Starbound

Starbound

Moon Overhaul
147 Comments
Velocity 29 May @ 6:01pm 
@Ribbons0121R121 less dead moons got updated pretty recently to work with this better, so that's nice
Veloxio 19 May, 2022 @ 8:40pm 
@Ribbons0121R121 - new biomes are working fine for me. If you have an existing universe then this won't affect moons that have already generated - you need to go to another part of the universe to generate new moons with these changes. Can confirm it also works with (even) less dead moons.
Ribbons0121R121 19 Apr, 2022 @ 3:45pm 
less dead moon mods overide this, havent seen a single moon with these biomes with both installed
also fu says it breaks with this
Avno(AH-vvv-no 27 Mar, 2022 @ 4:19pm 
can this be used for old characters?
AbyssStarer 7 Oct, 2021 @ 4:24pm 
@Ripto yes, I play with it and it works fine.
sucellos13 28 Sep, 2021 @ 12:53am 
v I second this question.
bk3000 25 Jun, 2021 @ 8:55pm 
@Xyllisa Meem Paradox Station
Nothing has changed with Starbound that would break it, so should work just as good as ever. I doubt a future update would break it anyhow.
Xyllisa Meem Paradox Station 25 Jun, 2021 @ 4:22pm 
does this mod still work as of late?
bk3000 17 Mar, 2021 @ 9:42am 
@Chet Walters
It isn't going to change existing moons at all aka already generated moons. Already generated moons can include many that you haven't yet. So you'd need to scroll out on your navigation to sections of the universe that haven't generated yet. Otherwise you won't see any changes.
Chet Walters 17 Mar, 2021 @ 5:40am 
Doesn't seem to work on mine? Been checking some moons orbiting planets, and no change. I don't use FU.
Silver Sokolova 13 Dec, 2020 @ 5:58pm 
I can confirm that FU steals a ton of stuff and is not at all interested in coexistence with any mod that isn't ERM or Shellguard, which sayter likes. Maybe bk3000's inventory mod, too, since they're buddies.
Armok 8 Jun, 2020 @ 6:30pm 
I can also confirm that this mod is working perfectly fine, if only lacking MPI support, that being said I can live with some mystery on what any given moon will have in store for me :P
Reika  [author] 10 Mar, 2020 @ 12:10pm 
I suspect what AuldWolf means is that if FU starts rolling in features from other mods, under the guise of "compatibility patches" - as it does have a reputation of doing, and which big popular mods are known to do in many games - it not only draws away the audience of the original mod, leaving it to rot in obscurity, but also ends up containing a large quantity of content that was not the FU/compat patch author's original work. Even if the implementation is original, copying entire mods' content wholesale is not the mark of someone who is interested in coexistence.
bk3000 9 Mar, 2020 @ 11:04pm 
Yeah it seems to be fully FU compatible from the start, so no need for an external patch. While you are both patching moons, you aren't changing the same specific things. I didn't find any case of one mod undoing the other's changes either. Testing yielded no noticeable problems nor log errors - though I only tried a few (freshly generated) moons - but in this case I think that's sufficient. So you can declare it FU compatible if you want.

I don't think you need the warning on your description either about needing an update.

I did have to update my Variable Planet Sizes mod to be compatible though - since this mod changes the moon-specific gravity override and my mod deletes it (so moon gravity depends on planet size/mass itself). But now that's compatible too.
bk3000 9 Mar, 2020 @ 12:58pm 
@Dada
>FU compatibility patch
I've just looked partway into it. The edits from terrestrial_worlds.config.patch do not seem incompatible.
This mod changes the primary regions of underground. FU adds new secondaries. Although FU adds more possible primaries for the core, and this mod does not.

I still need to look into any biome edits between the two, but so far so good. Rather, so far I haven't found a need for it. But the biomes edits may have something else to say.
bk3000 9 Mar, 2020 @ 10:30am 
@AuldWolf
You certainly have an opinion there, opposite of my own. But while you are entitled to your own opinion, you aren't entitled to your own facts. You are parroting rumors and slander, not fact.

