Portal 2

Portal 2

Underground Chambers [Part 2]
49 Comments
glenmcd[AUS] 18 Dec, 2023 @ 11:03pm 
Wonderful chamber, under-rated
Sophronius 22 Oct, 2019 @ 4:06pm 
great map, I love the 50's style ones, really nice job and fun!
gibber 23 Jan, 2019 @ 7:37am 
Yep, the ending is tricky. Had to make adjustments but I got through it..thanks.
๋⭕⃤ RusheR ⭕⃤ 22 Nov, 2018 @ 12:33pm 
how do i make like this test chamber
Čolibri 25 Feb, 2018 @ 10:24am 
Relaxing classic gel map.
Petutski 18 Jan, 2018 @ 12:59am 
Great work! Nicely done and lots of fun. Thanks!
Calwin 4 May, 2017 @ 2:49pm 
Fun map!
Turmoil 8 Mar, 2017 @ 9:21pm 
Watch out when you make open chambers. >:D
https://youtu.be/q-JAsq68xTk?t=7m52s
The Sojourner 31 Oct, 2016 @ 10:29pm 
Like wildgoosespeeder said: nice map, but not perfect. Visually it's good, but one of the more major flaws: it doesn't end properly. Fix that and you might get my upvote.
Autumn  [author] 26 Sep, 2016 @ 12:09pm 
Anyone interested in my latest map can check it out here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=769864013
Also I know the first one I made is now part 2, but I did this just to order them by difficulty.
wildgoosespeeder 16 Sep, 2016 @ 6:07pm 
I found this to be a basic gel map. It works and is playable, but not all that interesting. I was able to skip a few gel droppers and the cube doesn't feel wholey necessary. I can solve it without the cube (minus the exit door).
| \_/ () 11 Sep, 2016 @ 7:29am 
The puzzle is quite good.

The textures could've been alligned better, especially those of emancipation grids;
some details could've been added like invisible walls that guide the player to land right on the catwalk at the end;
the Cave Johnson line trigger there can be placed closer to the exit
and if you add cubemaps the map could look way more realistic.

Having said that, if this really is your first hammer map, I'm saying Great job! and Keep it up!
BlumCoLe' 10 Sep, 2016 @ 7:52am 
Nice little easy puzzle, thank you.

Found an alternate route to skip everything and solve it: https://youtu.be/-s_DdPXU0FA
Donderbus 2 Sep, 2016 @ 1:56pm 
flashbacks to the SP. Thanks for mapping.
lfairban 1 Sep, 2016 @ 8:53am 
Nice easy map. On the last jump, I had to stear through the air or I couldn't hit the catwalk without going in the water.
HighNoot 31 Aug, 2016 @ 10:36pm 
I enjoyed playing through this map. I'm always a fan of the puzzles that use gel as their primary method of puzzle solving. Nothing particuarly special in terms of puzzle complexity, but it's a fun to play quick map. The only suggestion I have is to better incorporate certain aspects of the chamber that serve functional purpose into more aesthetically pleasing elements (for example, the platform for the blue gel in the second stage felt a little out of place). That's just my personal opinon though, so don't feel pessured to listen. Overall, it's a good map, especially for your first attempt at one. Keep up the good work, and I hope to see more maps from you in the future!
Spaceminnow 31 Aug, 2016 @ 3:35pm 
Some problems with it. I accidentally fell in on the jump across to the button for the cube. It respawned the character over the water again and again and again....
tonyofpureevil 31 Aug, 2016 @ 12:52pm 
Not bad! But I expected more than one chamber.
Malfaction 31 Aug, 2016 @ 8:21am 
I really like this type of map! Thumbs up!!
ViiNTAGE 31 Aug, 2016 @ 8:18am 
Hey I did a blind playthrough or your map I hope you enjoy! Feel free to recommend me other maps of yours to play :)

