XCOM 2
[Vanilla] M1911 - Redux Edition
19 Comments
HATERADE 12 Jan, 2019 @ 1:39pm 
Would really love to see this bad boy back in WOTC.
∑3245  [author] 18 Aug, 2017 @ 7:10pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
Red 18 Apr, 2017 @ 11:49pm 
I use Musashi's gunslinger and primary pistol mod. How could I get a M1911 as a primary?
Mabs 11 Dec, 2016 @ 11:57pm 
A minor nitpick but the hammer should be cocked.
75338 17 Nov, 2016 @ 5:24pm 
NOTE that afaik Mod Everything is only required to put attachments onto the pistol. If you prefer the vanilla pistol gameplay, then it's not needed. If this is incorrect, please let me know.
Dandelyon 10 Oct, 2016 @ 1:02pm 
Ok, thanks!
∑3245  [author] 10 Oct, 2016 @ 12:46pm 
@Dat738
Yes and no. You research the necessary item to unlock mag weapons, but the weapon is built separate. You can use XSkin system if you don't feel like paying 3K Supplies to upgrade each individual weapon.
Dandelyon 10 Oct, 2016 @ 12:19pm 
Does this upgrade to mag/beam tiers automatically with upgrading the standard pistols? If not is there an ini file I can edit to make it happen?
Fuzzyballs01 ꦙ 24 Sep, 2016 @ 1:59pm 
freakin finally
I've been waiting for either him to update his mod or someone else to make an upgradeable one
∑3245  [author] 31 Aug, 2016 @ 12:11am 
@Farkiller
I haven't found a way to extract from that game or found anyone who actually extracted the models from FC4. However, I did extract the AJM 9 and its attachments from Blood Dragon myself.
Farakill 30 Aug, 2016 @ 7:35pm 
could you make/import A.J.M.9 (Robocop's gun) from Far Cry 4? would be awesome!
LOUD 30 Aug, 2016 @ 6:38am 
Nevermind, scrolled literally two seconds into comments and found an answer.
LOUD 30 Aug, 2016 @ 6:37am 
Weapon looks amazing, thanks for your continued work!

Why is Mod Everything listed as a requirement? I may just be an idiot but I didn't see it mentioned in the description.
∑3245  [author] 29 Aug, 2016 @ 4:31pm 
@lord.dark.fab
The Beretta will be done in time, I've gotta release the Desert Eagle first, after resizing the mesh again.

@drake_hound
Maybe, if I do though I'll probably make it as a patch to that mod.
∑3245  [author] 29 Aug, 2016 @ 4:28pm 
@supersonic_x100
You need Mod Everything to do so. Gimme a sec to add it as a required mod.
drake_hound 29 Aug, 2016 @ 3:18pm 
E3245 can you do the BF4 Rail Rifle redux version?
Yard did really good on it, can you update it.
supersonic_x100 29 Aug, 2016 @ 2:28pm 
How did you get the attachments on the pistol in the first place?

Also, love your mods!
lord.dark.fab 29 Aug, 2016 @ 1:10pm 
Merci beaucoup E3245 pour tout tes mods , this gun is my favorite in Airsoft , 2 1911 for Xcom2
modern and vintage that's cool , i test this one hurry now.

Do you add again , the beretta 92 fs for exemple , with your list i want all of them lol
Sorry for my english
∑3245  [author] 29 Aug, 2016 @ 11:01am 
I decided to port this weapon, because I'd hate to let this go to waste since Yard ported it first. I'm not satisifed with the size of the weapon (About 120 in 3dsmax units), so I might re-adjust it again when I have time to do so, and if the majority complains about it.

The Desert Eagle is almost finished, except the size is too big and the fingers clip through the weapon, so I'll have to re-size it again.

Don't forget to vote for whatever weapon that you think should be ported to XCOM 2!

Shotgun Poll V2 [www.strawpoll.me]
Pistol Poll [www.strawpoll.me]
Sniper Poll [www.strawpoll.me]
Assault Rifle [www.strawpoll.me]