Arma 3
RS - Rain Textures
205 Comments
[ACPL] Jon 22 Jun @ 8:56am 
Does anyone have issue with mod options not showing up anymore?

I remember being able to set stuff in CBA Settings, not CBA isn't even a requirement...?

"All Experimental functionality can be turned off as a fail safe." so uh.... how?
Jonny 15 Jan @ 4:10pm 
It works with mod uniforms and gear now! Why is this not on the front page????
RickOShay 3 Dec, 2024 @ 9:07am 
I can't believe I'm only seeing this amazing work now! Well done Rabbid Squirrel great work. If only we had those amazing Reforger wet weather effects in Arma 3!!
HBAOplus 16 Dec, 2023 @ 7:57pm 
@BURG3R1912 should have a generic rain textures on SOG items (exclude those vests and weapons).
R. Gonzalez 2 Dec, 2023 @ 7:19pm 
Up!!
BURG3R1912 24 Nov, 2023 @ 3:31pm 
Does this mod work for SOG Prairie fire?
HBAOplus 7 Nov, 2023 @ 11:11pm 
This mod may compatible with most uniforms and backpacks, and land vehicles, even they are from 3rd party mods, and without special compat addons.

Noticed these changelogs:
Added: Experimental RVMAT for all vehicles to apply rain textures (including modded vehicles). *See new screenshots
Added: Experimental RVMAT for all uniforms to apply rain textures (including modded uniforms). Note that this only applies if a rain class is not already defined for the uniform.
Added: Experimental RVMAT for all backpacks to apply rain textures (including modded backpacks). Note that this only applies if a rain class is not already defined for the backpack.
Predator14 11 Jan, 2023 @ 10:55am 
no compat weapon mod ?
Twävis 18 Sep, 2022 @ 5:52am 
can you do it with rhs and cup?
Usually baked 19 Dec, 2021 @ 5:01pm 
yeah can we get assets from prairie fire
Blitz 11 Dec, 2021 @ 10:03am 
do you plan to ever do this with assets from SOG prairie fire?
SSG 9 Dec, 2021 @ 7:15am 
Hi, is the soaked uniforms hiding thermal signals a planned feature?
Venatus 5 Dec, 2021 @ 3:59pm 
dude i love your mod ! thanks alot
SSG 21 Nov, 2021 @ 3:56am 
APEX APEX APEX cant not get wet in da jungle!!!!
Wheezer 28 Oct, 2021 @ 9:55pm 
Love the mod, excited for new updates, it'll be nice to play Apex and see all the guys being dudes and their vehicles soaked.
minhduc-dev 26 Oct, 2021 @ 11:19pm 
Waiting for new RHS:steamdance:
Gold John King 28 Sep, 2021 @ 9:41am 
And the shadow of HEMTT Flat vehicle seems bugged. Without rain, without the issue.
https://imgur.com/a/oxCt0NK
Gold John King 28 Sep, 2021 @ 9:35am 
Hi, can you make the transition more natural? For example, use transparency if possible?
琳宇囡獣 6 Sep, 2021 @ 9:32am 
I really love it,but I still have one question---Is there any mod can beautify the raining environment?
Caporal la Fondue 18 Aug, 2021 @ 9:13am 
Full of texture bug, while the rain is on, gloves boots a bit everything change colors ...
So i finish with psychedelic color like neon green and purple ...

