Day of Infamy

Day of Infamy

panzerschlacht (original)
80 Comments
=Freddy=  [author] 9 Nov, 2022 @ 4:23am 
Hi, unfortunately I can't help you there. I have only tested my maps on dedicated servers. I have never tested / used the practice mode.
Unfortunately I don't play D.O.I. anymore for about 5 years. Sorry.
31 Oct, 2022 @ 11:31pm 
Hey, There is a problem when loading the map in coop mode on practice, it always says server is full how do I Fix that?
31 Oct, 2022 @ 5:00am 
Hey, I just translated German ''Panzerschlacht'' to English, its meaning was ''tank battle'' so there are many tanks lol
=Freddy=  [author] 17 Aug, 2022 @ 2:27pm 
Hi, I am glad that someone else wants to play this map.
It is also one of my favorite projects.
You are welcome to port it :)
Wild Wrecker 2 Aug, 2022 @ 9:20am 
Hey I am porting doi maps to gmod I was wondering if I could port this map to gmod since this map looks sick
oncete 18 Jan, 2019 @ 5:27am 
awesome
alemismun 28 Mar, 2018 @ 12:22pm 
Does this map work with offline, Im new to the game.
KekecDrekec 22 Oct, 2017 @ 7:50am 
why can't i respawn when i die... i don't get it? plus when the map loads let's say 60% i can open my steam with ctrl+alt the map dosen't load anymore... this is for practice entrachment mode..
=Freddy=  [author] 12 Jun, 2017 @ 2:43pm 
Hi simo,

good job !

Hmm, this are the console names:

pruefstand7

panzerschlacht

pruefstand7n

panzer_tag
=Freddy=  [author] 20 May, 2017 @ 2:32am 
Release version 10b

- Corrected Position various models near the sky box
- Tracks of the Panther tank replaced which were changed after the last update
- Displacements fixed

- Position verschiedeber Model in der Nähe der Sky box korrigiert
- Ketten vom Panther Panzer ersetzt welche nach dem letzten Update verändert wurden
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [author] 8 May, 2017 @ 9:23am 
Release version 09b

- Liberation: Additional control points "C" - "D"
- Frontline: Control points updated
- Various small bugs fixed
- Displacements fixed

- Liberation: Capture-Punkt "C" und "D" hinzugefuegt
- Frontline: Capture-Punkte angepasst
- Kleine Fehler behoben
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [author] 8 May, 2017 @ 9:16am 
Hi Logic,

I'm not sure if I understand you correctly

But if you want play solo, se previous posts, there I describe it
kaweeeb 7 May, 2017 @ 11:08am 
how do you enter the map?
Andbrew 28 Apr, 2017 @ 11:38pm 
Cheers!
=Freddy=  [author] 28 Apr, 2017 @ 2:03pm 
Release version 08b

- Stronghold: second allies spawn moved
- Additional line of defense added
- Navmesh updated
- Displacements fixed

- Stronghold: zweiter Allierten Spawnpunkt versetzt
- Zusaetzliche Verteidigungslinie hinzugefuegt
- NavMesh (Bot Laufwege) angepasst
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [author] 21 Apr, 2017 @ 11:16am 
Release version 07b

- Stronghold: First spawns moved
- Displacements fixed
- Optimized portals
- Trees replaced with tree stumps
- Various sound triggers customized

- Stronghold: erste Spawnpunkte versetzt
- Displacements gefixed
- Portale optimiert
- Baeume ersetzen mit Baumstuempfen
- Diverse Soundtrigger angepasst

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [author] 14 Apr, 2017 @ 5:25am 
Thx, but I need no help, only informations, if I should fix it in my spare time.
Andbrew 14 Apr, 2017 @ 3:45am 
Got it lad, I will help you out....
=Freddy=  [author] 14 Apr, 2017 @ 2:57am 
.....Spawns are in very bad places .....

PVP?
Coop?
allies?
axis?
partol?
entrenchment?
stronghold?
raid?
liberation?
offensive?
frontline?

