Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Tetris
18 Comments
nousomi 17 Feb, 2024 @ 11:38am 
banger
Purp1eLemon 31 Aug, 2020 @ 5:56pm 
@Elvaeyn No, it's Knob
Dangus 14 Aug, 2020 @ 11:48am 
In vr it seems that the symbols on the screen and on the buttons are rendering separately for each eye. Left eye is correct, right eye is translated to the right slightly. Is it possible to remove the rendering for some of the module from the right eye's display in vr?
Otherwise awesome module! This issue is vr only and is annoying at best and disorienting at worst.
nmi5 23 Feb, 2019 @ 2:00pm 
This is broken in vr. is it possible to fix it?
Cholesky Decomposition 29 Aug, 2018 @ 1:52am 
THIS IS WHAT I WAS LOOKING FOR. HELL YEAH.
Elvaeyn 7 Jan, 2018 @ 4:14pm 
I feel the need to remind everyone here: Out of the three needy modules in the vanilla game, only ONE (venting gas) requires any interaction with the manual.
SiberianShay 19 Nov, 2017 @ 1:05pm 
Hello I'm here to inform an update on your modules they need to be fix for the new update. Here is what you need to do recompile their mods in Unity 2017.1 and then test them in the game's new beta, which can be enabled in Steam by right-clicking the game in the library, then "Properties" and then "Betas". These are for the following that need fixed: Tetris
Vojife 9 Aug, 2017 @ 8:46am 
I love this module, both the idea and the execution. :)
The execution gameplay-wise that is. I seriously believe it activates way too often. If that was toned down, I would have no complaints about it whatsoever. ;)
Noelle 20 May, 2017 @ 8:24pm 
The whole point of a needy module is to occupy someone's time and make them stop thinking about their current objective . This would accomplish this very effectively.
gmankazam 4 Jan, 2017 @ 11:27pm 
Contrary to what some others are saying, I find this to be a very fun module! Yeah, there probably could be more interaction with the defusers, but this fits the needy module concept since of the original three needy there was only one that required the manual. It's there to bug ya when you don't expect it and it's genuinely fun too!
Spare Wizard  [author] 22 Nov, 2016 @ 9:27pm 
Sorry for that, I forgot to publish the change so that the mod would be compatible with the latest game update. Try again, everything should be working now.
appy 22 Nov, 2016 @ 7:34pm 
werid glitch happing the buttons are black, and the peice wont show, litterally playing blind:steamsad:
King Link 23 Oct, 2016 @ 8:42pm 
I'm with Booser, I think this needs to be reworked. It's a great idea, but there's no interaction here. There's a lot you could do, but the idea of the game is to have fantastic modules that require both players. This is really just tetris.
Da Wrecka 1 Sep, 2016 @ 1:11pm 
You are a monster and you're going straight to hell.
Booser 27 Aug, 2016 @ 1:11am 
Nice work. But i think it shoul have some interaction with the manual. So it is just a singleplayer part for a multiplayer bomb.
MaRaViN 25 Aug, 2016 @ 3:48am 
Very nice!
Lumbud84 23 Aug, 2016 @ 9:28am 
Me after reading the manual page: "Wow, that is actually a really good idea!" Can't wait to try it out!
porcu93 23 Aug, 2016 @ 7:21am 
I knew that there would be something like this incoming. GG man, G freaking G :eng: