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But still, I think that a cube would be better than a ball because I think that it won't stay that easily above the previous number :)
I pushed the button 150 times, "here come the test results" ^^ :
_______________________
|__C__|__D__|__E__|__F__|
|__8*__|_14*_|_10*__|_10*_|
_______________________
|__8__|__9__|__A__|__B__|
|__9*_|__9*__|_18*_|__9*__|
______________________
|__4__|__5__|__6__|__7__|
|_12*_|_13*_|__11*_|_10*_|
______________________
|__0__|__1__|__2__|__3__|
|__5*_|__6*__|__4*_|__2*_|
I did it because I was wondering if the numbers 5, 6, 9 and A had more chances to be drawn than the others. I was right, but because of the ball often staying above the same funnel or just moving to a neighbouring one, some other numbers were picked up pretty often. I think that a cube would be better :) Also, I'll try to find a way to get a better random number generator (maybe I already have a nice idea).
And yeah NAND gate and NOR gates were originally present in the BEE mod, but they caused some bugs so Ben removed them as said carol ;)
please try a map I just published.
"faithplate conundrum"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=101830125
I hope you enjoy.
thankyou
Not a big deal though the other gates are easy to construct from the 3 basic gates.
yes, the BEE mod.
almost every gate, shame.
but you can still do the rest, the way you did without the BEE mod.
perhaps the auther of the BEE mod, has overlooked other logic gates.
or has not had time yet, to implement ?
but may do them if requested, when time allows ?
it's a shame we can't make selected lights go on & off.
it would have been more spectacular, than pannels.
you have used a lot of mechanisms / gates in your maps.
does the gates in the mod your using, do all these & more ?
or just some of them ?