Arma 3
At the Mountain of Madness (CO10)
76 Comments
Bendy 12 Apr, 2023 @ 7:18pm 
seems broken...it drops off my squad on one of the northern islands.....should we swim to main island? no boats....
Nobody 8 Aug, 2022 @ 2:07pm 
Nice mission to roam around, find "easter eggs" and build new strategies for further replays.
molecool 18 Feb, 2021 @ 3:19pm 
I think this mission is broken. Cars ended up in the ocean and once we arrived at the FOB there was nothing but dead bodies.
Varanon  [author] 7 May, 2019 @ 6:23am 
Strange. Let me investigate and come back to you
CZERNOBYL10[PL] 7 May, 2019 @ 5:20am 
Niestety sprawdziłem teren wokół stacji, pobliskie zabudowania. Nie ma tu przeciwników ani działek. Pewnie coś źle robię. Stanąłem z fabułą.
Varanon  [author] 6 May, 2019 @ 4:10am 
Once you reach the station, you need to clear it of enemies. Make sure you got all of them, there are two or so automated turrets that also count as enemies for this purpose.
CZERNOBYL10[PL] 5 May, 2019 @ 11:40pm 
Jestem na stacji kolejowej, jednak nie zalicza mi zadania. Co mam tu zrobić?Do misji podchodzę już 4 raz. Świetna fabuła tylko teraz stoję z fabułą w miejscu. Gram w trybie gry pojedynczej.
arma3stm123 3 Jan, 2018 @ 12:21am 
Thanks
Varanon  [author] 18 Jan, 2017 @ 10:56am 
They should appear in your profile directory under saved/mpmissions. You can send the saves via skype (my skype user name is "tfrieden")
Liberty_Valance 18 Jan, 2017 @ 10:41am 
I do not know where are the saved games in my config. Anyway how can I send them to you ?
are they not lost after I have unsubscribed ?
Varanon  [author] 16 Jan, 2017 @ 11:09am 
@Liberty_Valance: You might send me your saved game, then I can take a look at why it doesn't work
Liberty_Valance 16 Jan, 2017 @ 10:55am 
I really checked every bulding twice ... strange
boarnoah 16 Jan, 2017 @ 7:52am 
@Liberty_Valance clear obj worked for me as of a few days ago, note there is a couple of EI garrisoned inside some of the warehouse buildings, it's possible they are still alive (and causing the clear to not trigger).

There are also two vehicles patrolling the area, one of them seems to periodically drive close to/through the station as well.
Varanon  [author] 15 Jan, 2017 @ 1:20pm 
Sigh... it's tested, trust me, I have no idea why it doesn't end for you
Liberty_Valance 15 Jan, 2017 @ 11:46am 
there is no end to this mission. When at the radio station even after an hour wait and all ennemies dead, all builgings cleared, nothing happens ! very frustrating
Varanon  [author] 14 Jan, 2017 @ 12:30pm 
Liberty_Valance, you shouldn't need to wait for an hour, that was not the intention. The trigger should go off as soon as the site is clear. There are two autonomous sentry guns, I made them blufor so they wouldn't be necessary to be destroyed, but that was in an update, did you play the original version ?

Boamoah, thanks, much appreciated
boarnoah 14 Jan, 2017 @ 9:51am 
Very well done, was a real pleasure to play. Single player option was really helpful, thanks!
Liberty_Valance 14 Jan, 2017 @ 9:02am 
maybe but one cannot wait for more than an hour for a target
Varanon  [author] 14 Jan, 2017 @ 8:10am 
Sorry, you must have missed one.. the trigger works, I tested it...
Liberty_Valance 14 Jan, 2017 @ 7:39am 
I tried again and after having killed all at the radio station (1 hour of wait) nothing happens.
There is no end to this joke ! single player
Jita 3 Jan, 2017 @ 6:15am 
@Varanon Hummmm. k, thx anyway XD
Varanon  [author] 3 Jan, 2017 @ 4:14am 
@jita The mission should end there. If you are playing MP, make sure that your whole group is near the train station, and that you clear your command bar (select all units, and issue "report position"). Sometimes, Arma does not register a unit as dead if nobody saw it. In this case, the unit is still seen as alive by the engine, and even scripting will not be able to determine that the unit is dead. This is pretty annoying, but it's a bug in Arma, there's little I can do on a mission maker's side
Jita 3 Jan, 2017 @ 12:58am 
we dig in that train station for like 10mins so far, and there is nothing happen NOTHING AT ALL:steamfacepalm:
jester 19 Dec, 2016 @ 3:45am 
One of the best missions I've ever played. I played it in SP and certainly enjoyed the atmosphere. The weather effects were awesome, the pouring rain, the lightning. It was great. Someday maybe I can find some people to play it in Zeus with.
Liberty_Valance 6 Dec, 2016 @ 10:46am 
Agreed; I will try your other solo missions if I havebt played them already. bye
Varanon  [author] 6 Dec, 2016 @ 6:26am 
I wouldn't say it's useless. Long downtimes can raise suspense. This mission was a test, it's very unlike my other missions. Besides, it's meant to be played in multiplayer, and a Zeus can make a lot.

