Portal 2

Portal 2

Zero Gravity Field
47 Comments
Geneosis  [author] 28 Jul, 2013 @ 3:56am 
Anyway as say the description fisdrea found a way that works even better and where objects will be static too ^^ If you want to see how works this second method, try my map Reversed ^^
Sieron Satori 28 Jul, 2013 @ 2:41am 
ok.
i send you a link with the map i make with it.
Geneosis  [author] 27 Jul, 2013 @ 1:36pm 
Well if I remember correctly this version is the simplest : You place a laser linked to a laser relay so that the laser activate the relay. You set the laser at "start activated", this will produce an insaleny fast blinking laser. You place a layer of 2 facing funnels where you want the anti gravity, and you link all those funnels to the laser relay (you can place more than one laser relay in front of the laser if you need to activatem ore than 8 funnels). Don't remember if the funnels should start activated or no, try both solutions and see which one is the better ^^
Sieron Satori 27 Jul, 2013 @ 9:53am 
thank you.
Geneosis  [author] 27 Jul, 2013 @ 5:50am 
Hehe, there is no mod needed to do it ^^ I only used funnels and laser circuits to do that ;) But I can try to make you a drawing of the mechanism if needed ^^
Sieron Satori 27 Jul, 2013 @ 3:01am 
Great work. can i get the mod/items to it?
Geneosis  [author] 17 Jun, 2013 @ 2:44pm 
Yep, this is the first way to "levitate" I discovered but as you can see it's not really perfect ^^ The one used in Reversed is the best I know and use the method Frisdrea found ;)
About the laser field and not goo, I don't remember why I did that... Maybe because you can accidentally destroy your cube into goo if you hold it too low? Not sure...
8MMW 17 Jun, 2013 @ 1:45pm 
Nice map, I didn't realise earlier that you can move talong the funnel in these :) Interesting that the oscilator seems to be asymmetric (pulling objects to one side), yet the player stays still. As far as I remember if the oscialtor is made using lift (as in Reversed and some of my maps), the objects stay still in a horizontal funnel, this one seems different.
Don't know if that'd be good, but I think that goo/acid would make better than lasers under the field. Would be more like "surfing" as some call it. And here, it is, in theory, possible to get trapped, if someone throwed the franken under these lasers (don't know why would anyone do that, though :)
The map felt a bit too big, but it made the feeling of floating more dramatic :)
Geneosis  [author] 30 Dec, 2012 @ 9:06am 
@Argos : Glad you liked ^^ Feel free to try the other maps linked in the description ;) And also one of the last maps I made called Reversed where you have to build the mechanism yourself :p
Argos 30 Dec, 2012 @ 5:48am 
very good use of "high" frequency oscillators. Very funny XD
Yavie 29 Dec, 2012 @ 9:27am 
Yeah, you're right... but I still like calling it surfing (;
Geneosis  [author] 29 Dec, 2012 @ 3:50am 
Well so you fond it ^^ I called it this way because it was a nice "scientific" name for it ;p
Yavie 28 Dec, 2012 @ 6:02pm 
YAY! Surfing! (: Stop calling it zero gravity though :D
Rei 11 Dec, 2012 @ 11:43am 
Well, at least you could append it to your list, it's just two hands full of maps ;)
And you must have had so much of time and fun to create yours...
Geneosis  [author] 11 Dec, 2012 @ 10:08am 
@Reiman : It seems that I only played a few of your maps (I always post comments on the maps I played), so feel free to propose them as #F4F if you want ;) Anyway I'm not playing too much at the moment, because of studies :p
Rei 10 Dec, 2012 @ 3:57pm 
That's a cool idea! ^-^
Whoa, you have so many maps I want to test, I can't compare with in amount... and even my list doesn't show all at once!
So - logical issue: if you once have played all of my testrooms by #F4F, you don't need to do more ^_^
SpaceJuliet 1 Nov, 2012 @ 2:56am 
Very good and original idea, good work
Geneosis  [author] 2 Sep, 2012 @ 6:57am 
New logic puzzle around levitation/stase in my workshop ^^ Let's try Reversed !
Geneosis  [author] 25 Aug, 2012 @ 3:35am 
Well this is the bad point of this mechanism X) Anooying slowmotion when you move in the dirstion of the funnel generators ^^" Anyway you can check the version of frisdrea that it almost perfect : no slowmotion in any direction ^^
stormsend 24 Aug, 2012 @ 2:07pm 
no glitches, works fine. curios thing how your speed changes depending on direction.
Geneosis  [author] 24 Aug, 2012 @ 3:45am 
Oh just wondering, is it still working fine? Didn't try it again after the funnel physics update...
stormsend 24 Aug, 2012 @ 3:11am 
Very nice. Well put together with the controls and all. Fun playing even if it's a concept map.
Cyph Lor 23 Aug, 2012 @ 9:26pm 
Nice concept you got. Also it does make you think a little, especially if you just jump right in. It took me one fail attempt on the cube to figure out what I had to do.
Manifest Breastiny 2 Aug, 2012 @ 2:03pm 
I really like the idea of the anti-grav field. You should make another chamber using this.
cyron43 28 Jul, 2012 @ 3:03pm 
LOL that was something else. :-)
Geneosis  [author] 21 Jul, 2012 @ 2:47pm 
@Haberdasher,THE Worst Internet : I know it's possible to make even better and less noisy anti-gravity fields using Hammer... But here the challenge was to make it with only the PeTI editor ;)
Habber the Quesomancer 21 Jul, 2012 @ 1:46pm 
if i recall somebody made a normal antigrav generator that made a lot less noise and as a complete testing element, maybe can borrow it,neat concept though.
mood3rd 18 Jul, 2012 @ 12:22pm 
good map.
good concept.
I was playing music, so masked the noise perfectly. (no issue to me)
thankyou
.sheridan .vespo 25 Jun, 2012 @ 11:04am 
I knew that concept. It was fun but noisy!
Le Petit Mort 22 Jun, 2012 @ 1:03pm 
Took a me a bit to realize what I needed to do; talk about your leap of faith!

