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I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.
Sorry for the inconvenience...
Yes and no. You research the necessary item to unlock mag weapons, but the weapon is built separate. You can use XSkin system if you don't feel like paying 3K Supplies to upgrade each individual weapon.
I've been waiting for either him to update his mod or someone else to make an upgradeable one
I haven't found a way to extract from that game or found anyone who actually extracted the models from FC4. However, I did extract the AJM 9 and its attachments from Blood Dragon myself.
Why is Mod Everything listed as a requirement? I may just be an idiot but I didn't see it mentioned in the description.
The Beretta will be done in time, I've gotta release the Desert Eagle first, after resizing the mesh again.
@drake_hound
Maybe, if I do though I'll probably make it as a patch to that mod.
You need Mod Everything to do so. Gimme a sec to add it as a required mod.
Yard did really good on it, can you update it.
Also, love your mods!
modern and vintage that's cool , i test this one hurry now.
Do you add again , the beretta 92 fs for exemple , with your list i want all of them lol
Sorry for my english
The Desert Eagle is almost finished, except the size is too big and the fingers clip through the weapon, so I'll have to re-size it again.
Don't forget to vote for whatever weapon that you think should be ported to XCOM 2!
Shotgun Poll V2 [www.strawpoll.me]
Pistol Poll [www.strawpoll.me]
Sniper Poll [www.strawpoll.me]
Assault Rifle [www.strawpoll.me]