Arma 3
DIREONE's Relax and no combat poses
73 Comments
Zabb 23 Jan, 2021 @ 3:28am 
Im waiting for your update even if it takes a long time.
Mad Ghost 10 Jul, 2019 @ 10:48am 
You need to put some Screenshots (GREAT WORK)
:steamsalty:
Alwarren 24 Mar, 2018 @ 4:48pm 
A must have for screenshots. Great work!
Varanon 24 Mar, 2018 @ 4:48pm 
Good work, thanks for sharing!
monarch 17 Sep, 2017 @ 10:47pm 
@cup

I am doing the exact instructions you are doing and the guy just does the default animation with his gun lowered. No idea what I'm doing wrong...
Cup 1 Jun, 2017 @ 11:32am 
If anyone Is having problems. here Is a tutorial on how to animate.
Name your soldier whatever you want, For mine, I use NPC1. When NPC1 Is put In, that Is the soldiers variable name, Now in the initiation box,

Paste
s1 switchMove "anim_name"; s1 disableAI "anim" into the initiation box. and replace s1 with whatever name you choose.

After that. Get an animation name from the mod folder located in

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@DIREONE's Relax and no combat poses

For example. use combat_30. Replace anim_name with combat_30, No caps. just combat_30. After that, everything Is ready. Press "OK" In the bottom right corner. And then press play scenario If you are in the editor. This will not work in zeus. I hope this helped anyone.
DireOne  [author] 28 May, 2017 @ 9:37am 
It's really strange but it could be, i will check as soon as possible :D
󠀡󠀡 28 May, 2017 @ 7:13am 
A friend stayed with me an hour trying to find out what was wrong and he eventually suggested me to remove all the mods and start again but with only your mods. I do believe it might be because of this mod that alters the animations https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333310405
DireOne  [author] 28 May, 2017 @ 6:18am 
Hmm i'm really sure that is not a mod conflict i run like 20/30 mods with mine running and never had issues
󠀡󠀡 27 May, 2017 @ 5:07am 
Thank you, i realised yesterday that it didnt worked because of some mods i had.
Vanilla game with just your mods work but i have no idea what mods cause the errors.
DireOne  [author] 27 May, 2017 @ 4:51am 
man you didn't put the unit name before the switchMove command so you need to have something like: s1 switchMove "combat_11"; s1 disableAI "anim" where s1 as i said is the unit name that can be whatever you want
󠀡󠀡 26 May, 2017 @ 12:28pm 
Please help, i really dont know what i'm doing. What did i did wrong here?
1st try: https://gyazo.com/6cdf7fe57cc7d1c8b1a3385769e43b62
2nd try: https://gyazo.com/120885060db159079e06b50c9245062d

I'm sorry for these questions but i really dont know what to do.
󠀡󠀡 26 May, 2017 @ 6:06am 
Ok, thank you. I will give it a try.
So i just paste the text without the "s2" "s3" etc?
DireOne  [author] 26 May, 2017 @ 5:52am 
no man use whatever you want :D i use s1, s2, s3 etc for example
󠀡󠀡 26 May, 2017 @ 5:05am 
Thank you for the reply, so on unit name i must add a random name? Is there a specific type of name i must add to the AI?
DireOne  [author] 26 May, 2017 @ 5:03am 
You named the units? S1 is refered to the unit name you have to give to an Ai unit mate
󠀡󠀡 25 May, 2017 @ 2:12pm 
Ok so i copy pasted a random pose ( s1 switchMove "combat_40a"; s1 disableAI "anim"; s2 switchMove "combat_40b"; s2 disableAI "anim"; s2 attachTo [s1,[0,0,0]]; ) and added on ȚinitȚ box of an AI and nothing happends.
󠀡󠀡 25 May, 2017 @ 1:34pm 
Can you help me please? What do i do with those scripts?
DireOne  [author] 10 May, 2017 @ 2:18am 
No prob mate! :D
Andrew Applepicker 10 May, 2017 @ 1:05am 
You're a champ dude, thaanks :)
DireOne  [author] 10 May, 2017 @ 12:42am 
The gent hey dude well first no i don't know 3d modelling in blender but you don't need that for static poses :D and here it is for you a tutorial on how to make static poses from start to finish
https://forums.bistudio.com/forums/topic/161228-armarig-for-blender/ scroll a bit and you will find videos that explain how to make them
Andrew Applepicker 9 May, 2017 @ 9:40pm 
DireOne, my man (don't worry, not here to say all your anims are broke like everyone else lol working 100% for me, always have) I was just wondering if you could point me in the direction of a decent guide to making custom static poses? Everything I have found is both for animations and also assumes you have knowledge of 3d modelling in Blender, which I do not - I am starting from step one.

