Portal 2

Portal 2

Katz Chamber 07
50 Comments
savrantek 14 Mar, 2024 @ 2:10pm 
Got it first try in 2 sittings. I must say you got talent Mr. Katz. On this what's really challenging was not intellect, but skill and practical thinking, patience to wait for luck when doing yoyo jumping.
Techowl 9 May, 2023 @ 11:56am 
I would highly recommend to anyone wanting to play this series of maps to go back and start your maps from the very beginning, before the series. That way they will see you method of puzzles evolve over time and get insight into how your puzzles are solved.

All of your maps so far, except for #4 have played well for me. (#4 has a glitch in the edgeless cube dropper)

- Techowl -
vallibus 11 Mar, 2023 @ 1:10pm 
Another nice challenge.
Deranger 3 Apr, 2022 @ 2:04am 
I like your maps, nice difficulty, this one too. It is possible to get both cubes to the exit
Ali 3 Jan, 2022 @ 2:43pm 
fun
Eldermir 26 Jan, 2019 @ 3:06pm 
This was wicked. I almost gave up but I have done a few of your rooms and knew it would all make sense in the end. Thanks for a great experience
KillCrazy 30 Jul, 2018 @ 6:47am 
I like the way the various rooms all mesh together. Good job.
Jiabubu 7 Feb, 2017 @ 9:10am 
This is very cool and PORTAL! Nice wor!
76561197972117467 3 Feb, 2017 @ 8:16pm 
BTW, I had trouble in thinking about after the first cube was placed. It was only when I had to find a solution to getting the lazer outside to the main room that I had to think differently about lazers, cubes, and holes.
76561197972117467 3 Feb, 2017 @ 8:11pm 
Katz, I have to tip my hat to you. First time I had to change my way of thinking regarding fizzlers, cubes, and lazers. Brilliant as it is my first coming across such thinking. Nicely done!!!
p.s. Solved it w.out any help.
EndOfPortal 8 Jan, 2017 @ 3:52pm 
Very nice logical map
Petutski 29 Dec, 2016 @ 3:19am 
I am starting to "get" your style, especially for getting redirection cubes past several fizzlers! Still lots of fun. Thanks!
FinalDestiny 6 Dec, 2016 @ 3:41am 
Your #7 is done,I am going to your #8,thanks.
bullfrog 1 Dec, 2016 @ 12:01am 
Really good logical puzzle, thank you
jam.lab1 17 Nov, 2016 @ 5:20pm 
Nice fun game. Good job.
robertkjr3d 3 Oct, 2016 @ 11:26am 
Probably the best of the best!
robertkjr3d 3 Oct, 2016 @ 11:25am 
Wow was this a hard one, when I had to do it the so called 'right' way. It took a lot of brain farting. I was stuck twice.
robertkjr3d 3 Oct, 2016 @ 8:20am 
@dven1 He changed it... 'I went to go film that jump I was doing to solve the puzzle.' And I found that the entry to that room from the jump was now blocked.
mailjohnmorris 18 Sep, 2016 @ 9:29pm 
Very nice map! I enjoyed the puzzle and thinking aroung multiple chambers in the map. Geat job!
robertkjr3d 14 Sep, 2016 @ 11:22am 
@dven1 I figured someone would ask what I meant. Perhaps it's not glass, a high bar? I'd almost have to video it to show what I'm talking about. I'll do it when I get around to it.
sdrevik 13 Sep, 2016 @ 2:42pm 
Stuck in first room- looked at suandin's hint, but he map has apparently been changed to where that doesn't work anymore. I'm missing something visually (a problem with dark, non-standard surface maps).
76561198034975067 9 Sep, 2016 @ 9:39am 
Finally managed to do it after completing some of your others standing back looking at it differently helped so much
>:FrozenDragon:< 7 Sep, 2016 @ 1:35am 
The only part of this map that was made in hammer is the music.
High Latency Variation 4 Sep, 2016 @ 6:49pm 
Wow this one was good
EnderCatCore 4 Sep, 2016 @ 2:48pm 
ok katz but i ALREADY have it if you know why p2pub dosnt work please let me know the only way to fix it is redstoncrafts fix and it dosnt work p2pub just crashed when importing BSP file if you know why this dosnt work please let me know
dmuk 4 Sep, 2016 @ 2:41pm 
Nice one, once more. Observation is the key to these, it seems; if you're stuck, you're missing something...
gooseflight 4 Sep, 2016 @ 12:18pm 
