Portal 2

Portal 2

Supporting
34 Comments
SpielSatzFail 3 Oct, 2024 @ 12:10pm 
I like the final setup; once I understood what the weird white strip on the ceiling meant, I tried to work my way to that solution. The hardest part for me somehow was to get all cubes to their destination, and... "does it have to be all four? Hm..."
A bit too much walking back and forth and repeating steps, but a nice ending move for sure :steamthumbsup:
Hazellius  [author] 19 Jul, 2022 @ 10:55am 
@Teo glad you enjoyed it! I've never really been very happy with this puzzle, so it's nice to know that people still play it and actually find the ideas in it cool. Thanks for playing :p2cube:
Teo 16 Jul, 2022 @ 3:17pm 
HAH, finally completed this map. super cool ideas, I especially liked how you required the cube placements at the very end . thanks for making!
Hazellius  [author] 15 Aug, 2020 @ 6:53pm 
@Aneonen It's an unorthodox maps of mine for sure, so I understand checking the video. Glad to hear you appreciate the little details I put in this map. Thanks for playing :steamhappy:
Aneonen 12 Aug, 2020 @ 2:15pm 
As others have said, very cool and unique solution in the last few steps. I did have to check the video to make sure I had to fall and be caught by the funnel right before/as it activated though. Also cool to see a map that properly uses more than two cube types in the PeTI.
Leo 9 Nov, 2018 @ 7:58am 
Very creative! It's always nice to discover new and neat ideas like that. Good job.
Nobody No-One 29 Oct, 2018 @ 5:39pm 
Nice map with a lot of cool concepts. Perhaps the design could have been more elegant but the ideas presented are really neat. Thumbs up and added to favorites.
lfairban 19 Oct, 2018 @ 10:19am 
Was stumped for a long while, then I saw the solution, I just needed to get it to work. Great chamber.
bullfrog 29 May, 2018 @ 12:10am 
Great puzzle and I absolutely love the mechanism used to get yourself from the funnel area to the exit area, I don’t think I’ve seen it used like that before. I eventually worked out the mechanics of the puzzle and had all the cubes in position, got to the exit, re-spawned the franken-cube, but had an oscillating funnel and couldn’t open the exit, so looked at the walkthrough; damn I’d put the cc on the rail platform ! Big thumbs up, and two more, if I could, just for that mechanism.
jandlml 16 Mar, 2017 @ 5:44pm 
ahh i was really loving this map and then i got to the end and realized i couldnt figure out how to get the funnel to the exit. i hate that i had to look at the video. you think i would have realizedwith the ssurfaces going all around the ceiling. it was pure logic till that point so i didnt even think. even though at the same time i was trying to figure out why you had the back and firth dunnel great map wish i could have recognized the solution on my own:steamfacepalm:
quat 17 Feb, 2017 @ 11:36am 
Damn, you used to be able to do it anyways ¯\_(ツ)_/¯
Hazellius  [author] 17 Feb, 2017 @ 11:35am 
@quaternary I'm not really sure what you mean. When I click on the thumbs up when it's already voted up, it doesn't retract the vote. Doesn't matter when I attempt this in-game or on the workshop page. Could this be a bug I'm stuck with, or am I maybe doing something wrong?
quat 16 Feb, 2017 @ 6:01pm 
If you want to remove your vote, you can click on the thumbs up on this Workshop page. For some reason you can't retract votes in-game
Hazellius  [author] 24 Nov, 2016 @ 6:17pm 
Update:
Turns out this map is an absolute disaster to patch.
I've spent god knows how many hours trying to fix problems that were present since the rushed release, and the longer I take, the more exploits I end up finding.
I'm laying down the patchwork for this one for now, and renaming it to be one of my beta maps.
Antline and layout has been cleaned up a bit though. I hope that makes things a bit nicer.