Cheers for any help you can provide, man!

The Gent
DireOne  [author] 6 Apr, 2017 @ 7:43am 
sorry but i can't help i use them and i don't have any issue also i see people on BI posting pics and use my animations :/
andrew 6 Apr, 2017 @ 7:35am 
since the last update hasnt worked for me both stam and local versions getting used to using the commands now anyway
DireOne  [author] 5 Apr, 2017 @ 11:22am 
well guys for sure you are doing something wrong tried them now and they 100% works
davidsmith.1165 5 Apr, 2017 @ 7:40am 
yes it has stopped working for myself as well, both combat and non-combat
DireOne  [author] 5 Apr, 2017 @ 12:29am 
Nope still working perfectly
andrew 5 Apr, 2017 @ 12:03am 
has this mod stopped working for anyone else ?
Spitfire_GL 14 Dec, 2016 @ 10:17pm 
Fantastic!
Narita 27 Oct, 2016 @ 11:40am 
oh i see,thanks for the help again man :)
DireOne  [author] 27 Oct, 2016 @ 6:46am 
No no man the command s1 disableAI "anim" disable all the animations of the unit
Narita 27 Oct, 2016 @ 4:04am 
ohhh i see,thanks man,by the way i leave "anim" as "anim" or do i have to input the animation im using again same as "anim_name"?
DireOne  [author] 26 Oct, 2016 @ 9:27pm 
Nope the code is the same guys and no one have problem with it :/
Curiosity Rover 26 Oct, 2016 @ 7:29pm 
Not working for me, did the code change in the recent updates?
DireOne  [author] 26 Oct, 2016 @ 1:21pm 
Ahh man s1 is my unit name :P so you have to use bill not s1 like me :D
Narita 26 Oct, 2016 @ 11:17am 
tried it again,the AI doesnt do any animations,can't figure out whats wrong :c
Narita 26 Oct, 2016 @ 8:34am 
the first guy did nothing,the second just ran away and stood at a point
Narita 26 Oct, 2016 @ 8:34am 
yup i named my guy bill and input the same like you did:s1 switchMove "relax_1"; s1 disableAI "anim"
DireOne  [author] 26 Oct, 2016 @ 8:31am 
hmm are you using the exact name of my poses? like relax_1?
Narita 26 Oct, 2016 @ 8:19am 
yup,and i imput what you said naming the animation,the first one just put his gun down like a default guy,the second one ran to a certain spot and stood there
DireOne  [author] 26 Oct, 2016 @ 8:12am 
hmmm, you give a name to the unit mate?
Narita 26 Oct, 2016 @ 8:02am 
strange,i just imput the thing in and tested it,the unit just stands there with his weapon down like normal,anything im missing here? sorry but im new to all this
Narita 26 Oct, 2016 @ 7:47am 
thanks,will try it once im free :D
DireOne  [author] 26 Oct, 2016 @ 7:28am 
ok i use this method mate, first i name a unit give him whatever you want i use s1 for example than i use this command in the init or in the debug console ingame

s1 switchMove "anim_name"; s1 disableAI "anim"

hope this will help you :D
Narita 26 Oct, 2016 @ 7:14am 
so,i just started to explore the animations and such and installed your pack,using the same BI command for the normal ambient animations and such,but it gives me an error that it isnt recognised,is there a specific different command for your animations?
DireOne  [author] 26 Oct, 2016 @ 7:13am 
what error mate?
Narita 26 Oct, 2016 @ 6:54am 
tried imputting the commands but it keeps giving me an error message and it doesnt work,whats up with that?
Marcel 20 Oct, 2016 @ 3:13am 
thanks a lot:)
DireOne  [author] 19 Oct, 2016 @ 7:08am 
@Marcel just check the mod folders mate :) in there you can find a folder with all the poses pics and the name :D