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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3257136373
Hope it helps anyone!
i never noticed that about jade - maybe on my maps i always had tons of small ore patches of ore to mine, and not enough drills to clear a map yet :)
Rikki, is there any way to increase the range of the scanner in the xml? If you update, can be something you consider?
<li>VMEu_MineableCoal</li>
<li>VMEu_MineableIron</li>
<li>VMEu_MineableLead</li>
<li>VMEu_MineableTin</li>
<li>VMEu_MineableCopper</li>
<li>VMEu_MineableGermanium</li>
<li>VMEu_MineableTitanium</li>
<li>VMEu_MineableLithium</li>
<li>VMEu_MineableTungsten</li>
Edit: I fixed the list to actually work.
<scannedThingDefs>
<li>MineableSteel</li>
<li>MineableSilver</li>
<li>MineableGold</li>
<li>MineableUranium</li>
<li>MineablePlasteel</li>
<li>MineableComponentsIndustrial</li>
<li>AncientCryptosleepCasket</li>
<li MayRequire="Rikiki.ColdCrystal">MineableColdCrystal</li>
<li MayRequire="Rikiki.ColdCrystal">MineableAmberCrystal</li>
<li>PRF_MineableCoal</li>
<li>PRF_MineableIron</li>
<li>PRF_MineableCopper</li>
<li>RF_MineableCopper</li>
<li>RF_MineableTin</li>
<li>PRF_MineableQuartz</li>
<li>PRF_MineableDiamond</li>
<li>PRF_MineableSteelSlag</li>
<li>MineableDiamond</li>
<li>MineableRuby</li>
<li>MineableSapphire</li>
<li>MineableTisnit</li>
<li>MineableSimerium</li>
<li>MineablePhasarium</li>
</scannedThingDefs>
Mind that "MineableSteel" (the block of rock you can mine) is different from "Steel" (the resource you obtain upon mining completion).
Please verify that the detected defs (as for example <li>MineableColdCrystal</li>) are the ones defined by your mods.
I am also trying to get it to work with rimforge, PRF materials, jewelry mineables but again, nothing detected. I tried using the example below obviously tweaked the path for using it for 1.3
Am I missing something/setting somewhere ? Thanks.
Open this file in notepad: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\755224256\1.2\Defs\ThingDefs_Buildings\Building_MobileMineralSonar.xml
Add the following 2 items near the bottom in the list of Scanned Things:
<li>MineableColdCrystal</li>
<li>MineableAmberCrystal</li>
Otherwise, the source code is available on GitHub [github.com] so you can edit it with Visual Studio and recompile the dll.
Here is what I did to change the scan radius expansion speed:
Part 1:
1. Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\755224256\1.2\Assemblies and make a backup of the MiningCo. MMS.dll file before you edit it.
2. Open the dnSpy program, and then open MiningCo. MMS.dll in dnSpy. When you open the program, there should be a section on the left called Assembly Explorer. If the Assembly Explorer tab is not open, then click View > Assembly Explorer to open the tab on the left so that you can navigate the file.
3. On the Assembly Explorer on the left, expand the section called "MiningCo. MMS (1.0.0.0)", then "MiningCo. MMS.dll", then "MobileMineralSonar" then click "Building_MobileMineralSonar".
4. In the section on the right, Scroll down to line #92, and right click the number "300" and select "Edit IL Instructions".
Part 2:
5. In the pop-up window, scroll down to line #42 where it says 0x12c. This is the Hex equivalent to 300 and determines the rate at which the scan radius expands.
The default speed (1x) is 300 (0x12C)
2x (or 600) would be 0x258.
10x is 0xBB8.
100x is 0x7530.
1000x is 0x493E0, etc.
6. After changing the hex number to whatever you like, click the "OK" button at the bottom right.
7. Back in the main window, Line #92 should reflect your chosen speed. My line #92 now says:
"this.scanProgress += 300000;"
8. Save the .dll and close dnSpy. You should now be able to start Rimworld and the scan speed should be faster.
There are a few other changes you can make as well.
Changing lines 18 and line 251 from 50 to 127, and changing line 356 from 100f to 256f will increase the scan radius.
Changing lines 19, 257, 260, and 263 from 0.2f and 0.4f to 1f will increase the detection chance, so there will be less empty spots in the chunks it finds.
You want to detect the mineable rock.
<li>MorrowRim_MineableGlass</li>
<li>MorrowRim_MineableEbony</li>
cool - youve updated your mods, rikiki-tick