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Any chance a similar mod could be made for Civ 6?
"During the gameplay I have observed a curious phenomenon: after I have occupied two city states, after some turns the population of those cities spread across half of my empire and they make my own population drop even in my capital. Population of my empire dropped from 98% to 68%. Is this on purpose? Is there any way to influence the population on tiles? This could be usefull especially if city owner's population can emanate from the tile of the city.:
Just ejecting ideas into the internet here but seriously making ideologies affect culture groups would make the choice of ideology that much more vital depending on what your empire needs.
I like this mod, but the late game sucks because all the tiles of city states get absorbed by other civs, which means most of the city state's resources get absorbed, which reduces the point of having a city state ally.
If you could make it so that city state tiles don't flip by culture or military, that would be awesome. Otherwise reducing the numbers numbers of tiles may help the situation.
The error message in the live tuner is:
Runtime Error: C:\Users\User\Documents\My Games\Sid Meier's Civilization 5\MODS\Cultural Diffusion (v 18)\Lua\CultureUIFunctions.lua:82: attempt to index field 'Text' (a nil value)
The game crashes and that error appears about 10 times in the console when it does.