espik23 - your very own Orientation Cube gets wrongly ignored by TTKs also.
WIsh we could see you again on the Discord. Never had the chance to cross paths.
LotsOfS 16 Jan, 2020 @ 9:19am 
Turn The Keys: The keys can be turned regardless of whether Who's On First & Keypad are completed or not, despite what the manual claims. Other vanilla modules work as per the manual, haven't tested the modded modules rules.
elias5891 25 Aug, 2018 @ 8:41am 
Still works for me, @Banana Shark. If it does go head, you can go to ktane.timwi.de for copies of all the manuals.
Graham 25 Aug, 2018 @ 2:38am 
Manual link is dead
SiberianShay 19 Mar, 2018 @ 1:56pm 
It is to benefit module so hope you consider doing so.
SiberianShay 19 Mar, 2018 @ 1:55pm 
@perky Timwi is wanting to have permission to access your codes. As you giving us permissions to edit we still would be crediting you for creating the modules. The community has planned some things so the community would appreciate it if you gave permission to Timwi to see the code.
DrDramaLlama 5 May, 2017 @ 8:38am 
Is it possible to have the Turn the Key module never set for <1 minute left (unless the bomb only had 1 minute to start with anyway)? I had a fairly large bomb with a Turn the Key module and a Souvenir module on it, except the Souvenir module didn't want to ask most of its questions until the key had been turned (which would've been the final module). Problem was, the Turn the Key was set for 15 seconds left, and it's pretty much impossible to answer 8-10 Souvenir questions in 15 seconds
elias5891 16 Apr, 2017 @ 4:56am 
A question on Turn the Key that came up and I didn't know the answer...are they any safeguards built into this module for if there are multiple occurances, to keep timers from being too close together and preventing proper speed in moving from one to another.
Related question, in relation to the amount of starting time, what is the earliest that this module can trigger?
Skoi 31 Jan, 2017 @ 9:13am 
2 problems:
1) waiting to turn the key if you already disarmed all the modules.
2) Once you missed to turn the key your strikes keep adding even if you turn the key aftherwards.

For the rest its a really nice concept.
rexkix 23 Nov, 2016 @ 10:38am 
FYI, Timwi is maintaining links to the source code for modules that are posted to GitHub. This way, even if an author disappears, we have a chance to maintain the module. If you have any questions how to do this, please ask me or Timwi on discord.

Please, please do this. We wouldn't want to lose your modules if you drift away. Thanks
clutterArranger 4 Sep, 2016 @ 8:42am 
Well I have 2 problems.

1) I only want the standard key. But they are togather so if subscribe ill get both.

2) When youre done with all other modules you have to wait like 2-3 mins just for key. This is my idea but any fix about that unwanted waiting time will do: When everything else is disarmed this module's timer should disable itself (show the current time maybe? or a red X) and give you the chance of turning the key anytime you want.

I truely enjoyed the main idea but can't play properly if these aren't fixed.
Koops 2 Sep, 2016 @ 11:06am 
I understand now. Maybe it's better as a regular module, because it only has to be solved once. I apologize for that. ^^"
clutterArranger 2 Sep, 2016 @ 10:04am 
Give a new target time on each activation? Would that be too cruel?
Perky  [author] 2 Sep, 2016 @ 9:43am 
It's not possible as a needy, as we dont have control when a needy activates.
Koops 2 Sep, 2016 @ 6:05am 
I agree. It'd make more sense if this module is a needy one. But it's your decision.
clutterArranger 1 Sep, 2016 @ 11:42am 
Have you considered making this a needy? Thatd make more sense that way. Awesome idea!
Bashly 21 Aug, 2016 @ 5:04pm 
So evil in its simplicity.
Wristwatch4 21 Aug, 2016 @ 3:45pm 
"Turn the key when the bomb's timer matches the time on the display, no sooner, no later."

Thats almost as cruel as Forget Me Not.