Pros
• Novel concept;

Cons
• Failing to notice the field is invisible;
• Noisy!
Geneosis  [author] 14 Jun, 2012 @ 9:44am 
@firsdrea : Your vertical version have a really perfect timing ^^ Good job ;)
firsdrea 13 Jun, 2012 @ 11:03am 
Yes, I have seen and tried.
But I seem to find the reasons for the slow shift ---- the timer is not accurate.

Although my approach will not slow-moving, but still not be able to maintain a high.
I hope to have a better timer.
Geneosis  [author] 13 Jun, 2012 @ 10:25am 
@firsdrea : I also made a vertical version ;) Use the link in description to try it ^^
firsdrea 13 Jun, 2012 @ 9:47am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=76635361
I think I made a little better vertical version,Although not perfect
The slow upward movement may be because the "Dual Laser Timer" is not accurate.
(Sorry for Google Translate)
Constantine 11 Jun, 2012 @ 6:56am 
That was so much fun! Well done :)
Geneosis  [author] 10 Jun, 2012 @ 10:15am 
Anti-Gravity Field is now working! Link in description to try it ;)
Geneosis  [author] 9 Jun, 2012 @ 8:55am 
@firsdrea : Sorry about lateral slowmotion, I was already happy when I finally got a field that stop you in mid air!
I also tried to make a vertical version, but one direction will always prime on the other and you will move slowly up or down... I will try to make another map based on a vertical version which transport you up ;)
firsdrea 9 Jun, 2012 @ 4:35am 
Cool, but very slow in the left and right movement, and perhaps should be made ​​of vertical?(I'm not sure this is feasible)
[HopSkip] Miles of Regret 8 Jun, 2012 @ 1:15pm 
DAG YO!
Geneosis  [author] 6 Jun, 2012 @ 4:50pm 
@M1kke : I just saw your map in another comment ^^ Will try it soon, it looks to be some kind of really interesting new concept of map :p
Glad if my mechanisms could be re-used ;)
M1kke 6 Jun, 2012 @ 11:06am 
Nice idea to demo. You should make a real map over this idea. I got nice ideas for my series about this :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=74420713
Geneosis  [author] 5 Jun, 2012 @ 5:01am 
Yeah that's the aim ^^ The Zero Gravity Field is invisible ;)
DosMike 5 Jun, 2012 @ 1:39am 
nicely done :)
it's a bit confusing, i cant really see the "field" but quite interesting
Geneosis  [author] 2 Jun, 2012 @ 6:07pm 
Awesome X) I remember the first time I tried my Escape map, Cave Johnson was talking about escaping from a space ship XD
Tairs 2 Jun, 2012 @ 5:57pm 
Trippy puzzle. Super easy, but freaked my mind. Also when I played it, a Cave Johnson was talking about the Space Testing Spheres. In Space. Kinda helped the atmosphere, dig?
Geneosis  [author] 2 Jun, 2012 @ 5:05pm 
???
Tairs 2 Jun, 2012 @ 4:39pm 
wat