Starbound

Starbound

Combined Collars
63 Comments
TurdleVanDurdle 3 Apr, 2023 @ 7:55am 
where do i craft them?
Carlucci, Ace 4 Jan, 2018 @ 7:18pm 
non steam version ?
Ickura 26 Aug, 2017 @ 12:54pm 
Nice!
TheTacticalGamer 19 Aug, 2017 @ 6:18am 
#Loial-the-Ogier: Yes, if it's the same mod I use. Both mods simply add recipies to the pet station, so they are compatable since neither replaces anything.
Loial-the-Ogier 19 Aug, 2017 @ 1:01am 
Is it compatible with the "Craftable Pet Collars" mod by marciocjr13 ?
Fero Seele 9 Jul, 2017 @ 6:18pm 
Cool thanks :D
bconlon  [author] 9 Jul, 2017 @ 4:38pm 
Ok I fixed the lantern collar crash
Freya 9 Jul, 2017 @ 12:12am 
wow, that was quick, super impressive, thanks for getting that going! great job!
Fero Seele 8 Jul, 2017 @ 10:38pm 
Thanks for the quick fix. However now im getting a crash the moment i try to apply it to a pet. I'll make a post in the bug/crash reports.
bconlon  [author] 8 Jul, 2017 @ 8:27pm 
Fixed it
Fero Seele 8 Jul, 2017 @ 8:07pm 
Sweet :3 thanks bud.
bconlon  [author] 8 Jul, 2017 @ 8:04pm 
Oh I probably forgot to add the recipes to the player.config.patch file, I will fix this right now.
bconlon  [author] 8 Jul, 2017 @ 7:59pm 
Hmm, the lantern collar should show up. Let me load up the mod and test it out.
Fero Seele 8 Jul, 2017 @ 4:36pm 
Are we supposed to see all the collars by default? Im unable to see the lantern collar in the pet station.
Freya 7 Jul, 2017 @ 10:06pm 
this collar mod is really great, though it's lacking an oblivious+light+ghostly collar which would be incredibly useful to turn flying pets into utility pets.
Mirasein 4 Jul, 2017 @ 7:23am 
I'm glad and happy to tell you that the mod is working perfectly now. BIGGEST THANKS.
Mirasein 3 Jul, 2017 @ 7:38pm 
News?.
bconlon  [author] 3 Jul, 2017 @ 5:10pm 
Preferably in the Bug/Crash Reports discussion
bconlon  [author] 3 Jul, 2017 @ 5:09pm 
Let the mod update and if it is still crashing then post a log
bconlon  [author] 3 Jul, 2017 @ 5:08pm 
Wait so are you crashing on startup or are things now fixed and working fine for you?
Mirasein 3 Jul, 2017 @ 5:07pm 
Crash on start. Same as Arey.
Sentient Cookie 3 Jul, 2017 @ 4:49pm 
Sorry I didn't get back to you earlier; it looks like it's all fixed and working for me now. It may not have updated properly the first time. Thanks for fixing it! ^_^
Arey 3 Jul, 2017 @ 4:42pm 
Well, now for me all fixed and working fine. Many thx for your efficiency! :steamhappy:
bconlon  [author] 3 Jul, 2017 @ 4:33pm 
Sentient Cookie, can you post a crash log?
bconlon  [author] 3 Jul, 2017 @ 4:26pm 
Because I am testing it out on my end and the game loads up
bconlon  [author] 3 Jul, 2017 @ 4:26pm 
Did it update for you?
Sentient Cookie 3 Jul, 2017 @ 4:25pm 
I'm still getting a crash to desktop on game startup. I have to temporarily unsubscribe until the issue gets fixed. :(
bconlon  [author] 3 Jul, 2017 @ 4:20pm 
Ok everything should be fixed
TracerFoxTEK 3 Jul, 2017 @ 4:13pm 
Heh, just came to report the same issue as Arey, crashing on startup related to the lantern collar. Here's the crashlog: https://pastebin.com/gtpz2UHL
bconlon  [author] 3 Jul, 2017 @ 4:08pm 
Let me go and fix that then
bconlon  [author] 3 Jul, 2017 @ 4:08pm 
