Arma 3
DIREONE's Combat poses pack
43 Comments
HuntingNevada75 25 May, 2022 @ 7:10am 
where can I view the pose names? I'm trying to use the poses but I can't figure out where to find the names for the command line
ThatSameGuy 1 Dec, 2021 @ 10:23pm 
you have animation that they are like in combat running and shouting"open mouth" or angry expression
JustRyan 21 Oct, 2020 @ 6:27am 
Wish these worked for all guns, would be a massive plus for all Artwork makers.
MikeyRyu 14 Jul, 2019 @ 6:25pm 
can these animations work with AKs? or is it only all AR platform rifles still
POLPOX 17 May, 2018 @ 12:38am 
Hello, can you add this configs to your “combat” animations? This will allow you and us to fire weapons to make an artwork.
canPullTrigger = 1;
disableWeapons = 0;
disableWeaponsLong = 0;
weaponLowered = 0;
Alwarren 24 Mar, 2018 @ 4:49pm 
Thanks a lot, this is a must-have for anything screenshot related.
Varanon 24 Mar, 2018 @ 4:48pm 
Great for making loadscreens! Thanks for sharing!
BLACKOUT 30 Oct, 2017 @ 7:53pm 
Thanks for the update bro!
MowEzyyy 29 Oct, 2017 @ 3:42pm 
anyone who has a fast way of previewing the poses?
DireOne  [author] 27 Oct, 2017 @ 10:34am 
Also this update wasn't planned really i just thought to share my new poses with the community
DireOne  [author] 27 Oct, 2017 @ 10:34am 
Nope
MowEzyyy 27 Oct, 2017 @ 9:36am 
can we expect it to come back cuz it was better
DireOne  [author] 27 Oct, 2017 @ 8:44am 
The one with the pictures? I didn't reuploaded it as i have said in description the poses goes from combat_1 to 95 just use the debug console with the command to perform a pose to see the different poses
Jack Gooner 27 Oct, 2017 @ 7:08am 
Same here
MowEzyyy 26 Oct, 2017 @ 8:11am 
my preview folder is gone for some reason and i have tried redownloading
DireOne  [author] 26 Oct, 2017 @ 2:45am 
Thanks man @davewinnklemen
Danger Duck 25 Oct, 2017 @ 10:59am 
Best pose pack my dude :)
DireOne  [author] 25 Oct, 2017 @ 10:43am 
I linked the forum topic for a reason, in there everything is explained, you need to put the pistol manually in the hand
Jonathan 25 Oct, 2017 @ 10:18am 
Hello, I believe that the poses that use the pistol have a bug.
DireOne  [author] 24 Sep, 2017 @ 11:14pm 
For me they always works fine, and they are "buggy" if you don't know how to use them
Lera 24 Sep, 2017 @ 4:37pm 
Oh, well. So do animations work at all? I heard that the animations for MP (if you apply them to bots) got taken out because they're buggy and not working?
DireOne  [author] 24 Sep, 2017 @ 4:35pm 
Well yeah but there is no point in using them in mp as they are only static
Lera 24 Sep, 2017 @ 4:28pm 
Do those animations work for MP too?
DireOne  [author] 15 Sep, 2017 @ 2:59am 
You are a saviour man, ahaha but don't hope too much that people will understand that lol anyway thanks for the help bud
Cup 15 Sep, 2017 @ 12:09am 
People. Jesus, Its very simple. I did not think I would be doing this again. But here.

If anyone Is having problems. here Is a tutorial on how to animate.
Name your soldier whatever you want, For mine, I use NPC1. When NPC1 Is put In, that Is the soldiers variable name, Now in the initiation box,

Paste
s1 switchMove "anim_name"; s1 disableAI "anim" into the initiation box. and replace s1 with whatever name you choose.