https://www.youtube.com/watch?v=lnL7b1QUv44
Murphy 30 Aug, 2016 @ 8:47am 
good designer
racknae 29 Aug, 2016 @ 5:17pm 
The second propulsion gel pipe isn't necessary to complete the test.
Rx 29 Aug, 2016 @ 3:09pm 
Nice map thank you
Miami Mike 29 Aug, 2016 @ 8:39am 
I just confirmed what Axonium wrote. With all that repulsion gel available you can explore places in that map that shouldn't be reachable.
dmuk 29 Aug, 2016 @ 5:31am 
Good one - lots of off-piste workings too!
cochetmichel49 29 Aug, 2016 @ 4:46am 
Very nice map ! Not too complex, nice to play ! Thanks
76561198237236346 29 Aug, 2016 @ 12:28am 
COOOOOL!
Autumn  [author] 28 Aug, 2016 @ 9:22pm 
Thanks for the notice, a fix, a long with other minor tweaks will be coming soon.
axollyon 28 Aug, 2016 @ 9:05pm 
Very well thought-out and designed! Puzzles were challenging, but not so much that it was annoying, and from my experiences with Hammer I can tell that this must've been a haul to create. Well done! Only issue is a minor collision bug- If you go to the other side of the grating in the part where propulsion gel drops down onto a portalable tile behind it and walk into the pipe, you clip through it and fall down to the first puzzle.
dven1 28 Aug, 2016 @ 6:55pm 
Nice map, well made and lit. Very nice visuals, puzzles not too hard, not too easy. Thanks for your work.
Autumn  [author] 28 Aug, 2016 @ 8:05am 
its fine, Ill get around to updating the pictures when I have time, thanks for the help anyways.
MinerMan60101 28 Aug, 2016 @ 8:00am 
I have yet to play the map, i just know that it was frustrating for me to figure out those thing while making my own map, and wanted to share my knowledge.
kidd 28 Aug, 2016 @ 5:15am 
this looks cool
Robo SK. 28 Aug, 2016 @ 1:30am 
Oh. Yes - wery good. Thumb Up:steamhappy: Thanks.
Try this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=752800603
Autumn  [author] 27 Aug, 2016 @ 8:48pm 
The images show outdated lighting, I found out how great of a diverence a final compile can do to a maps lighting yesterday. I just forgot to update the images. Unless, of course they still look like this, then I will try to find a fix.
MinerMan60101 27 Aug, 2016 @ 8:38pm 
to fix the enrichment sphere weirdness you should:

1. Edit the enrichment sphere instance (save under a different name) add a info_lighting in roughly the center of the sphere and select all of the sphere props and use the properties to tell them to use that info_lighting as their lighing origin.

2. Do a final compile as explained in the below video (~34 minutes in)
Tophattwaffle hammer V2 series #8 [www.tophattwaffle.com]

this makes the sphere be lit by polygons instead of collision boxes and makes the lighting far smoother.

also learn how to use func_details if you are sitting during the compiler waiting an hour for it to do PortalFlow. I made a map in an enrichment sphere too and wished i had known these things earlier
Degenerator 27 Aug, 2016 @ 4:29pm 
Another question, how do you put a enrichment sphere? It is a skybox or a entity prop?
Degenerator 27 Aug, 2016 @ 4:28pm 
I did it! Thank you! Woow that was easy, it's not too hard to use hammer! Only top/side/front view is very annoying, the complete editor could be optional in 3D view like in PeTI. Well, now I only want to see if publishing the map the music will work. If I put a trigger, then a music in a pre-made PeTI map, it will be possible to open the map again in PeTI, or I have to make the entire map, then use hammer to put the music and after that, publishing?
Autumn  [author] 27 Aug, 2016 @ 4:02pm 
Not really sure what bee2 is, but if you want music in your level, create an ambient_genaric and set the sound played to a music file (for example, the files I used where music.sp_a3_speed_ramp_b1 and music.sp_a3_speed_ramp_b2) Then have a trigger_once brush located anywhere in your level. Give the trigger_once an output of OnStartTouch, "name of ambient_genaric", PlaySound. Whenever someone walks through this trigger, the music will start. Sorry if this may be a bit confusing, never wrote anyone any tutorials before,
Degenerator 27 Aug, 2016 @ 3:08pm 
Thank you, I really liked his videos, but I have a question. I use majoritary BEE2, but my musics still get errors. When enter in a chamber in most of the musics (like 70/60/50 musics), Dr Kleiner says "Oh fiddlesticks, what now?" (details here: https://github.com/BenVlodgi/BEE2.4/issues/386) . I want to put a music via hammer like your map, how can I do that? Thanks.
Autumn  [author] 27 Aug, 2016 @ 2:08pm 
I started off making maps for tf2, if you want some very well made tutorial on that game, check out ueakcrash, other than that I would recommend top hat waffle. He makes very detailed and descriptive tutorials that work with almost all source engine games, however they may be a bit out of date. Other than that I just learned myself.
Degenerator 27 Aug, 2016 @ 1:45pm 
Made it alone or did you pick some tutorials? What best tutorials do you recommend? Thanks.
Autumn  [author] 27 Aug, 2016 @ 1:20pm 
It took about 2-3 days to finish fully. It's not the first map I've made in hammer, just the first for portal 2. I've been learning how to use hammer for around 6 months now, so not exactly my first map ever.
Degenerator 27 Aug, 2016 @ 12:16pm 
First map on hammer? Oh my...
For me it's hard to make maps on hammer, I even can't start making a map, it's hard to use, and tutorials on internet are sooo bad...
How many days took to make this map?
Me 27 Aug, 2016 @ 10:37am 
Made it....nice one.
Free Beer 27 Aug, 2016 @ 8:49am 
Loooked good. I think you could optimize your puzzle a bit by reusing your existing gels instead having multiples of each. Good job.
ZAEROS 27 Aug, 2016 @ 4:36am 
Nice feel to it, Enjoyed, Thank you.
Portalized 26 Aug, 2016 @ 5:40pm 
Nice little map - liked the last fling and jump. Thanks!
quatrus 26 Aug, 2016 @ 11:29am 
Well done for first non-PETI map - all worked well and a good/easy/medium gel puzzle. thanks for creating.