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Enjoy.
a problem i generally find with most fov is removing the magical eyes in our back means we need our sense of sound, periferal vision and the ability to auto-repeat the constant motion of quick-scanning around us without getting dizzy/uncomfortable;
which are never added with it; just a sound indicator of things "pinging" outside of vision when moving with noise greater then X would vastly increase such experiences ^^
I've also looked at the FOV files- is the way this 'mod' works is by just using the normal Vanilla packages? I'm asking because the A10 brought up the question 'how up to date is FOV with the normal game,' and while now I know it's not a normal feature, the question remains.
Wanted to ask if you'd update FOV to include the recent vanilla updates such as the A-10.
In RWR, it's just about the visibility of the soldier's eyes at the instant moment.
Thanks for the reply.
In a normal daytime situation you can say that you have an angle of slightly more than 180°