>loaded with stolen work
Oh? Please point out anything currently in there. They'd be glad to remove it if they missed anything.
https://github.com/sayterdarkwynd/FrackinUniverse
I mean it should be easy since it is "loaded" with stolen work and any evidence will be in plain sight.

>intentional sabotage
Again... point out one thing in the actual assets that "sabotages" anything.

>It's also a nightmare to debug
It is? I've never had a problem doing so with my mods. What mods have you made where you need to debug with FU? Seems unlikely you would in the first place since you hate FU.
AuldWolf 2 Mar, 2020 @ 11:37pm 
@Dada

Please don't mention an FU compatibility patch. The last thing we need is another overhaul author threatening to bury a mod and siphon its audience, FU is a very toxic, cancerous thing that's loaded with stolen work and intentional sabotage of mods whose author FU's creator has disagreements with. I wouldn't trust FU as far as I could throw it. And besides that? It completely ruins the core Starbound experience.

It's also a nightmare to debug since you can't turn small features on and off like you could if you were using a small collection of mods. That's why I always suggest subscribing to Steam collections of known compatible mods rather than using mod overhauls. Overhauls are often buggy, problematic, loaded with stolen work, hugely incompatible, difficult to debug, and frankly run by narcissistic sociopaths.

I've never had a good experience with an overhaul mod.
Dada 27 Feb, 2020 @ 10:43am 
Would love an FU compatibility patch
Reika  [author] 8 Aug, 2019 @ 11:56am 
I am pleased to hear it works, as I was also under the impression that it had broken.
•DigitalSpr173 7 Aug, 2019 @ 9:43pm 
TL;DR: Is this mod working? Yes, it works with Starbound 1.4.
Does it work with FU? I don't know, I haven't tested it yet but it's quite unlikely as FU messes with a lot of stuff.
•DigitalSpr173 7 Aug, 2019 @ 9:40pm 
Well, I've been testing this and I can definitely assure you this mod is working on Starbound 1.4.
The biomes are spawning as intended as you can see here [imgur.com]. Heck, I've even unpacked the mod and checked the files and everything is in order and moreover the log file doesn't have any issues with the mod.
My Starbound is somewhat heavily modded (although I don't use FU) and it still works. My guess is that people are either using FU that is known to have compatibility issues with most things as it totally overhauls the game or they are just assuming that every moon will have the biomes on them, which is wrong as they are quite rare (trust me, I visited a fricking lots of moons to test it.)
Anyways, I was willing to fix this mod but so far it seems it is not broken. May require more testing but I'm confident that it works.
Ganon012 31 Jul, 2019 @ 2:43pm 
See the trick is finding someone willing to help maintain it. In the meantime I'll keep this in my favorites while we wait for an update.
Pesto Posta 29 Jun, 2019 @ 12:56am 
*holds breath with anticipation*
Could it be?!?
Reika  [author] 28 Jun, 2019 @ 9:40pm 
I would not be opposed to others helping maintain the mod, so long as I do not lose control, in case I wish to return to it at some future date.
Cora 28 Jun, 2019 @ 11:40am 
starbound really needs a multi-mod*like setup so players can play with a specific version of the game much like Terraria, Minecraft, & Factorio have done. This would go a long way to helping not to discourage mod authors with actual lives from maintaining their projects. Starbound is insanely boring without mods and outright boring by default if you play solo. Starbound devs really need better access and communication with the playerbase.
Cora 28 Jun, 2019 @ 11:35am 
this is a mod i want in my mod collection. would you be apposed to your mod being opened for the community to update? naturally i believe you should receive credit for your work, but letting a trusted friend take it over and maintain would be very welcomed by your fans. its confirmed this mod no longer works as of 1.4 and the Truespace and More Planets mods would pare well with this as they add so many moons to star system generation.
Pesto Posta 17 Jun, 2019 @ 5:10pm 
Fair enough.
Reika  [author] 17 Jun, 2019 @ 12:20am 
I largely abandoned starbound modding because it kept breaking updates. Combine that with the fact that even modded starbound cannot keep me interested enough to play for more than a couple weeks at a time, and it rather saps motivation.
Pesto Posta 16 Jun, 2019 @ 9:16pm 
Too bad, was high on the list of my fav mods

For what it is worth from a fan, be encouraged to see if you can get it up and running, it is a mod that should have been in the game from the start, and will be sorely missed.

