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For me every mod, that adds new 3D models is a gem.
Still dreaming of modded world wonders with models
Does this mod work with the "Really Advanced Setup" mod? IE: Do the new natural wonders show up when placing natural wonders on the map?
@Apollo this does not provide more natural wonders per map, just more variety. However, it is compatible with most mapscripts which can change the number of NWs per map (by modifying AssignStartingPlots:PlaceNaturalWonders()).
@Majacura sadly natural wonders don't count as mountains for machu picchu, even the default ones.
People asking about more wonders: I am planning to add more but it takes a long time to make each one. If you want to make your own, my work is freely available for CiV modders to expand on or modify, and I have a tutorial for adding wonders in the civfanatics forum post linked in the description.
Cant wait to try your mod as my favourite civ is Spain whom get massive benefits from wonders.
Please ignore the selfish hate comments from nooooobs whom take, take, take and contribute nothing.
@Soron thanks for the suggestions!
@Akinaba Lake Baikal is already on my list of natural wonders I'd like to implement :). I would make it a one-tile natural wonder -- while placing it would be moderately challenging from a coding standpoint (the Great Barrier Reef has custom placement lua code, and I'd need to upgrade it further to keep the two tiles in the same orientation) the main difficulty would be in setting up separate 3D models for each tile that interacted naturally/seamlessly with each other. Possible, but really hard and probably more than I'm up for at the moment.
Please add Lake Baikal -- the largest freshwater lake by volume in the world, containing roughly 20% of the world's unfrozen surface fresh water.
If you would do it It obviously need to be at least a two-tile wonder methinks which must be situated not far then 2 tiles from the mountines (each) (yet I don't know if it is at all possible)
me after i read the description: OH IT'S THE SALT FLATS!
moral of the story: READ THE FUCKING DESCRIPTION!
Regarding Salar de Uyuni, my intent was to have culture & science replace part of the production & gold output, with the idea that keeping the wonder culturally important would limit how much it could be exploited industrially. My hope is that in later releases I can place a salt resource on it that can be mined for the usual benefits but with a partial loss of the culture bonus, but the salt graphics were not working well with the Salar graphic and so I scrapped that idea for my initial release. There's some additional discussion of this on the civfanatics thread.
@Weboh : I agree about the Mt. Everest: 2 gold, 4 cult, 4 faith and seems happ would be better. Also, for the solar de Uyuni, I suggest 1 food, 2 prod, 2 gold, 1 cult and 1 science.