Starbound

Starbound

Ship Teleporter Relay
66 Comments
Bro 8 Apr, 2024 @ 6:46am 
doesnt do anything
ty Soblow
Soblow 9 Jan, 2018 @ 10:53am 
p6kocka 3 july 2017 at 12h08
OK. I´ve uploaded this fix on steam´s workshop.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=962978171

Bunny 15 july 2017 at 6h38
The mod is broken and needs to be fixed for starbound 1.3
Levion 9 Jan, 2018 @ 10:25am 
it hasn't been working for me... I've got various places I can teleport to but I can't use it, even if I can be beamed up by my ship.. it just beeps at me..
Ladydelina 29 Dec, 2017 @ 5:18am 
What is the cheat code for this?
Ekajaja 12 Aug, 2017 @ 3:50am 
hmmm if updated, this could make targeted mech deployment a possibility. I got my hopes right up when i saw this -_-
Believing Heart 14 Jul, 2017 @ 9:38pm 
@lithorn no, you're not. The mod is broken and needs to be fixed for starbound 1.3
Lithorn 14 Jul, 2017 @ 7:40pm 
Mine does nothing, what am I doing wrong?
p6kocka 3 Jul, 2017 @ 3:08am 
OK. I´ve uploaded this fix on steam´s workshop.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=962978171
p6kocka 3 Jul, 2017 @ 12:05am 
Or should I upload it as a fix for this mod?
p6kocka 2 Jul, 2017 @ 12:50am 
I HAVE FIXED IT!!!. And it´s working like intended. @Weaver .. you should send me an message..I will send you then the fixed files for updating...
Sliqquid Thiqquid 30 Jun, 2017 @ 5:41pm 
I did somehow get this mod to crash my game, I activated the relay in midair on the outpost place and everything just went down, I don't have a log with me, sorry ;~;
Patch 28 Jun, 2017 @ 9:30pm 
Looks like this one broke from trying to do a variable conversion that Starbound didn't like, possibly early in the code. Might be a simple fix after all.

https://gist.github.com/aztectornado/eecaf333af9e52f9f214ae7647140d04
Soblow 28 Jun, 2017 @ 4:05am 
hey, as long as it works...¯\_(ツ)_/¯
PowerThunder 27 Jun, 2017 @ 2:34pm 
@Doctor Tee / Soblow this mod was there BEFORE that mod was even made
Ry 25 Jun, 2017 @ 1:03pm 
Can confirm not working in 1.3 or 1.3.1, clicking to activate the Relay does nothing. At least it dosen't crash the game like other mods have been recently.
Weaver  [author] 23 Jun, 2017 @ 12:37am 
No idea, but that looks liek it's more powerful than mine.
Soblow 23 Jun, 2017 @ 12:24am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=951476104

Copy/Paste ? Reuse of the code ? Illegal copy ? Inspiration ?
p6kocka 22 Jun, 2017 @ 1:37pm 
Could you look into this pls?
Shade_Vizard 20 Jun, 2017 @ 3:57pm 
From what I can tell it does still try to teleport if me are somewhere that blocks it from working. If underground it makes the failed to work sound effect, but does nothing when it should be able to work.
Argyle The Druid 20 Jun, 2017 @ 1:05pm 
Is this fixed?
Weaver  [author] 16 Jun, 2017 @ 1:57pm 
This too? Dangit, this 1.3 thing sounds like a pain....
Believing Heart 16 Jun, 2017 @ 2:44am 
Someone should contact Weaver about it.
Believing Heart 16 Jun, 2017 @ 2:43am 
This does not work in 1.3, to anyone wondering.
Argyle The Druid 12 Jun, 2017 @ 1:27pm 
nuuuuuu
Soblow 11 Jun, 2017 @ 11:00am 
I dunno if it's coming from the 1.3 patch, but I can't use it (click isn't doing anything)
Shade_Vizard 9 Jun, 2017 @ 9:45pm 
I really liked this little tool. I hope it gets fixed someday.
Hammer Goblin 8 Jun, 2017 @ 8:35pm 
He's/she's right, the teleporter isn't working with 1.3
Kyo21943 8 Jun, 2017 @ 12:50pm 
It doesn't work in 1.3, it freezes the game and the does nothing upon use.
Flopet17 24 May, 2017 @ 2:23pm 
Does it work online??? I mean, on a server. It seems to crash my game when i try
NikiNaiko 8 May, 2017 @ 2:34am 
Client side?
sph 16 Apr, 2017 @ 9:42am 
Would it be possible to observe the enable-teleport-override used in The Outpost or FrackinUniverse's Science Outpost?
KoXz 28 Mar, 2017 @ 4:18am 
more expenzive pls.I like it, but i want to play game, no make it easier.
Sorry for my english
Dust 12 Feb, 2017 @ 10:13am 
Do you think you could make a version of this that opens the tech console interface and allows to you change your tech up on the run?
ZePenuin 15 Jan, 2017 @ 7:49pm 
make it more expensive maybe something like
- 3000 to 5000 pixles
- 3 to 5 teleporter cores