Cheers.
Reika  [author] 16 Jun, 2019 @ 5:38pm 
I highly doubt it. Worldgen changed severely a week after I released it.
Pesto Posta 16 Jun, 2019 @ 3:02pm 
Can anyone confirm if this mod does or does not work?
Hotklou 1 Apr, 2019 @ 7:30am 
Wish this mod were still working, it sounds so awesome. :-(
Dr. Wicked 12 Jul, 2018 @ 6:36pm 
@Rtma Eros Paragon It's not compatible with the game at all anymore.

Seriously, OP, you need to either hide this mod or change its name to say that it's dead. At the very least you could say so in the description.
Rtma Eros Paragon 12 Jul, 2018 @ 12:46pm 
Compatable with Frackin Universe?
Reika  [author] 4 Jul, 2018 @ 3:57pm 
Honestly, this is one of the reasons I largely left Starbound modding; the system is limited and inflexible, and there is no way to know what broke or why in an update in most cases.
Reika  [author] 3 Jul, 2018 @ 6:04pm 
Agreed. But I have no idea what has broken, and not really the inclination to redo it from scratch.
Dr. Wicked 15 Mar, 2018 @ 11:07am 
File Size 6.940 MB
Posted 28 Aug, 2016 @ 1:26am
Updated 30 Aug, 2016 @ 9:20pm

Now, let's see. Since August 2016 we've had what, three major content updates? Four? One of which radically changed the moon biomes by adding the Erchius ghost, and another which radically changed space exploration and world generation. I wonder why it doesn't work.
Fluffy Catto 15 Mar, 2018 @ 9:22am 
This mod doesn't work smh.
chair 4 Feb, 2018 @ 12:05pm 
What UI mod are you using? I cant find it anywhere and it is annoying me.
MasterOfBacon 17 Dec, 2017 @ 5:46pm 
you really gotta update this sweet mode dude :) :necroheart:
MasterOfBacon 19 Oct, 2017 @ 2:21pm 
POSTED - 28 Aug, 2016 @ 3:26am
UPDATED- 30 Aug, 2016 @ 11:20pm
TerraCat 16 Sep, 2017 @ 4:54pm 
ya do i still get touched violently by moon glow things yes OMG perfect
Are you lost? 15 Sep, 2017 @ 11:25am 
after exploring dozen moons i have only found these biomes:
Blasted, Carboanaceous, Junkyard, Ice caves, Shadow caves, Geode.
biomes i have not found:
Erchius Sea (unless its not a "sea"), Crystal caves, Metallic core
Are you lost? 15 Sep, 2017 @ 1:59am 
do i need to make a new world for this to work, or does it work on unexplored moons?
ProfileName 27 Aug, 2017 @ 2:05pm 
Please update the Screenshots.
λxool 19 Aug, 2017 @ 9:57am 
Please provide more screenshots, or no downloading from me : \
Madelyn 6 Aug, 2017 @ 1:42am 
I've had no problems with uninstalling the mod. I'd guess that the moons that I had explored would be broken, but who bothers to return to a moon? Any new moons that you generate would be perfectly fine. Because the mod doesn't add new planet types, the starmap still worked fine for me after an uninstall.
Azure Fang 25 Jul, 2017 @ 12:24pm 
@Error
There is no way.

Any mod that adds custom assets to random planet generation, especially custom dungeons, monsters, and biomes, will result in broken planets after uninstall. The only way to correct this is to delete the affected .planet files or, more drastically, wipe the entire universe.
Anubis 24 Jul, 2017 @ 11:35pm 
Fan of your minecraft mods.Now I see you making mods for Starbound? Impressive.
Imaginary android 7 Jul, 2017 @ 8:30am 
someone knows how to uninstall it without breaking existing characters?