Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The cube in the turret cage isn't needed anymore. It can be solved with just the companion and reflector cube.
That said, I've updated the map, so now it's nice and simple. I feel this one lends itself to this simplicity given the nature of the puzzle. Do let me know what you think :)
I like the general design of the puzzle, unfortunately it has quite a few unintended solutions that I found on my first playthrough. The test has three cubes, however it only needs two to complete the test, (is the companion cube just a bonus objective?) If the turrets were meant to be killed by the laser, you can just grab them and tip them over through the grating. Also the grating room with the cube can trap the player. The only way to get out is to either bring in the second cube, or stack the turrets, which won't work if someone decided to blow them up with the laser. Might want to put an escape hatch in there or something. Finally the piston lift is unnesscary as you can redirect the lasers into the catchers.
Now that's a lot of stuff, but luckily all of it is easily fixable. Hope this helps!