After that. Get an animation name from the mod folder located in

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@DIREONE's Combat poses pack

For example. use combat_30. Replace anim_name with combat_30, No caps. just combat_30. After that, everything Is ready. Press "OK" In the bottom right corner. And then press play scenario If you are in the editor. This will not work in zeus. Please check BI next time If this did not work..
DireOne  [author] 15 Jul, 2017 @ 3:41am 
damn, i stated 100 times that you can find how to use them on the bi forums or here as i write it more than one time...why people never read before asking?!
Broken Spoon Millita Leader 15 Jul, 2017 @ 3:04am 
So how do i activate the poses? i wanna know if it works befor i use it.
HuHuMac 4 Jun, 2017 @ 11:32am 
I will not be able to create animations cause I fucked up with some files, you know the rvmat files wich contains the weapon I want to have instead of the M4, it is fucked up cause one day I think I've opened a Rvmat file and some others with a block note .... So when I put the file in the object builder to check if it's that thing I want, it makes crash the arma 3 tools because all my rvmat files are now block note and I can't go back in the past to not do this stupid ... F*ck, if you've got a solution, it would help me a lot. What a lovely life I've got there ...
DireOne  [author] 4 Jun, 2017 @ 7:16am 
Unfortunately i will not make such poses and really i doesn't know how to do that :/ for a tutorial check the bi forums page of macser arma rig for blender you will find some tutorials there
HuHuMac 4 Jun, 2017 @ 3:23am 
Ow ... Sad, but I have still one question for you x), you are making M4 compatible animations, what about Famas (you know the french weapon xD) or the L85 ? If you are not gonna do animations for this, could you tell me how to change the weapon of the unit in Blender, to replace it by a Famas / AK/ L85 or something else, or give me a link to a tutorial ?
DireOne  [author] 3 Jun, 2017 @ 3:48pm 
I really don't know but a friend of mine that is the one that made the arma rig for blender and that know lot of stuff of arma and blender it self told me is an arma engine problem, everything works fine with rifles but not with the pistol :/
HuHuMac 3 Jun, 2017 @ 7:44am 
Btw DireOne, I tried Blender for Arma and I saw the unit, the launcher, the First weapon, and a pistol, so I'm wondering why we can't do the animation 71 without adding some scripting if the pistol in the blender is in the hands of the soldier, very strange, I can't understand this xD
DireOne  [author] 2 Jun, 2017 @ 2:52pm 
For name you need to find the classname of the pistol so just export the loadout from the arsenal and than check for the pistol classname, for attachments i really don't know it's something that i'm wondering from a long time
HuHuMac 2 Jun, 2017 @ 12:58pm 
I've found, but how can I know the name of the weapon I want to use ? It's not only for example Glock17 I think, and how do I do if I want the pistol but with attachments like silencer or others ?
HuHuMac 2 Jun, 2017 @ 12:39pm 
Btw in the mod downloaded by the BI Studio there's 70 animations aprox' but here, there's only 55 of them
HuHuMac 2 Jun, 2017 @ 12:27pm 
Oh, is it explained somewhere where I didn't look ? Or can you quickly explain ?
DireOne  [author] 2 Jun, 2017 @ 2:15am 
Not bugged, for the pistol poses you need another script to make the pistol appear in the unit hands :)
HuHuMac 1 Jun, 2017 @ 11:27am 
No more new versions (cause I have a better version by downloading it by the BI Forum) And I also want you to know that some of the new poses are bugged I think, cause the soldier stand with his two hands holding an invisible pistol and my pistol doesn't go ine the hands with 2 anims I think (sorry for my English, amazing work :D
Span Oddity 21 Dec, 2016 @ 11:15am 
oh thanks i will take a look
DireOne  [author] 21 Dec, 2016 @ 11:07am 
check the other pack comments mate or the on addon page of the BI forum, i explained it many times :)
Span Oddity 21 Dec, 2016 @ 10:52am 
*stupid question* how do i use them?
DireOne  [author] 28 Nov, 2016 @ 2:50am 
Thanks! :D
Over 28 Nov, 2016 @ 12:41am 
Thank U! nice work!