Portal 2

Portal 2

Variables: transparent interpretation
6 Comments
jandlml 22 Mar, 2017 @ 10:40pm 
very cool! thanks dire for telling me about these two maps
indifferential  [author] 15 Sep, 2016 @ 11:05pm 
Yeah, I put a checkmark indicator there to at least make it clearer when it hits the catcher. Thanks for playing.
quatrus 15 Sep, 2016 @ 4:24pm 
Laser in exit room was very difficult to get straight - can't see the catcher. Otherwise nice map - took a bit of thinking thanks for creating
indifferential  [author] 31 Aug, 2016 @ 10:20am 
Thanks! I didn't realise green fizzler texture wasn't/needed to be packed in.

For the laser puzzle you'll just need to use cube and portals, parallel .
levitatingspleen 31 Aug, 2016 @ 9:39am 
I like the overall conceit of the map, working your way around a de-powered facility as various testing apparatuses fail to work. Just a couple notes for improvement.

1. The field which takes away your portal gun has no texture, looks a bit like a fog door from dark souls actually.

2. The death field in the first part is spaced far enough from the player to where someone like me thinks they can slip under it, however it will kill you.

3. You might want to make it clearer to the player where the exit to the second room is, it's a little hard to notice.

4. Are you supposed to exploit the physics bug with redirection cubes to solve the laser puzzle?

Hope this helps!
cochetmichel49 30 Aug, 2016 @ 2:49am 
Very nice !!!! Thanks !!!