just a thought :steamhappy:
Weaver  [author] 2 Jan, 2017 @ 2:56pm 
Aw, thanks guys. I just wish I could put in a 'beam from wherever to planet under my ship' button, but I couldn't find a way to get that location from the luas.
Doctopus 2 Jan, 2017 @ 12:29am 
The value this mod adds to my moment-to-moment gameplay is huge. I save a lot of time and traveling from and to different planets is far more handy than without it. Thank you so much for making this mod.
Iradicate 26 Nov, 2016 @ 7:01am 
Love this mod use it constantly!
StriderAlpha.com 23 Nov, 2016 @ 10:38am 
Really awesome mod that dosent screw the game balance, thanks!
Mago 3 Nov, 2016 @ 11:09am 
Bricky51 you dont need to load your ship, less time waiting :)
Bloodrayne 2 Nov, 2016 @ 5:43am 
where is it?
Bricky5 21 Oct, 2016 @ 10:00pm 
so basically This Item + Outside = Teleport, instead of This Item + Can Beam Up = Teleport
Weaver  [author] 25 Sep, 2016 @ 12:07am 
I'm not sure how the clent handles the server having a activeitem with a graphic it dosen't know about, actually. Possibly.
Tita 24 Sep, 2016 @ 11:49pm 
If a server has it, users also have to download it in order to not crash, correct?
Weaver  [author] 24 Sep, 2016 @ 11:47pm 
The server will need it too as far as I know.
Tita 24 Sep, 2016 @ 11:28pm 
Is this multiplayer-friendly?
Rosendale 1 Sep, 2016 @ 6:28pm 
@Thundercraft I mostly brought up my point to the idea of having it be a large sum of pixels or 10 upgrade modules in order to get it, especially since it only amounts to extra convenience. I don't have any large issue with the Teleporter Core suggestion, as I don't see that as expensive at all since I have over 20 myself.

Truthfully, the only problem I have with the idea of making it need a Teleporter Core is that it doesn't feel right, since this acts like a relay. The Teleporter Core, to me, denotes an item that actually does teleporting, meanwhile this is mostly just like a remote control for your own ship's teleporter. It doesn't do the teleporting, just tells your ship teleporter to bounce your signal elsewhere whenever it does.
Thundercraft 1 Sep, 2016 @ 1:19pm 
@Jason_c_o
I would point out that the purchase of a Ship Teleporter Relay is a one-time investment . Unlike actual Teleporters, which are not portable as they will be destroyed when broken down. Also, Teleporter Cores are rare, but not that rare. I have a stack of almost 20 on my ship and I've used several to buy several Teleporters.

If it really bugs some to have a Teleporter Core requirement, it could require something else, like Tech Cards. I mean, after we've unlocked our techs, what good are they? I have a huge stack of them which I never use. Same with Matter Manipulator Modules. And I keep finding more
Voggla 1 Sep, 2016 @ 8:01am 
thanks for the great mod
Jason_c_o 31 Aug, 2016 @ 11:03am 
I don't really think this needs to include a teleporter core as part of it's recipe, as I see it as more of a remote to control the teleporter already on your ship. I also don't see this as broken, just time-saving.
Rosendale 30 Aug, 2016 @ 7:00pm 
@Foreck @Thundercraft I don't really see this as that end-game of an item, or really anything that should be uber-expensive. At most, I feel like it should cost slightly more than it does to get a placeable teleporter, perhaps a teleporter core and 6k pixels, or some other, very moderate materials.
The mod itself doesn't provide you with any massive advantage other than to reduce how many loading screens you have to go through in the end. You can't teleport through background walls or while underground, so any place you're able to use this, you can beam back to your ship anyway and use that teleporter. This is just an item of convenience, not really of power. To make it end-game would basically just be like how they made the ore-detector from near-endgame materials, which is to say somewhat redundant.