Oh
Arey 3 Jul, 2017 @ 3:53pm 
Have a strange bug - after you updated your mode - i can't start the game itself. Crash ^^
bconlon  [author] 2 Jul, 2017 @ 7:49pm 
To be safe let's just say both people should have the mod for it to work in multiplayer
bconlon  [author] 2 Jul, 2017 @ 7:48pm 
Oh, then it probably doesn't work with asset mismatch?
The Pyro Knight 2 Jul, 2017 @ 7:47pm 
Thanks for the response, I went into my friends world who didnt have this mod and my pet was hostile and died instantly when it had a collar on, it then proceded to appear and die instantly every time I teleported somewhere. So im assuming that the pets wearing a modded collar dont work.
bconlon  [author] 2 Jul, 2017 @ 7:45pm 
I don't really know how asset mismatch works, but based on what I read about it it might work? But if you try to give someone the item and they don't have the mod then I don't know.
The Pyro Knight 2 Jul, 2017 @ 7:32pm 
Does this mod work on a server with mismatch assets?
Mirasein 2 Jul, 2017 @ 6:16pm 
Thanks for this update!. You'r amazing!. :steamhappy:
Sera 1 Jul, 2017 @ 4:40pm 
Awsome you saw my idea of the light/oblivious one? Thank you so much now I do not have to relay on that bloody lumoth feeling like staying close to me and have the monster I wanted.
bconlon  [author] 1 Jul, 2017 @ 2:43pm 
Alert me if there are any bugs created by this update
bconlon  [author] 1 Jul, 2017 @ 2:41pm 
New Update, check the Change Notes tab. I think you guys will be pleased with it ;)
Mirasein 30 Jun, 2017 @ 7:56pm 
I hope he fix the visual effects. This mod is awesome.
The Pyro Knight 28 Jun, 2017 @ 7:09pm 
Whats the spawn ID for the Ultimate Collar with no visual effects?
Sera 4 Jun, 2017 @ 12:03am 
I am wondering if you are going to add a light/oblivious one. Having an oblivious lumoth with max level light would make it close to the perfict travel pet. The only way to make it perfect after that is it stays close to you and not go far away leaving you in the dark.
Ramingo 27 Feb, 2017 @ 12:06am 
Do you think you could remove the blinking from the ultimate collar?
GifLord 19 Feb, 2017 @ 5:21pm 
oop, wait, I guess it's probably becuse of all the bomb collars
GifLord 19 Feb, 2017 @ 5:18pm 
Hey.. uh.. I'm using the Ultimate collar ond my pet is flashing a light purple... is this supposed to happen, and if so, why?
bconlon  [author] 20 Jan, 2017 @ 8:17am 
(I have now put the IDs in the description since it seems everyone wants them)

IDs:
Elemental Bomb Collar - /spawnitem elementalbomcollar
Tank Collar - /spawnitem tankcollar
Incorporeal Collar - /spawnitem incorporealcollar
Ultimate Collar - /spawnitem ultimatecollar
Ultimate Collar (Bouncy) - /spawnitem ultimatecollaraddonbouncy
Ultimate Collar (Ghostly) - /spawnitem ultimatecollaraddonghostly
Collar of Ledgends - /spawnitem collarofledgends
Vanicko 19 Jan, 2017 @ 7:05pm 
what are the IDs for the collars?
Doctopus 12 Jan, 2017 @ 3:49am 
I really appreciate this mod. Without it, I would only ever consider the selection of collars beyond one or two specific collars while ignoring the rest, but never really bother with the system beyond that, but this mod makes collars, all collars now relevant and worth bothering with. Thank you man!