Garry's Mod

Garry's Mod

ph_afternoon
16 Comments
CryoRain 12 Jun, 2024 @ 5:28pm 
This is an INCREDIBLE map considering it was made during the mid 2010 era in the early days of prop hunt, I love the concept of randomised rooms/paths (via the randomly locked doors) on each round.
Truly ahead of its time, surprised I haven't came across any other prop hunt maps that does something like this.
MPKCat 14 Apr, 2023 @ 9:46am 
i love this map can you make a map like this but bigger or a bigger version of this
KuaN  [author] 31 Mar, 2020 @ 11:31pm 
weird take. there isn't ever a spot that you can't get to. it's for the replay-abaility. There are millions of possible combinations to this map. I would hazard that you will literally never play the same combination twice.
Hika 28 Mar, 2020 @ 8:01pm 
what kind of prop hunt map has fucking locked doors
MapMaker 12 Sep, 2016 @ 9:51am 
Etracting your own map wont be as bad as extracting someone elses. I've updated a couple maps from others and extracted a couple of my own that didn't cause any leaks or problems. I think since it is his own map that he made it shouldn't be a problem if so then he can do what he wants.
datæ 12 Sep, 2016 @ 9:34am 
Because decompiling isn't a hundred percent accurate. It breaks a lot of things, completely ruins optimization and usually will cause a bunch of leaks to happen

It's mainly used to learn mapping things/tricks you're curious about in a map that uses them
MapMaker 12 Sep, 2016 @ 8:14am 
Why is it a terrible idea?
datæ 11 Sep, 2016 @ 11:50pm 
Decompiling a map is a terrible idea.
MapMaker 11 Sep, 2016 @ 7:55pm 
BTW if you subscribe to your map you can find the .gma file in addons under the gmod directory then you can use a tool call gmad to extract the .bsp file then you would want to use bspsource to extract the .vmf file and back to editing you can go.
Pro American 11 Sep, 2016 @ 10:05am 
well, i got stuck in the celing, and walls on both teams. its not SUPER common, but it happens:csgocross:
KuaN  [author] 10 Sep, 2016 @ 9:42pm 
No, like I said, no props cross player spawns at all.
Pro American 7 Sep, 2016 @ 6:00pm 
Me and my friend were playing on the map and some rounds we got stuck in the walls both as props and seekers. Is it because of the random props clipping spawn areas?
KuaN  [author] 6 Sep, 2016 @ 7:20pm 
What? I hadn't noticed that at all. You mean player spawns? They are all specifically placed in front of doors, facing the interior of whatever room they are in. Props are placed around that so as not to interfere with player spawns. In all my testing, I never noticed any issues with spawns.
Pro American 5 Sep, 2016 @ 8:36am 
and btw half of the spawns are stuck in walls and the celing
datæ 3 Sep, 2016 @ 2:17am 
Get a tool to recover deleted files, it might still be there
Pro American 2 Sep, 2016 @ 1:53pm 
:csgocross:Nice map 10/10