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Many thanks.
1. Now AT gunners are with correct load out. They are labled as rifelmen now. For some reason, the default bluefor AT gunners revert back to the PCML. Too fix this, I changed them to riflemen and the loadout stays the same.
2. Weapons Cache task shoudn't tick when approaching near. You might need to attach 2 explosives as Syndikat ammo boxes are really durable for some reason. I originally lowered the health on them to make it easier to destroy but enemy weapons fire set them off.
3.Road bloack is beefed up.
We encountered a few issues:
- No tasks and briefing in the briefing screen, they only appeared after launching the mission
- AT gunners had wrong loadout: M136, but a backpack with 2 PCML
- The task with the weapons cache ticked when we were in the vicinity, it didn't require us to blow it up
- Extraction was a bit abrupt, it would be more interesting to finish when we get to the actual extraction point.
Apart from that, awesome!
Would probably beef up the roadblock to make it a bit challenging :)