For example, when we played it on CiA, I just made a civilian limp out from the gas station and collapse half way across the street. This freaked everyone out.

I realize that in single player, this isn't an option, and maybe I should simply not have added a single player tag to the mission.

Anyway, thanks for the feedback, I always appreciate if people that don't like my missions actually tell me what is wrong, not simply downvote and not give any feedback
Liberty_Valance 26 Nov, 2016 @ 8:53am 
a kilometer, no more, could have been more adequate. yes you are not the only developper who makes the user walk or drive for a very long trip; but I still think it to be useless.
Varanon  [author] 24 Nov, 2016 @ 2:21pm 
Well, there's not much to address, really. Yes, it's a long drive, followed by another drive. The mission is meant to be multiplayer, and relies more on atmosphere. It was basically an attempt at a mission that will not plunge you into action immediately, but keeps you in suspense. As such, I think it's not really suited for singleplayer.
Liberty_Valance 24 Nov, 2016 @ 10:31am 
same here but it does not answer my remarks ......
Varanon  [author] 23 Nov, 2016 @ 10:10am 
We still love you, Mr. Valance :steammocking:
Liberty_Valance 23 Nov, 2016 @ 7:12am 
very bad. first you have to drive 3.5 km with a team unable to drive another vehicle. second you have again to drive (to walk) 3.1 km to the next point. I did not, I quit before walking this 3.1 km.
If the purpose of the game is to walk for an hour ....
jib 63 20 Nov, 2016 @ 11:41am 
â very very amazing mission. Thx for this great creation! :steamhappy:
Varanon  [author] 20 Nov, 2016 @ 2:11am 
Thanks, Sachse. I watched your playthrough, and I agree, the tasks could be clearer. Thanks for the feedback, I'll try to rework the task for clarity
Legionär Sachse 19 Nov, 2016 @ 11:38pm 
Difficult, exciting mission.
I was not always aware of the tasks.
Good work. thank you
DANGER! Spoiler!
https://youtu.be/BlUxi7GRF9U
RueLight 2 Oct, 2016 @ 2:56pm 
good one !
Stick 2 Oct, 2016 @ 2:56pm 
Spooky!
McGregor 2 Oct, 2016 @ 2:55pm 
Great atmosphere! Loved it
Stagwine 2 Oct, 2016 @ 2:55pm 
Just completed. Awesome, one of best moods ever.
T-Rex 2 Oct, 2016 @ 2:55pm 
thx
Alwarren 2 Oct, 2016 @ 2:55pm 
Made it, great mission, very atmospheric.
Evans 2 Oct, 2016 @ 2:28pm 
Great mission
Varanon  [author] 28 Sep, 2016 @ 8:46am 
@Papabull Hmm, it should end there, you don't need to be in the building, just the general area. Make sure to "clean the command bar", i.e. select all, and then press 5-8 to report all as dead... those that are dead but where not registerd as dead will then be really dead, and then it should work
Papabull 28 Sep, 2016 @ 2:46am 
Enjoying it so far - but seem to be stuck at the train yard. Dig in marker in middle of non-enterable building, my squad is in cover - waiting quite a while with no attackers or orders.

What am I missing here?
Valathan 15 Sep, 2016 @ 9:52am 
Decent mission. Playing with a group of 5 people with AI, it was a nice challenge. Story seems interesting so far, assuming it\s going to continue in another missions.
Varanon  [author] 3 Sep, 2016 @ 5:50am 


First of all, appreciate that you actually write something, instead of simple downvoting.

I would like to address some points:

Boringness: Maybe, it's surely a lot of driving and such in the beginning. Some like it, some don't. Your mileage may wary.

No voiceacting: True, but that applies to roughly 95 % of all missions on the workshop.

Sophisticated AI: What the heck does that mean ?

No respawn: Yes, this is intentional, since I personally hate respawn.

Difficulty: I had people complain it was too difficult, and too easy. Depends on your playthrough. Overall, I agree it's on the easier side. So what ?

"Gltichy triggers": Care to explain ?

Also, explain how the mission goals are unclear ?
Kirumy 2 Sep, 2016 @ 2:40am 
Most boring, bland mission. Literally no substance to it. No voice acting. Object placement is meh at best. Doesn't utilize much AI or sophisticated AI. CO10 is a joke; can be easily completed on the hardest difficulty with 1 player, 3 players is overkill, 10 players would be retarded easy. No respawn (not that it needs any, anyways, considering how easy it is). Triggers are glitchy and a pain in the ass and the objectives are unclear.

Not sure why this mission is highly rated. It's unfinished, it's sloppy and it's boring.
Jackal 1 Sep, 2016 @ 4:03pm 
DOCTORS ARE AMAZED WHAT HAPPENS NEXT WILL SHOCK YOU - there you go amazing clickbait
Varanon  [author] 1 Sep, 2016 @ 1:01pm 
It should show a new APEX type action when you look at the keyboard
Steel Thunder 1 Sep, 2016 @ 10:51am 
I checked the computer terminal, no reactions. Nothing in the menu to activate. I'll try again.
Varanon  [author] 1 Sep, 2016 @ 8:40am 
Coms Alpha just needs to be cleared.You probably overlooked someone