Good puzzle. The only problem I had at the end was I had the edgless safety cube to open the laser field but I forgot the laser cube before placing a portal on the other side of the laser field. The purple field trapped me from getting the laser cube in order to solve the puzzle.
mbrown259 4 Sep, 2016 @ 7:10am 
I liked this puzzle because it contained a lot of challenges and moved through a lot of rooms. Nicely done!
>:FrozenDragon:< 4 Sep, 2016 @ 2:09am 
KoastKatz this wasn't made in hammer it's bee2.4. Just as lautaro said it would have custom visuals or custom story if it was made in hammer.
KoastKatz  [author] 3 Sep, 2016 @ 5:48pm 
Search for an application called p2pub_fix.exe to publish maps edited with Hammer. Can't remember where I found it
Lautaro 3 Sep, 2016 @ 10:16am 
@SuperheroIsaac - Im pretty sure this map has been maded with Bee2.4. You can find the difference if its Hammer or a PeTi map when on the "Tags section" it says something like "Custom visuals", a typical tag from Hammer maps.
EnderCatCore 3 Sep, 2016 @ 9:36am 
how did you publish this? it had to have been made in hammer since thats the only way to make a test like this... how dod you publish the hammer map?
cuz it says theres an error when theres not or p2pub crashes pls reply
suandin 3 Sep, 2016 @ 6:45am 
I think I skipped half of the map. I used the funnel, placed one portal right on the floor before me and one on the floor on the right side of the cage with the dispenser. I gained enough momentum to jump onto the fence and jump into the room with the round cube. Grabbed the reflection cube by popping one portal down, redirected the laser back to the room with the round cube and to get it and after getting the round cube, I disabled the purple barrier and brought the reflection cube und the round cube to the exit. I did not use the 'normal' cube and I needn't disable the barriers in the first room and the emancipation grill at the laser.
AllegedlyTurtle 3 Sep, 2016 @ 12:17am 
Valve quality shit right here :)
Donderbus 2 Sep, 2016 @ 1:31pm 
nice test. Took me way longer then it should :D
76561198042036589 2 Sep, 2016 @ 9:20am 
Nice easy map.
dven1 1 Sep, 2016 @ 4:37pm 
BTW, @robertkjr3d, where did you make that leap onto the glass? The only glass I see is around the exit area and the observation room and they're both vertical panes.
dven1 1 Sep, 2016 @ 4:27pm 
Nice map, well made and lit. Nice manoever to get the laser cube out. Thanks for your work.
cochetmichel49 1 Sep, 2016 @ 2:27am 
Very nice to play, as all your maps, thanks
KoastKatz  [author] 31 Aug, 2016 @ 8:26pm 
I have noticed an issure with the ball dropper sometmes. Unfortunately there is nothing I can do about it. Might be something with Bee 2.4
quatrus 31 Aug, 2016 @ 4:59pm 
All worked fine except the ball hung up but came down on second push...thanks for creating.
Noot 31 Aug, 2016 @ 4:04pm 
A great map, but for some reason the laserfield textures are missing
Spaceminnow 31 Aug, 2016 @ 4:00pm 
Good looking puzzle. Had a scary momment getting the sphere. It was suspended in the dropper. I pressed the pedastal button and it suspended again...it wouldn't drop. Then I started to spam the button until it would drop out to the collection area. It did (phew!). Otherwise, it is a very well made balanced puzzle :)
robertkjr3d 31 Aug, 2016 @ 7:35am 
Neither did I ever fire the laser in the first chamber.
robertkjr3d 31 Aug, 2016 @ 7:32am 
Oh my that first leap on to the glass is a doozy, assuming that is the way I'm supposed to solve it. This was one of the hardest ever. Then even after that, it was pretty tough. Actually maybe it wasn't because I'm not sure I ever used that beginning brick.
RTVM 31 Aug, 2016 @ 5:34am 
slozho pizda
guypato 30 Aug, 2016 @ 11:05pm 
Again you havent let me down an other thinker of a game :)
Arroba483rf 30 Aug, 2016 @ 10:55am 
Hey dude, why you don´t make a "Collection" of all your maps? That would increase the subscriptions ammount on each map since people would find and subscribe to them more easily and quick.
Lautaro 30 Aug, 2016 @ 10:15am 
I agree, it was a fine puzzle, thumbs up.
jgaultney 29 Aug, 2016 @ 6:46am 
Good puzzle! Especially the first laser and cube. Thumbs up. :p2orange: