Garry's Mod

Garry's Mod

Entity Multiplier
11 Comments
K•SIM 9 Mar, 2022 @ 7:28am 
"Abusing this addon can crash the server!"
Server crashers: Yeah boy
Zuletzt bearbeitet von REMO 13 Aug, 2020 @ 5:08pm 
Oh, here's a suggestion: What if there was a separate multiplier that only worked if you give it a specific entity? Like in its properties menu it had a box and you put in "example_ent" and it would only create that entity. This way you can prevent spammers more easily, and make it safer to use while eliminating most bugs around the object.
Zuletzt bearbeitet von REMO 2 Jun, 2019 @ 12:32pm 
cool
Biggest  [author] 25 May, 2019 @ 3:20am 
@REMO

If I got some time ill fix it but I havent worked on this in forever :(
Zuletzt bearbeitet von REMO 8 May, 2019 @ 3:55pm 
also
[ERROR] lua/entities/weapon_tf2ai_dropped/init.lua:22: Tried to use a NULL physics object!
1. Wake - [C]:-1
2. unknown - lua/entities/weapon_tf2ai_dropped/init.lua:22
3. Spawn - [C]:-1
4. unknown - lua/entities/hamburger_entity_multiplier/init.lua:72
Zuletzt bearbeitet von REMO 29 Apr, 2019 @ 11:45am 
greatest mod ever made
Jeo Cargo 4 Feb, 2017 @ 11:53am 
i found it nvm
Biggest  [author] 4 Feb, 2017 @ 4:10am 
@snake faggot
what
Jeo Cargo 31 Jan, 2017 @ 1:57pm 
what is it under in entities
Biggest  [author] 30 Aug, 2016 @ 12:21pm 
Probably. Tho the entity need to be placed close to the origin of the target entity.
NextKurome76TheSoldier 30 Aug, 2016 @ 5:11am 
does this also works with map entites such as func_physbox, func_door, func_rotating, func_brush etc, ?