Sorry without accurate information I can not help.
Andbrew 13 Apr, 2017 @ 11:33am 
And some spawns are in very bad places, which can be easily camped
Andbrew 13 Apr, 2017 @ 11:25am 
I love the new changes! Althou, there needs to be unit restrictions :I
=Freddy=  [author] 13 Apr, 2017 @ 9:54am 
.......Steam\SteamApps\workshop\content\447820\748373492\maps
trout 13 Apr, 2017 @ 7:37am 
And where do i find the three map files?
=Freddy=  [author] 11 Apr, 2017 @ 1:43pm 
Hi,

you must copy the (three) map files from the workshop direcory (748373492) in to the doi map directory e.g.

....Steam\SteamApps\common\dayofinfamy\doi\maps

After you copy the files, start the Game, open the console and type for example:

map "panzerschlacht stronghold"

But dont forget to delete or copy the files again after a map update.
trout 11 Apr, 2017 @ 3:32am 
Hi! looks really cool! But i cant get it working, ive tried the "Map *map name* ans such thing but it just loads into the map, and then imidiately back to the first map (bastogne for example) Help?
=Freddy=  [author] 7 Apr, 2017 @ 1:24pm 
Release version 06b

- added new coop gamemode "raid"
- spawn in front of the general.... fixed

- Coop Spieltyp "Raid" hinzugefuegt
- Spawn vor dem Offizier... gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [author] 29 Mar, 2017 @ 3:02pm 
Ok, thx for the info.
Additionally I try to add the "raid" gametype and remove "patrol"
{WeB}*DoG* 29 Mar, 2017 @ 11:40am 
Hey Freddy if you die at h you spawn on I in front of the general.... Not ideal but the other spawns are fine... Thanks again the map is a blast now.
{WeB}*DoG* 27 Mar, 2017 @ 11:46am 
I will make proper notes tonight freddy and get back to you! for this and Pruefstand
=Freddy=  [author] 27 Mar, 2017 @ 10:45am 
Hi,
thanks for your great feedback.
That there is a problem with the spawn points, I almost thought
Unfortunately, I can test it alone or with a maximum of two other players.
Therefore, thanks to you guys for testing the maps :)
{WeB}*DoG* 26 Mar, 2017 @ 6:45pm 
Played tonight and they were brilliant! one minor concern was we spawned on B after dying at A and the same was true at E after dying at D at least I believe so....but was so enjoying fragging i didnt write it down so would need to check again! but seriously thanks so much for the update the map feels much more rounded now!
=Freddy=  [author] 26 Mar, 2017 @ 8:53am 
Hi DoG,

I'm glad if you like it :)
{WeB}*DoG* 26 Mar, 2017 @ 3:40am 
Awesome stuff Freddy we will test them for you tonight and report back, the guys love your two maps this is only going to make them even more popular. Thank you so much for you time and patience it is very much appreciated!
=Freddy=  [author] 25 Mar, 2017 @ 1:36pm 
Release version 05b

- Additional control points F - I added (Stronghold - Entrenchment)
- Destroyable 88s Flak added (Stronghold)
- Destructive petrol tanks added (Stronghold)
- Officer Quarter added (Stronghold)
- Map overview updated
- Navmesh updated

- Zusaetzliche Kontrollpunkte F - I hinzugefuegt (Stronghold - Entrenchment)
- Zerstoerbares 88er Flak hinzugefuegt (Stronghold)
- Zerstoerbare Benzintanks hinzugefuegt (Stronghold)
- Officer Quarters hinzugefuegt (Stronghold)
- Kartenuebersicht aktualisiert
- NavMesh (Bot Laufwege) angepasst

Have fun :)
=Freddy=  [author] 16 Mar, 2017 @ 3:59pm 
Patch is in process :)
=Freddy=  [author] 3 Mar, 2017 @ 9:11am 
you are welcome :)
{WeB}*DoG* 3 Mar, 2017 @ 8:06am 
Freddy Freddy Freddy!,, captain awesome lol... Thank you so so much for taking the time to update this map it plays brilliantly again I know you were not keen but us Coop guys are very very grateful for your efforts it's back in heavy rotation on our server. ,...thanks again Freddy
=Freddy=  [author] 27 Feb, 2017 @ 2:54pm 
Hello everybody,

Release version 04b

- Destroyed buildings added (see new pictures)
- Navmesh updated
- Gamemode frontline and offensive: Radio models replaced
- Gamemode patrol: Transpose control-points
- Various small bugs fixed

Hallo Zusammen,

Version 04b releast.

