XCOM 2
[Vanilla] M1911 - Redux Edition
19 comentarios
HATERADE 12 ENE 2019 a las 13:39 
Would really love to see this bad boy back in WOTC.
∑3245  [autor] 18 AGO 2017 a las 19:10 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
Red 18 ABR 2017 a las 23:49 
I use Musashi's gunslinger and primary pistol mod. How could I get a M1911 as a primary?
Mabs 11 DIC 2016 a las 23:57 
A minor nitpick but the hammer should be cocked.
75338 17 NOV 2016 a las 17:24 
NOTE that afaik Mod Everything is only required to put attachments onto the pistol. If you prefer the vanilla pistol gameplay, then it's not needed. If this is incorrect, please let me know.
Dandelyon 10 OCT 2016 a las 13:02 
Ok, thanks!
∑3245  [autor] 10 OCT 2016 a las 12:46 
@Dat738
Yes and no. You research the necessary item to unlock mag weapons, but the weapon is built separate. You can use XSkin system if you don't feel like paying 3K Supplies to upgrade each individual weapon.
Dandelyon 10 OCT 2016 a las 12:19 
Does this upgrade to mag/beam tiers automatically with upgrading the standard pistols? If not is there an ini file I can edit to make it happen?
Fuzzyballs01 ꦙ 24 SEP 2016 a las 13:59 
freakin finally
I've been waiting for either him to update his mod or someone else to make an upgradeable one
∑3245  [autor] 31 AGO 2016 a las 0:11 
@Farkiller
I haven't found a way to extract from that game or found anyone who actually extracted the models from FC4. However, I did extract the AJM 9 and its attachments from Blood Dragon myself.
Farakill 30 AGO 2016 a las 19:35 
could you make/import A.J.M.9 (Robocop's gun) from Far Cry 4? would be awesome!
LOUD 30 AGO 2016 a las 6:38 
Nevermind, scrolled literally two seconds into comments and found an answer.
LOUD 30 AGO 2016 a las 6:37 
Weapon looks amazing, thanks for your continued work!

Why is Mod Everything listed as a requirement? I may just be an idiot but I didn't see it mentioned in the description.
∑3245  [autor] 29 AGO 2016 a las 16:31 
@lord.dark.fab
The Beretta will be done in time, I've gotta release the Desert Eagle first, after resizing the mesh again.

@drake_hound
Maybe, if I do though I'll probably make it as a patch to that mod.
∑3245  [autor] 29 AGO 2016 a las 16:28 
@supersonic_x100
You need Mod Everything to do so. Gimme a sec to add it as a required mod.
drake_hound 29 AGO 2016 a las 15:18 
E3245 can you do the BF4 Rail Rifle redux version?
Yard did really good on it, can you update it.
supersonic_x100 29 AGO 2016 a las 14:28 
How did you get the attachments on the pistol in the first place?

Also, love your mods!
lord.dark.fab 29 AGO 2016 a las 13:10 
Merci beaucoup E3245 pour tout tes mods , this gun is my favorite in Airsoft , 2 1911 for Xcom2
modern and vintage that's cool , i test this one hurry now.

Do you add again , the beretta 92 fs for exemple , with your list i want all of them lol
Sorry for my english
∑3245  [autor] 29 AGO 2016 a las 11:01 
I decided to port this weapon, because I'd hate to let this go to waste since Yard ported it first. I'm not satisifed with the size of the weapon (About 120 in 3dsmax units), so I might re-adjust it again when I have time to do so, and if the majority complains about it.

The Desert Eagle is almost finished, except the size is too big and the fingers clip through the weapon, so I'll have to re-size it again.

Don't forget to vote for whatever weapon that you think should be ported to XCOM 2!

Shotgun Poll V2 [www.strawpoll.me]
Pistol Poll [www.strawpoll.me]
Sniper Poll [www.strawpoll.me]
Assault Rifle [www.strawpoll.me]