Stellaris

Stellaris

[Star Wars] Coruscant - Start System
167 Comments
Mutton 9 Jan, 2019 @ 6:02pm 
please update
Commander 8 Jul, 2018 @ 6:23pm 
please update
SternenGeorges 22 Feb, 2018 @ 11:46am 
uptade plese
Danger Close Dan 30 Jan, 2018 @ 5:29pm 
I really like this mod but the planet-wide city mod is just way to OP, the AI changes every world and it is way to cheap to do.
Scrungo Boingus 21 Jan, 2018 @ 9:54pm 
@Preacher I'm glad I'm not the only one, hopefully the author fixes that soon, I'd like to go on an Imperial rampage across the galaxy
Drengr 13 Jan, 2018 @ 12:32pm 
@Jan III Sobieski yes
Scrungo Boingus 8 Jan, 2018 @ 11:25pm 
Is anyone else missing the four moons around Coruscant?
Hunter 21 Nov, 2017 @ 2:43pm 
Any update coming?
LogosDistributing 14 Nov, 2017 @ 11:47am 
Pls update
Afroformer 30 Oct, 2017 @ 6:25pm 
Any plans to update?
Ambition 24 Sep, 2017 @ 5:53am 
Update pretty pretty please. <3
Tinyelephant 22 Sep, 2017 @ 7:48pm 
Will you update this for the new version?
Drengr 8 Aug, 2017 @ 5:19pm 
ok i wanted to doble check before i said something but i think something in this mod broke when they updated to 1.7.2 then when back to 1.6.2 the game just will not start with this mod enabled and that is a problem for me cuz this mod is a MUST for me. me custom race is set up with this system as its home system any chance you could look into this...please
Death of Rats  [author] 31 Jul, 2017 @ 7:14pm 
Not absolutely required, I think. Or at all.
Polskers 31 Jul, 2017 @ 7:04pm 
Is the planet-wide city mod absolutely required, or will this still work without it enabled? Incredible work, my friend!
tolaburke 12 Jul, 2017 @ 4:55pm 
Jedi Temple works, though 'Knowledge of the Force' has never revealed Jedi Holocrons there.

Senate Rotunda has lost it's bonuses.
Remus 7 May, 2017 @ 1:44pm 
planet_class pc_ after that place the desired name
Son_of_Viking 7 May, 2017 @ 10:58am 
Hey, I put in change_planet pc_coruscant, but it said unknown command. Am I doing ot wrong?
xl Zema lx 6 May, 2017 @ 8:39am 
Thanks a bunch man! the mod is up and credit has been given :)
Death of Rats  [author] 5 May, 2017 @ 6:39pm 
Sure, if you want. Thanks for asking.
xl Zema lx 5 May, 2017 @ 10:37am 
Herr-Doktor, I'm trying to make a coloniseable asteroids mod and i was wondering if i could get your permission to use and slightly alter the assets for coruscants moons, as with only a little tweaking they would make perfect environment portraits for asteroids.

Of course full credit would be given to you for your work, I only ask because my artistic skills are sub-par at best. Hope to hear back from you soon! :)
Death of Rats  [author] 19 Apr, 2017 @ 6:03pm 
Tell me if you notice the problem still occuring in future :)
Feej 19 Apr, 2017 @ 5:57pm 
You are the man
Death of Rats  [author] 19 Apr, 2017 @ 5:37pm 
Probably when they revamped planet classes. I'll reclass it as an Gaia rather than a climatized planet and see what happens.
Death of Rats  [author] 19 Apr, 2017 @ 5:36pm 
pc_centax moons are set to "starting_planet = no." Which suggests that command isn't working. Annoying.
Feej 19 Apr, 2017 @ 12:40pm 
Hey Doktor, I think this mod may be causing issues in game. The barren planets around Coruscant may be causeing other species to spawn with barren starting planets and spawning barren colonizable planets...the problem being that they are invisible, im guessing due to missing img files but theres not even a placeholder to click on other then the name and symbol for habitability. I a m not 100% sure it is your mod but i cannot find any info online, and have been slowly turning off mods one by one but it sometimes take up to 100 in game years for me to find one of these missing planet species.....their planet preference is called PC_Syntax prefernce. I love starting on coruscant and hop it is not this mod but if it is, I hope you are able to identify and fix it.