- Zerstoerte Gebaeude hinzugefuegt (siehe neue Bilder)
- NavMesh (Bot Laufwege) angepasst
- Spieltyp Frontline und Offensive: Radiomodelle ersetzt
- Spieltyp Patrol: Control-Punkte versetzt
- Kleine Fehler behoben

Viel Spass / Have fun
[FRS]=Freddy=
=Freddy=  [author] 21 Feb, 2017 @ 10:00am 
Release version: 0.3 Beta

- Mini Update Stronghold "required_objectives" eingefuegt / added

Have fun

[FRS]=Freddy=
=Freddy=  [author] 19 Feb, 2017 @ 3:13pm 
Ok i fixed the "required_objectives"
In the course of the week I will release the fixed version
=Freddy=  [author] 18 Feb, 2017 @ 9:54am 
Hello DoG,

thank you for the hint.
I care about it asap.
At the time normally I dont play any NWI games, so I have not noticed it yet.
If I need help I contact ModTool.

thx
Freddy
{WeB}*DoG* 16 Feb, 2017 @ 2:48pm 
Hey Freddy sorry to post in both your threads just wanted to make sure you got the message, we now have our own Coop server and it is full every night both you masks are favourites of our regulars but sadly since the latest beta ups are the bots and the capture points are glitched, in your pruefstand thread I suggested you spoke to Modtools as he has managed to fix the issues... I'm sure he would be happy to advise you if you need help. It's just the pool of good COOP maps is so small we really don't want to lose either of yours.... Kindest regards Dog
=Freddy=  [author] 27 Dec, 2016 @ 3:25am 
Ahh... Now it makes sense. Minimap or overview I have understood immediately.
This makes however only later sense, since there is always inconvenient to create it :(
Andbrew 27 Dec, 2016 @ 3:06am 
I meant the minpmap you see when viewing teams. The map that allows you navigate in the "map" you're playing in. I mean the chart, I dunno how it's called diffrently...
=Freddy=  [author] 27 Dec, 2016 @ 3:04am 
The trenches step ups were already adjusted by me to climb it better.
I do not make stairs, boards look more authentic.

And what do you mean with "to update the map" ?
The map has just received an update, see the change notes. ;)

Maybe later i will insert destroyed buildings on the Allied site.
Andbrew 26 Dec, 2016 @ 12:51pm 
Hmmm..... Neat. First thing you should do if you won't make any huge changes is to update the map. And make the trenches step ups more like stairs which don't need to be jumped on!
=Freddy=  [author] 26 Dec, 2016 @ 12:50pm 
Hi, after playing the map St. Quentin Scar ... (sry a nother game) I think so. Minor bugs have already been fixed and a few changes have been inserted. :)
Andbrew 26 Dec, 2016 @ 12:38pm 
Holy mother of god.... You're back?? Will you continue your work on this map??
=Freddy=  [author] 26 Dec, 2016 @ 12:36pm 
Hello everybody,

Release version: 0.2 Beta
- Added more 3d-sky objects in the back of the map
- expand objective capturing size "D" dog
- Added flak88 model
- Added searchlightspot model
- Fixed some minor bugs
- Updated navmesh
- Remove B17 Bomber overfly

Hallo Zusammen,

Release version: 0.2 Beta
- Zusätzliche 3D-Sky Objekte hinzugefuegt
- Capture Punkt Groesse bei "D" Dog vergroessert
- Flak88 Model hinzugefuegt
- Flak-Scheinwerfer hinzugefuegt
- Diverse kleine Fehler behoben
- NavMesh (Bot Laufwege) angepasst
- B17 Bomber Ueberflug entfernt

Viel Spass / Have fun
=Freddy=  [author] 28 Oct, 2016 @ 4:14am 
Roger that :)