Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also once tried to make absolute darkness without success and one time there was this very darkness where I didn't need it, so I don't know how I did and couldn't even use it - a shame -_-
Nevertheless - I played your chamber, mind if you play and comment one of mine ?
But finally I got pretty great darkness in Core Capture if you are still interested in how to. Maybe it helps you find out something for a new map of yours.
fair enough.
but as I said, some might find it educational.
that is a good reason to keep it.
also we have seen fantastic maps, that you have made.
so your ability is not in question.
So I did it how I could with small and long corridor...
very unusual, as most of your maps ars more complex or high in fun factor, or both.
as some maps your need to hold a cube covered in bounce gel,
I gave your map the thumbs up, based on the fact that for anyone unaware of this,
it would be educational.
I could add anything you want if it will not break the "absolute dark" in the room ^^