Thank you for your time and effort I truly enjoy and am subscribed to quiet a few of your mods.
Mad Monarch 18 Apr, 2017 @ 12:58pm 
that what i thought thank you
Death of Rats  [author] 15 Apr, 2017 @ 12:24am 
At the end of the day, I can't make a custom planet without making a custom planet :/

That is a Paradox problem, not a mod problem.
Death of Rats  [author] 15 Apr, 2017 @ 12:23am 
That's annoying.
Mad Monarch 14 Apr, 2017 @ 11:27pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=905683907

i picked the flesh is weak ascension perk and my pops lost there planet preferences, i was able to gene mod it back but it gave me a coruscant preference trait
Remus 14 Apr, 2017 @ 2:15am 
You man force spawn empires? and also just tested the mod with no other mods active and i got that glitch, took some snapshots of it
roccaraso 14 Apr, 2017 @ 12:03am 
its never happend to me, have you enabled the empire spawn control?
Remus 13 Apr, 2017 @ 6:53pm 
Yes its still there.
Remus 13 Apr, 2017 @ 6:48pm 
I got it pretty much every time I played this mod. I loved the mod but idk what was causing the problem. Ill do a quick check for it
Death of Rats  [author] 13 Apr, 2017 @ 6:43pm 
Sounds like a feature I was working on at some point but didn't complete.
Death of Rats  [author] 13 Apr, 2017 @ 6:41pm 
Never heard of it. Updating the version number is really only to get rid of annoying warnings :/
Remus 13 Apr, 2017 @ 6:23pm 
Hey ive been getting a glitch where AI Empires spawn on Coruscants moon barren types. You cant see them or land troops on them. Was that fixxed?
roccaraso 13 Apr, 2017 @ 2:22am 
thank you, i will try takeing out one by one the outdated mods and check which one is cousing crash or clash
Death of Rats  [author] 12 Apr, 2017 @ 5:06pm 
If this wasn't causing crashes in 1.5.0, it ain't causing crashes now. Any changes are going to be incremental. That's going to be one of your othermods, or a clash.

Regardless... I already have an version update in hand.
roccaraso 12 Apr, 2017 @ 11:21am 
pls update the mod because now its outdated and in combinationwith other mods it make the game crash almost immediatly after opening it, update it A.S.A.P.(as soon as possible)
tilarium 9 Feb, 2017 @ 5:33pm 
Nope, looks like that didn't work. Just search 40k planets in the workshop and it should come up.
tilarium 9 Feb, 2017 @ 5:32pm 
There's a mod by kamil19976 at (let's see if this works) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=85 . It doesn't add systems but lets you convert planets over to the 40k planet types. The problem, as mentioned, is that there is little detail about most of the named systems and so most would be made up. A few systems are pretty fleshed out, like Cadia and Ultramar, but those are the rare exceptions.
jtexasboyz 9 Feb, 2017 @ 3:53pm 
Other than sol the other systems would mostly be made up. The big thing would be the world types such as shrine, forge, Agri-World and hive worlds. Also good moddifiers and unmovable blocker with an op bonus like an Standard Template Construct (STC). This link has a few planet descriptions, If you every find the time im sure the will be heavely downloaded. The New Planets WH40k new ver mod are how they look. But take you time if you decide too, this expansion will probaly break a lot of mods anyway. We will take what we can get!

http://warhammer40k.wikia.com/wiki/Planets_of_Warhammer_40,000
Death of Rats  [author] 9 Feb, 2017 @ 2:43pm 
Not much experience with 40k except for the Gaunt's Ghosts series and DoW II. It is something I've considered in the past, but when it comes down to it there isn't much solar system detail in any 40k systems I'm familiar with.

And I'm focused on Hearts of Iron rather than Stellaris atm.
Tiggy 9 Feb, 2017 @ 10:23am 
hey dire i wanted to ask, after useing your star wars starting system mods ALOT in conjunction with Yorricks amazing old republic ship pack mods i was wondering if you would consider doing doing some WH40k starting system with his 40k ship set in the works at some point?
jtexasboyz 11 Jan, 2017 @ 8:04am 
Yes thank you I actually have just about all your mods actualy.
Death of Rats  [author] 11 Jan, 2017 @ 4:53am 
Done. That should go a long way to cleaning up your mod list if you have more than a few of mine :medkit:.
jtexasboyz 10 Jan, 2017 @ 6:11pm 
I know you are busy and they work but can you give a 2017 patch update on you star systems so we know they are good to go. I know they would be used more but players new to mods are scared of large red boxes.
Death of Rats  [author] 6 Jan, 2017 @ 3:44pm 
I'll look into, though my current impression was that that wasn't customizable - or rather not on an individual planet type level. I think it might be a shared thing across all inhabited worlds. Could be wrong ofc.
Rastro 6 Jan, 2017 @ 10:05am 
The planet is mostly fine, I would just recomend brightening it up a bit, make the lights concentrate on the "valleys" we can see from space, so we can see the circular patterns on the night side, too.