P.S. I accidentally voted this map up and can't remove it. Thanks Valve.
wildgoosespeeder 31 Oct, 2016 @ 1:03am 
It involved ducking low enough to get the cube under the fizzler. The timing is quite tight but if you have the companion cube and a regular cube in the funnel, it will oscilate. If you block the laser for long enough, there is barely enough time to carry the cube over to the platform to the exit.
Hazellius  [author] 31 Oct, 2016 @ 12:08am 
@wildgoosespeeder from you saying that you were able to get the companion cube to the exit area, I figured you took the companion cube from the exit area to the area with the two normal cubes, and then cube swapped , since I see nothing else you could do with the companion cube over there. Is there something that I'm missing in that regard?
The holding the cube steady in the funnel to suck up a cube into the portal on the ceiling surface is part of the intended solution (see solution video provided for what I mean).
I'm hoping to clear things up a bit more design-wise for the next patch, so thanks for your suggestion :)
wildgoosespeeder 30 Oct, 2016 @ 11:48pm 
I do have a way to make the laser blocking and antlining to the fizzler more appealing and easier to set cubes onto. Glass it off, similarly to how you have the fizzler going through the grate there. Extend the trench further than you currently have it.
wildgoosespeeder 30 Oct, 2016 @ 11:44pm 
I didn't cube swap at all. I just cleverly used the funnel and ceiling portal surface to get the regular cubes over. It is possible to hold the cube steady through the funnel where the laser is going through it.
Hazellius  [author] 30 Oct, 2016 @ 11:39pm 
@wildgoosespeeder I'll see if I can figure out a fix for the cube swapping in the next patch.
Thanks for playing, and glad to hear you enjoyed my map :)
wildgoosespeeder 30 Oct, 2016 @ 9:08pm 
INSANE MAP! Lots of trust falls, tricky timing, and cube sacrifices . I was able to bring the companion cube over to the exit and use an alternate tactic to get the regular cubes over to the area before the exit door area. Very nice.
Hazellius  [author] 28 Oct, 2016 @ 5:57pm 
Heads up: Solution video has been updated to fit the current version of the puzzle!
Hazellius  [author] 28 Oct, 2016 @ 5:56pm 
@libbybapa I'll see what I can do when I've got some more time. Antlines never seem to want to work with me :P
Thanks for (re)playing my map!
Hazellius  [author] 24 Oct, 2016 @ 12:44pm 
@Polux @libbypappa @suanpan @LPChip @p0rtalmaster
I know this is way overdue, but this map finally got its promised update.

I'm not too happy with the result since I wasn't able to fix everything, but this'll have to do for now after hours and hours of attempts. Comments on the update would be very much appreciated :)

Also, expect a solution video update soon!
The Sojourner 16 Sep, 2016 @ 1:28pm 
This one's ingenious, rushed or not :p2cube:
Hazellius  [author] 6 Sep, 2016 @ 11:45am 
@LPChip I think the currently problematic layout design is a big part of what makes my map feel so difficult at the moment. It's something I'm definitely not happy with, but it was a sacrifice I had to make to get my submission in on time. It's the first thing I'll be fixing once the competition has ended.
Thanks for playing and for your criticism. I'll be using it to improve this map in the next update.
LPChip 5 Sep, 2016 @ 5:03am 
This map was way too hard for my skill-level, and I ended up watching the walkthrough rather than solving it. My biggest mistake was not being able to get a cube from the far end of the map to the funnel room. It just didn't seem possible the way you did, so I was looking in other ways, such as respawning the edgeless cube, grabbing the cube and get it under the fizzler, which was impossible, so eventually I just gave up. Seeing the rest of the puzzle, confirms this is definitely a map I could not have solved. My biggest problem was that the layout causes too much confusion, making it impossible for me to see that connects to what.

Anyway, nice try nevertheless.
Hazellius  [author] 3 Sep, 2016 @ 10:43am 
@suanpan I'm aware of that little exploit and it will be fixed after the competition ends. Thanks for the video. It gives me a better visual idea of what people are figuring out that doesn't quite work in the chamber. And thank you for playing :)
Hazellius  [author] 3 Sep, 2016 @ 10:40am 
@libbybapa I'm sure I'll figure something out :)
Who knows. Maybe I'll keep it in, since I love the exploit too. It's so incredibly specific to the circumstances of this particular map :P
suanpan 2 Sep, 2016 @ 11:12pm 
nice puzzle,simple design, complex ideas.i have saw the walkthough and I think there is a easier way to get third cube: https://www.youtube.com/watch?v=jCObLrlJGDo&feature=youtu.be
Thanks for your work.
Hazellius  [author] 2 Sep, 2016 @ 9:56pm 
@libbybapa Thanks for your understanding with that it's rushed. I'm definitely not happy myself with the layout, aesthetics and ergonomics at this time. After the competition, this map will be updated majorly as to create something that I'm more satisfied with on a refined level.
Thanks for letting me know too about the trapping (which I got aware of right after the competition locked in the submissions :P ) and about the little exploit at the end (which I wasn't aware of and will be fixed).
Glad you enjoyed the map. Thank you for playing :)
Hazellius  [author] 1 Sep, 2016 @ 9:18am 
@Polux I became aware of both of those little variations right after the competition went into its voting stage, so fixing that will have to wait till after the competition :P
Luckily they're not breaking the core mechanism of the puzzle. Everything still has to be used and / or has a reason to be there.
Thanks for playing and letting me know about the exploits :)
Polux 1 Sep, 2016 @ 9:08am 
And I don't think you want the player be able to aim the white surfaces near the exit door from the standar cube droppers area...
Polux 1 Sep, 2016 @ 2:50am 
It's possible to simply exchange the companion cube with a standar one and then destroy it.
Cool puzzle, nice mechanism.
Hazellius  [author] 31 Aug, 2016 @ 6:10pm 
Update: Intended solution video added