Arma 3
Island Nation - Part 7
22 Comments
5p3cTr3 11 Feb, 2020 @ 10:12am 
ok, if it's the only way....thanks
Se'Kara  [author] 7 Feb, 2020 @ 6:59pm 
Unfortunately, that's how it works. Changes I make to the mission will only take effect when starting a new mission - That's out of my control.
5p3cTr3 7 Feb, 2020 @ 7:08am 
@ Se'Kara - do you mean that after I have deleted and downloaded it again, I've to restart the mission from the beginning? I hope it's not! Please let me know, thanks
Se'Kara  [author] 3 Feb, 2020 @ 12:39pm 
I've re-uploaded it after making a tweak to the Officer's AI. He shouldn't wander away now.
You may have to remove it from your subbed files and re-aquire it for the change to take effect.

Hope it works ok for you now
5p3cTr3 26 Jan, 2020 @ 7:01am 
was he exactly in the building marked by red cross? on the roof? in some room?
Se'Kara  [author] 25 Jan, 2020 @ 10:43am 
Sorry to hear that.
I'll try to have a run through it and see what's happening with him.
5p3cTr3 25 Jan, 2020 @ 6:33am 
@Se'Kara - I've eliminated all soldiers in and over the target place, but I can't find the officer to kill. Every door is locked but one, and the rooms are empty. Is there a trick I haven't found yet?
Se'Kara  [author] 24 Jul, 2018 @ 1:04am 
It is possible on foot, if you're very careful.
Not being able to snipe the officer is intentional. It's a much more interesting mission that way. To me, at least.
Chris1701 20 Jul, 2018 @ 11:43am 
It's kinda impossible to sneek into the city undetected. I didn't manage to not die yet.
It would be easier if the officer would be in a position I could shoot from the castle - killed some CSAT from there with the termal scope and the tracer ammo from the vehicle.
Vince 26 Apr, 2017 @ 2:50pm 
Usualy no big fan of stealth missions but this one was great !
Legionär Sachse 23 Sep, 2016 @ 12:48am 
ok, I admit it. I have made it easy. ^^
but you have the choice. whether loud or soft.
that's a big plus of the campaign.
great work.
DANGER! Spoiler!
https://youtu.be/cWuSXuzPIkU
Se'Kara  [author] 29 Aug, 2016 @ 5:29am 
Heh. Yeah, episode 8's a work in progress :)
Recker Jackson 29 Aug, 2016 @ 5:17am 
Can you make Episode 8 ? pls :)
Se'Kara  [author] 26 Aug, 2016 @ 12:15am 
Glad you liked it.
jib 63 25 Aug, 2016 @ 4:44pm 
difficult but very good! :steamhappy:
Se'Kara  [author] 24 Aug, 2016 @ 1:09am 
Glad you liked it.
Wookiejedi 23 Aug, 2016 @ 5:13pm 
Another great mission :) Thanks Se'kara.
Variable 22 Aug, 2016 @ 1:25pm 
Maybe the fog has something to do with the inability to maintain a lock over range.
Se'Kara  [author] 22 Aug, 2016 @ 11:53am 
I have at least 2 more missions planned. thought I'll probably split the NATO v CSAT section into 2 parts. Then you'll need to track down the Syndikat base of operations.
Se'Kara  [author] 22 Aug, 2016 @ 11:49am 
I think the X'ian might be cloaked in some way - I need to test that a bit more inopen terrain
[9RT]V®M®F® 22 Aug, 2016 @ 10:05am 
Nice! how many parts of Tanoa? Next map-story is Beketov?)))
Variable 22 Aug, 2016 @ 7:50am 
ahhh that god damn X'ian kept getting me, and I couldn't use the Titan AA against it, it lost the lock only after a couple hundred meters. Did you get that too?