Starbound

Starbound

Faster Combat - Vanilla DPS
20 Comments
꧁ミルキさん꧂ 30 Aug, 2019 @ 8:13pm 
does this work with the "blade dance" mods that another person has made?
Monturrock 16 Sep, 2016 @ 8:39pm 
Thanks so much :D I can't wait to try it out :D
GurudoPrime  [author] 15 Sep, 2016 @ 9:26am 
Ok, I just uploaded the mod. Just check out my workshop items to find it. Hope you enjoy it!
GurudoPrime  [author] 15 Sep, 2016 @ 8:55am 
So I just seen the reply from the mod author and they said yes, so I will start working on the patch sometime soon. Keep a look out!
Monturrock 13 Sep, 2016 @ 11:40pm 
Thanks I'll be waiting :D
GurudoPrime  [author] 12 Sep, 2016 @ 4:17am 
I'm not sure if I'll touch ranged weapons just yet but I can definitely see about the melee weapons. I'll ask the author today and get back to you.
Monturrock 11 Sep, 2016 @ 11:14pm 
Hey, great mod buddy, it's going to me a staple of future playthroughs... Anychance you could make a patch that increases the DPS and melee speed of weapons in Frackin Universe? or even up the damage on some of the ranged weapons from that mod? I was disgusted to find that after harvesting so many rare matterials I'd wind up making weapons that have lower stats than Random Vanilla weapons which doesn't help since the FU mod adds much tougher enemies! xD

Just a thought :D
GurudoPrime  [author] 30 Aug, 2016 @ 9:54pm 
Alrighty
GurudoPrime  [author] 30 Aug, 2016 @ 8:08pm 
:D yay
GurudoPrime  [author] 30 Aug, 2016 @ 7:21pm 
Ok, I lowered them by 2 points instead of 1.5 just to see where they stand. If it's acceptable then sweet, if they are too low then I will raise them by a tad. Hope I did better this time!
GurudoPrime  [author] 30 Aug, 2016 @ 7:12pm 
I raised them by 3 points so I'm going to lower them by 1.5 points and probably keep it at that :P
GurudoPrime  [author] 30 Aug, 2016 @ 4:28pm 
Ok, I redone all numbers again so hopefully it's closer to vanilla.
GurudoPrime  [author] 30 Aug, 2016 @ 11:02am 
No problem.
GurudoPrime  [author] 30 Aug, 2016 @ 10:36am 
So now we know it wasn't 25% off :P I'll redo it again later today.
GurudoPrime  [author] 30 Aug, 2016 @ 8:38am 
Alright just updated the mod. Make sure to get the update and see if it's any better. I took 25% off my numbers since that's what you think they are off by. Hope I got it right.
GurudoPrime  [author] 30 Aug, 2016 @ 8:11am 
I'll give it a try.
GurudoPrime  [author] 23 Aug, 2016 @ 7:48pm 
Alright, not too much then. I'll do as the last post i made and see how things turn out. Thanks for you input and support!
GurudoPrime  [author] 23 Aug, 2016 @ 7:45pm 
If it's not much I think I'll leave it the way it is for now and see how people like it. If people want it lower then I will change it, or if you're the only one who comments within, let's say, a week then I'll change it.
GurudoPrime  [author] 23 Aug, 2016 @ 7:43pm 
I'm not sure what the exact dps of vanilla items are since it's generated depending on the item's fireTime and baseDps, and normally vanilla items have a range of both, like [0.9, 1.3] for fireTime and [9.0, 11.5] for baseDps. So I made a compromise and chose the lowest baseDps and mathed it with the fireTime of my Faster Combat mod for that specific weapon and got the DPS like that. I figured it would be higher but I wasn't sure if it would be a little higher or a lot higher. How does it seem to you?
GurudoPrime  [author] 23 Aug, 2016 @ 7:28pm 
So is it acceptable? Or should I change it?