Starbound

Starbound

Craftable Seeds [Frackin Universe Addon] (OUTDATED)
37 Comments
Neo  [author] 18 Dec, 2019 @ 2:46am 
Updated mod: RevvEmUp spent some time to create an updated version of Craftable Seeds inclusive some addons, thanks for your effort! Check out the update mod description for the link!
Reddmann 9 Jul, 2019 @ 3:28am 
This mod is not working and is missing ALOT of seeds anyways. Nice try though...........
Exaelitus 6 Aug, 2018 @ 10:07am 
I love Craftable Seeds! But is this mod going to be updated?
Triel 20 May, 2018 @ 8:59am 
it does not seem to have whitespine
Rnova2 28 Nov, 2017 @ 2:01pm 
this mod requires an update, because Frankin universe already has a new version, many plants are missing and others have received strong modifications.

it occurs to me to make a list of the missing trees so here I show it below:

kelps:
Sterm: aetherkelp, bloodkelp
Foliage: bloodkelpy
Drop sapling: yes

Energyorb:
Sterm: energyorbstem
Foliage: energyorbfoliage
Drop sapling: yes

Solari:
Sterm: solaristem
Foliage: solarifoliage
Drop sapling: no

FU Mushroom:
Sterm: mushroomstalkbio, mushroomstalkfu
Foliage: mushroomredtopbio, mushroomyellowtopbio, mushroomtopfu, mushroomtopfu2
Drop sapling: no

FU Fruit tree:
Sterm: tearnutstem
Foliage: tearnutfoliage
Drop sapling: yes

Rainbow tree:
Sterm: rainbowfleshy, rainbowgrumpy, rainbowpine, rainbowslobby, rainbowwood
Foliage: greenleaves
Drop sapling: yes

giantflower:
Sterm: giantflower
Foliage: pinkflower
Drop sapling: yes

there are more trees and new plants, but these are for me, the most important.
TracerFoxTEK 10 Jun, 2017 @ 8:30pm 
Lol, just came to report the same issue Garland did.
Neo  [author] 10 Jun, 2017 @ 6:49pm 
Yes it seems some FU seeds have been renamed.
Texas Redhawk 10 Jun, 2017 @ 4:56pm 
These two minor errors appear when this mod is loaded:
[18:49:37.447] [Error] Could not load recipe /recipes/farmtable1/seeds/fu_fuavikanspiceplantseed.recipe: (ItemException) No such item 'fuavikanspices'
[18:49:39.724] [Error] Could not load recipe /recipes/farmtable1/seeds/fu_fuavikancactusseed.recipe: (ItemException) No such item 'fuslicedcactus'

No crashes, unknown effects. I assume the FU Avikan stuff was renamed.
KiberVolk 2 Jun, 2017 @ 10:20pm 
I love your mod, don't forget to play the Unstable version to make sure it works well with the new update for the stable version.
Lyra 14 Jan, 2017 @ 2:08pm 
@Tater Chipp You do realize that this is for making plants out of their own fruits, right? Like most plants do in real life, right?
RevvEmUp 28 Dec, 2016 @ 7:28pm 
adding several seeds. Frackin universe has its own github.
Neo  [author] 28 Dec, 2016 @ 5:17am 
What needs to be updated?
Alaswing 22 Dec, 2016 @ 9:29pm 
will you update this mod?
Neo  [author] 29 Sep, 2016 @ 7:29pm 
I don't have the time to update this mod every time FU gets an update. I'll add them later maybe.
CloudBirb 29 Sep, 2016 @ 10:16am 
Heya.
I'm not getting the new seeds from the updates, or the new saplings, such as the energy orb tree.
Any way you can update this to be able to make them creatable as well?
Nekohime 14 Sep, 2016 @ 6:34am 
You'll have to contact Sayter for the unlocks for the Frackin recipes
Neo  [author] 14 Sep, 2016 @ 5:23am 
I had to change the blueprint unlocking entirely because an old issue in which saplings could not be unlocked properly, even with entries in the player.config file (its a known bug with the craftable saplings). Which means, the new Seed Maker does not need any blueprints. All recipes will be unlocked automatically after placing the Seed Maker. This makes it possible to prevent the bug with saplings. Unfortunately I have no way to change the time when a blueprints gets unlocked but nevertheless it fixes the old issue.
lophatkao 13 Sep, 2016 @ 10:08pm 
sorry had to goto work
not sure exactly, think recipes unlock when you pick up certain items
i only have the farmable plants installed, so i can test FU stuff for gardenbot ;)
Neo  [author] 13 Sep, 2016 @ 11:24am 
How works the unlocking in FU exactly?
lophatkao 13 Sep, 2016 @ 10:42am 
no it does work removing seed recipes from the config
you still need all your recipe files though for them to show up in seed tab
Neo  [author] 13 Sep, 2016 @ 10:14am 
Because of the currently unsolveable issue in which saplings cannot be unlocked properly I decided to make a seperate crafting table. Furthermore I want to get rid of the tab positioning problem. With the new Seed Maker both problems are gone.

