Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Either I'm just not understanding how this works or the setup instructions are lacking in a proper explanation of what to do and how to do it.
It doesn't seem to be working though, at least not as far as I can tell, anyway.
I'm getting no compiling errors, or errors that I can see, period.
Some of my questions:
What exactly is 'light strength'? Is it a factor of energy output in some way?
Where does the prefix go? On every light that you want controlled?
Will this work with groups of lights?
When setting up the triggers in the timer block, does it matter what order they are in, i.e., timer block first then PB, or vice-versa?
Caught exception during execution of script:Object reference not set to an instance of an object.
at Program.getSolarPower()
at Program.Main(String argument)
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass46_0.<ExecuteCode>b__0(IMyGridProgram program)
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramAction(Action'1action, String&Response)
Thanks for the script :)
Also, how do I setup a timer? I'm really new to SE. Thanks
Here's what it threw me last time i played a couple hours earlier without modifying the previously working grid in that world:
https://media.discordapp.net/attachments/125024865232093184/591171534362640424/keeen.png
Now it's working. I had to rename some Spotlights on the second grid, that was my bad, but the original just started working again without changes. Maybe something to do with the hotfix, i dunno. Sorry to take your time :/
@PrairForMercy Had some problems with groups, but you can use now prefix, and with this script( LINK ). You can set the prefix for a group. Here is a example from me : Create a group: "Rename to [NL]Lights" and add all the lights you wan't to use to this group. Now run the script and you got it :) I hope I could help!
My quick and dirty fix as a Space Engineer is:
var final = output.Replace(" kW", "");
final = output.Replace(" W", "");
Maybe not nice but it worked for me :)
Greetings
Mike