Arma 3
Assault on Kotomo (CO12)
24 Comments
jsem  [author] 10 Feb, 2022 @ 5:32am 
Thanks! Glad you liked it
Cousteau 10 Feb, 2022 @ 1:05am 
Excellent mission, I played in SP mode.
KingJ 22 Jun, 2021 @ 1:52am 
nice mission good action good pacing
varus 5 Apr, 2019 @ 10:56am 
I played it alone with a medic in the background, but I did not need him. It was a nice firework ... LOL
Many thanks.
arma3stm123 27 Jan, 2018 @ 8:06pm 
Thanks
HBFFWardog 14 Jul, 2017 @ 5:11pm 
Excellent mission, enjoyed the challenge. Thanks for making a mission.
jsem  [author] 23 Nov, 2016 @ 11:51am 
Thanks Liberty. I assume you mean the AI team members and not real players not following oders. If thats the case, may I suggest using FHQ CombatMode by Varanon and C2. This has solved so many annoying issues witrh the AI when playing singleplayer.
Liberty_Valance 23 Nov, 2016 @ 11:27am 
Starts very well but at the end some team members do not obey orders.... usual APEX shit
jsem  [author] 5 Sep, 2016 @ 7:09pm 
UPDATES:
1. Now AT gunners are with correct load out. They are labled as rifelmen now. For some reason, the default bluefor AT gunners revert back to the PCML. Too fix this, I changed them to riflemen and the loadout stays the same.

2. Weapons Cache task shoudn't tick when approaching near. You might need to attach 2 explosives as Syndikat ammo boxes are really durable for some reason. I originally lowered the health on them to make it easier to destroy but enemy weapons fire set them off.

3.Road bloack is beefed up.
jsem  [author] 5 Sep, 2016 @ 4:02am 
Thanks for all the feed back! I will update this mission as soon as possible.
Varanon 4 Sep, 2016 @ 2:00pm 
Great mission, loved it, nice atmosphere, and a few nice firefights.

We encountered a few issues:

- No tasks and briefing in the briefing screen, they only appeared after launching the mission
- AT gunners had wrong loadout: M136, but a backpack with 2 PCML
- The task with the weapons cache ticked when we were in the vicinity, it didn't require us to blow it up
- Extraction was a bit abrupt, it would be more interesting to finish when we get to the actual extraction point.

Apart from that, awesome!
Stick 4 Sep, 2016 @ 1:59pm 
Nice mission.
Valhalian 4 Sep, 2016 @ 1:58pm 
We enjoyed the number of firefights you placed into our path =)
Variable 4 Sep, 2016 @ 1:58pm 
Great mission jsempri, I loved it. We need more attack missions like that. High speed, low drag :)
SPhoenix 4 Sep, 2016 @ 1:58pm 
Great mission, had a good time!
Would probably beef up the roadblock to make it a bit challenging :)
T-Rex 4 Sep, 2016 @ 1:57pm 
nice
Evans 4 Sep, 2016 @ 1:57pm 
Nice mission
Stagwine 4 Sep, 2016 @ 1:57pm 
This was a nice simple mission Jsempri. We ran to some technical issues, briefing, loadouts, etc, but the big picture worked. Thanks!
Somchai 4 Sep, 2016 @ 1:57pm 
nice mission perfect balance of enemies
ultra_wrongway 4 Sep, 2016 @ 1:57pm 
Nice mission jsempri
Alwarren 4 Sep, 2016 @ 1:57pm 
Very nice mission, loved it.
jsem  [author] 29 Aug, 2016 @ 2:09pm 
UPDATE: Fixded task that were not visable to other players out side team leaders.
jsem  [author] 27 Aug, 2016 @ 6:48pm 
Thanks Variable!
Variable 26 Aug, 2016 @ 3:21pm 
Looking forward to this one, I loved your other scenarios. Mission uploaded to the server.