Sid Meier's Civilization V

Sid Meier's Civilization V

125 Unique Components
40 Comments
lholm12248 11 Mar, 2023 @ 3:42pm 
This mod renders Really Advanced Setup useless
HellyWood 26 Jan, 2022 @ 7:40am 
Mod was working great and I was really enjoying it playing as russia, couldn't wait to get the IS-2 tanks and when I get them? halfway stuck in the ground upside down with no movement or attack animations... Pretty sad really hope this could get fixed.
ResistanceLion 25 May, 2021 @ 1:36pm 
Glitches and it is incompatible with IGE, Ocean Cities and practically all of the mods, that have lua code
cinefreak 16 Feb, 2021 @ 3:31pm 
Anyone else have a visual glitch for icons and wonder backgrounds when using this mod, or any Unique Component mod? It takes a while to start glitching, but once it starts it only gets worse. You can't see the great works in the tourism section as well... or specialist icons..
DrNiraCainPHD 27 Sep, 2020 @ 7:33am 
It turns scouts into warriors, and cargo ships into axemen. Really strange. And I'm sure there's other unwanted replacements. Any ideas?
xDanilor 2 Jun, 2020 @ 9:59am 
I have the same bug as @spilo
Teabrew 7 Apr, 2020 @ 11:33am 
250 components when?
Rintrah's Roar 1 Mar, 2020 @ 3:12am 
It blocks the Ingame Editor. Any fix to it?
Darth Dokuga 4 Apr, 2018 @ 3:49pm 
For some reasons this mod started blocking InfoAddict mod. Very strange considering that this didn't happen before.
spilo 25 Feb, 2018 @ 5:29am 
the Vasco Da Gama ship and IS2 tank graphic models both spawn incorrectly for me; they 'stand on their nose'. Any advice on how I can fix this?
Incubo 26 Oct, 2017 @ 4:29pm 
Noticed a compatibility issue with civ. advanced v1 mod. You can't see Rice Maize and other land spawn recources on the map, even if you have them icons in techs.
Chrissant 24 Jun, 2017 @ 12:41am 
I want to let people know that you can use all of these in one mod by using the picknmix modtool. If you remove the danish runestone from the compilation before combining it into one mod it works fine with the Ingame Editor. If anybody knows how to fix the Danish runestone that would be awesome.
Quetzalcoatlasaurus 16 May, 2017 @ 1:24am 
is it supposed to give everyone access to all of the buildings? im playing with acouple other mods at the same time so that could be it, but i just thought it was weird seeing that
nyyfandan 6 Feb, 2017 @ 11:50am 
It's really unfortunate this isn't compatible with IGE, but has anyone tried it with CBP/Vox populi?
Cody_Walker 27 Dec, 2016 @ 7:57pm 
@Digihuman You need to go to "This Computer", "Documents", "My Games", "Sid Meier’s Civilization V", and delete your "cache" folder. After that, restart you game and go to your "Mods" tab in your game and wait a few minutes and it will redownload your mods. I hope that this helps!
QuantumPaws 2 Dec, 2016 @ 4:46am 
Warning, something in this mod blocks In Game Editor (IGE)
Digihuman 12 Oct, 2016 @ 4:27am 
This mod doesn't appear in my mods list for some reason. I cannot find it at all.
evanmccutchen13 18 Sep, 2016 @ 3:26pm 
This mod really rebalances the game. Great mod.
nowarys 10 Sep, 2016 @ 10:19am 
does it require all of the dlc?
Gilded Champ 9 Sep, 2016 @ 9:47am 
so this is basically 3rd UC and 4th UC put together, along with a few extras if I'm reading that right? so this is the kind of definitive version of those 2 mods? so I should subto this and unsub to 3UC and 4UC (with the exception of those to modded civs like a canada one I have)
Rabid Mongoose 7 Sep, 2016 @ 10:39pm 
Actually just refined it Curia monument replacement +3 Culture +1 Faith
Mausolea shrine replacement +3 Faith +1 Culture
Villa replaces canavasary +3 Culture +1 Happiness