For the rest it's fine but most of dlc isn't supported
PsyKoMini 30 Jun, 2021 @ 6:26pm 
I would love to see u make a mod that makes clothes dirty and full of mud and so on! :D
B1acK Wo1F 7 Jun, 2021 @ 11:39pm 
@Rabid Squirrel - Hello this is a really dumb question to ask but is this mods can be client side or it also need to be on for every one ? and i would love to have it SOG prairie fire Support
Yoongmian勇面 16 May, 2021 @ 1:01am 
still work
Death Diamond 28 Feb, 2021 @ 10:02pm 
I would absolutely love for this to someday be compatible with RHS!
Christian 1 Feb, 2021 @ 3:58am 
thanks legend
Rabid Squirrel  [author] 29 Jan, 2021 @ 12:39am 
@Chris Ghost - you can force the change by running this code: [player, "makeWet"] spawn RS_RT_fnc_GearSwitch;
Christian 22 Dec, 2020 @ 1:50am 
a script by the way great mod
Christian 22 Dec, 2020 @ 1:50am 
is there a way for me to put a trigger that activates the wet texture
Yo Gabba Gabba! 25 Nov, 2020 @ 10:43am 
This is fantastic, I hope you keep at it
JustRyan 7 Sep, 2020 @ 12:46pm 
This and Aegis mod would work so well together :D
Hotshot 27 Apr, 2020 @ 3:52am 
btw: what happened to your "Intervention" MANW entry? Cheers!
Hotshot 27 Apr, 2020 @ 3:50am 
Very cool mod, thx!
Tummy Rupples 23 Apr, 2020 @ 8:48am 
please make this compatable with other mods!
Toshikato 12 Mar, 2020 @ 1:13am 
This looks amazing would you consider one for other mods like OPTRE ? You'd be pretty famous tbh
smelonka 2 Feb, 2020 @ 4:19pm 
good job!!!!!
Dill Dough 22 Jan, 2020 @ 5:26am 
No doubt you've been asked for this a lot, but some kind of functionality where the actual normal texture is dynamically filtered to look like the rain texture would make this a must-have mod. Either way, good work.
LeaTheVixy 1 Jan, 2020 @ 1:20am 
Does this work with Unsung?
TT 26 Nov, 2019 @ 2:02pm 
works even with other mods now like IFA3 Thank you for your work
JustRyan 26 Sep, 2019 @ 3:17pm 
This mod has made a tonne of progress since the last time i saw it :D
Great job!
[PTRS] Bring a sack lunch 8 Aug, 2019 @ 9:03am 
This is a great mod. Would love to see it be universal. Keep up the good work.
Rabid Squirrel  [author] 26 Jul, 2019 @ 11:57pm 
I'll take a look at the mentioned items.
Rabid Squirrel  [author] 26 Jul, 2019 @ 11:55pm 
@Icarus - 1
Experimental Functionality:
All Experimental functionality can be turned off as a fail safe. This is because, as per usual, RVMATs are very temperamental and often choose not to load for no particular reason or cause problems specific to the model they're applied to. It's because of this that I've written in overrides to stop these experimental features from running if you deem them to be more detrimental to your experience than beneficial.
Rabid Squirrel  [author] 26 Jul, 2019 @ 11:55pm 
@Icarus - 2
To turn of all experimental functionality, run the below with a 1 second delay:
sleep 1;
missionNamespace setVariable ["RS_RainTexture_RunExpMaterialSwitch", false, true];
missionNamespace setVariable ["RS_RainTexture_RunLandVehicleHandler", false, true];
missionNamespace setVariable ["RS_RainTexture_RunAirVehicleHandler", false, true];
missionNamespace setVariable ["RS_RainTexture_RunShipVehicleHandler", false, true];
missionNamespace setVariable ["RS_RainTexture_RunBuildingHandler", false, true];
missionNamespace setVariable ["RS_RainTexture_RunThingHandler", false, true];
Arideer 26 Jul, 2019 @ 8:29pm 
there is some severe artifacting on the GM vehicles with this, and the puddles from contact freak out like its trying to apply a rain texture over them, it causes the square outline of were they were placed to become visible and doubles its size
necro819 9 Apr, 2019 @ 7:03am 
@Rabid Squirrel - it happens only CSAT uniform I guess... (any other uniform would be ok).
and it occur both 1st and 3rd person view (in 1st person view, I only see my guns and glove and harness, helmets.) invisible uniforms affects just my character.
I like this mod very much. I hope that you could fix it soon.
Rabid Squirrel  [author] 9 Apr, 2019 @ 3:13am 
@necro819 - Can you reproduce this problem on any other uniform types? Does the problem only occur in 3rd person? Does it affect anyone around you (AI included) or just yourself?

@+Viper - To my knowledge those maps use the rain value to set the snow, so yes these textures would apply in that case.

@Uncle Pennybags - Yes it works in MP, but it must be run on both the server and the client.

@diamondaxebread - Thank you :)

@Jason02556 - As mentioned above, only some things are re-textured so far. Additionally, Arma's material system is buggy at it's best, so sometimes the materials do not load.
necro819 3 Apr, 2019 @ 8:49am 
invisible uniform happens again! It only happens to get invisible when I playing CSAT solldier (in 3rd person view). when CSAT uniform was clipping or overlap somethig, suddenly CSAT uniform get invisible.
ViperMcgee 2 Apr, 2019 @ 2:18pm 
If I were to have this enabled, and played on a snow map where the rain setting creates snow (CUP Chernarus Winter) would it apply the texture there as well?
Egon Kowalski 29 Mar, 2019 @ 11:40am 
Hello, is this mod functional with MP?
АverageЛogin 20 Mar, 2019 @ 7:22pm 
I love the work that has been done for this mod, it is something that was needed for a while, thanks for all of your dedication and hard work!