Removing the entries from the player.config file would not work because Craftable Seeds uses different recipes than FU. If I remove the entries entirely the recipes would never be craftable.
lophatkao 13 Sep, 2016 @ 9:50am 
but do you really need a seperate seed table?
maybe for this version you could do so, but vanilla CS i dont feel needs it

also: removing the fu seed recipes from player.config.patch will make it so only the seeds you have unlocked in fu will be available to craft
Neo  [author] 13 Sep, 2016 @ 9:03am 
I don't know how FU seeds will be unlocked exactly. I thought the Design Lab automatically unlocks the recipes. I'm not using FU and I have no idea ..
Nekohime 13 Sep, 2016 @ 6:53am 
Since your doing that do you think you could make it so we have to unlock the frackin seed recipes first?
Neo  [author] 13 Sep, 2016 @ 4:57am 
I'm currently working on a separate crafting table for seeds and saplings. Issues about the wrong tab position will be gone then.
lophatkao 13 Sep, 2016 @ 12:03am 
yea i fixed it anyway ;)
gardenbot tab hangs off end over scrollbar, but it works
lophatkao 10 Sep, 2016 @ 9:24pm 
I'm afraid Gardenbot2 can't support this version of Craftable Seeds
No room left for gardenbot crafting tab, it will conflict with the mod saplings tab :(
- unless neo squishes tabs a bit more to leave me 21 pixels from edge of rightmost tab to edge of scroll bar (same area as with non-fu craftable seeds)
Nekohime 2 Sep, 2016 @ 6:07am 
@Neo
But yeah, I think you should make it so you don't unlock all the recipes at start for the Frackin Seeds. We should have to do it the hard way.
Nekohime 31 Aug, 2016 @ 11:46am 
Once I noticed that all the recipes for seeds we're unlocked I could subscribe anymore. It takes the challenge of learning new things. :(
I wouldn't mind a sapling only version though.
Sayter 29 Aug, 2016 @ 3:54pm 
and I see no issue with that. I just don't understand why people want to skip the entire point of the mod by crafting plants the regular way in FU :) heh
Neo  [author] 29 Aug, 2016 @ 3:29pm 
Yeah, I think the players should choose whether they want an alternative way or not. I have just created this mod because of a lot of amount of requests. :/
Sayter 29 Aug, 2016 @ 3:23pm 
Neo: no biggie. Wasn't a knock. Seeds all already have recipes in FU. Whatever your mod does with seed recipes is redundant, unless its simply buying them for pixels or something. Either way, it sucks all the challenge out :) Not a huge deal, if thats how people want to play. It just horribly breaks progression in FU . But that's their issue, not yours or mine.
Neo  [author] 29 Aug, 2016 @ 3:21pm 
@Sayter: I created this mod from multiple requests. Idk what's the normal way to get the seeds in FU because I didn't try FU so far, so..
Sayter 28 Aug, 2016 @ 3:15pm 
Well, good work. Not sure why you'd want to completely ruin working to get the seeds in FU though. Kinda removes the entire point of gradually getting the plants lol
Man In The Purple Hat 25 Aug, 2016 @ 5:52am 
AWESOME! Been waiting for this addon! loved the original crafable seeds mod so im very happy about this :), adding it my collection now. Keep up the great work!
BLUESTORM2112 24 Aug, 2016 @ 3:19pm 
Awesome, thanks for this.
animecentral 24 Aug, 2016 @ 3:07pm 
Ooh! Nice! Thankyou thankyou thankyou!