And maybe a buff for India
Shrine replacement +3 Faith +1 happiness

And maybe a buff for China
Monument replacement +2 Culture +2 Food
Shrine replacement +2 Faith +2 Food

I don't know if they all seem maybe slightly op but no more than carnac stones Something to give early superpowered civs what they need to help them in the early game so when it gets to the later game they can be set up so that they can flourish. (just something from playing TSL games)
Rabid Mongoose 7 Sep, 2016 @ 10:11pm 
Just in case to explain Ancient Roman Curias housed the senate and curias afterwards were used for the Roman catholic church so it makes sense rome should be able to found a religion early and get a boost to culture (Roman republic to Imperium I would say signifies completions of Liberty, Tradition, and Honor branches which as anyone who has played civ can attest means a HUGE AMOUNT of culture really early on)
Rabid Mongoose 7 Sep, 2016 @ 9:56pm 
Trying to make a few new ones 3 for Rome.
Curia replaces monument +3 culture +1 piety
Mausolea replaces shrine +3 piety +10%great person rate
Villa replaces Canavasary Same effects adds +3 culture and +2 production
If you can help me I can start doing other mods here for you if you would like. (I just really think ROME NEEDS to be more of a early game civ legion and Balista and Eques are UBER kind of lame in comparison to other civs early units.

Plus the Curia and maybe Mausolea should help rome find a religion in the early game which historically is something big for them culturally.

If you or someone gives me a hand with that and helping me learn how to code I can try and help continue the good work.
Roadsidebandito 2 Sep, 2016 @ 4:50pm 
can someone help me? t says im missing reqiered decapertans???
UncivilizedGuy 2 Sep, 2016 @ 4:34pm 
Only 125?
Rabid Mongoose 31 Aug, 2016 @ 1:46pm 
Awesome job by the way
Rapior 31 Aug, 2016 @ 1:27am 
can you make version for people without the inca dlc and acient wonders.
Roadsidebandito 27 Aug, 2016 @ 11:54am 
it says im missing reqiered decapertans???
Gunfighter 27 Aug, 2016 @ 5:25am 
The moon is great, thank you for your efforts! Question: You can also add workers and scouts countries based?
Ladybug 27 Aug, 2016 @ 2:54am 
Good mod, wery good mod
Roadsidebandito 25 Aug, 2016 @ 4:44pm 
do the imporventas and units have there own unique modles??
snipingkills 25 Aug, 2016 @ 5:24am 
Thanks for putting them all together bud! GREAT job! I thoroughly enjoy your conversions
Kaaarai 23 Aug, 2016 @ 8:17pm 
The mod is great! I really like it! But, can you add a Venetian unit, like the Galley, or Polacca?
Thank you!
jay1s878 23 Aug, 2016 @ 3:44pm 
i have only one issue, that is the lack of units for the USA, i would pefer a unit inseed of 4 buildings. Other than that this is great
Hauptmann 22 Aug, 2016 @ 4:46pm 
Now this is a cool mod. I love how you used the word asymmetry... not something we see too much of these days, and the fact that you took the time to make each civ even more unique is a sight for sore eyes. Cudos, man!
Vojuln  [author] 21 Aug, 2016 @ 7:18pm 
@isnorden That is good with me.

@Overlord_C That would definitely be cool. Unfortunately, I do not enough free time to accomplish that feat by myself.
isnorden 21 Aug, 2016 @ 1:39pm 
Most of these are awesome, but I've already designed a few similar uniques for some civs (such as my version of the Thermae). Instead of individually subscribing to the 110+ non-conflicting uniques I still use...would it be OK to take the package deal as one mod, then put code in my own work to allow my versions when there's a difference/
spazzrights 21 Aug, 2016 @ 6:07am 
Are you going to make enough mods so every civilization has a unique for every building and unit?
renzino 21 Aug, 2016 @ 2:36am 
Awesome mod ! Thank you !
Bene Gesserit 20 Aug, 2016 @ 4:05pm 
Thanks for doing this. I'm sure I will enjoy it. :steamhappy: