RimWorld

RimWorld

MiningCo. MiningHelmet
149 Comments
VPanda 12 Jul @ 3:21am 
what about 1.6?
Pasaway 31 Oct, 2024 @ 1:33am 
I added this mod to a 1.5 game: No issues detected.
getitdonehector 30 Oct, 2024 @ 2:35am 
I can verify that this mod still works for 1.5.
g3 20 Sep, 2024 @ 10:22am 
1.5?
Pasaway 13 Aug, 2024 @ 10:12pm 
I have used this (in 1.4) and rocket man without issue. I do keep colonies small though.
Flamangos 14 Jul, 2024 @ 1:20am 
If you use rocketman your game must lag like hell
Flamangos 14 Jul, 2024 @ 1:20am 
Does this upgrade the glow grid every time the pawn moves tile???
Stellar ❤️💙💛 7 Jul, 2024 @ 12:46pm 
1.5 please
Professor H. Farnsworth 17 May, 2024 @ 3:58am 
@LadyStoic DLC doesn't matter, if it works it works whether you have the DLC or not. This does indeed work, but I suspect it's also just an XML addition so, all that needs be done is updating the mod version to include 1.5.
LadyStoic 11 May, 2024 @ 9:01am 
Still seems to work with 1.5, though I don't have the Anomaly DLC.
blastattack360 14 Apr, 2024 @ 8:10pm 
1.5?
Rikiki  [author] 11 Dec, 2023 @ 12:33pm 
@Balthazad: Well, it depends how you envision the mining vest. I mostly see it as a utility suit, designed to improve work abilities, not as a combat cloth.
But the magic of modding allows you to easily change it to your taste! :-)

Why would you change the layer type?
Balthazad 10 Dec, 2023 @ 10:08pm 
<statBases>
<MaxHitPoints>260</MaxHitPoints>
<WorkToMake>20000</WorkToMake>
<Mass>2.0</Mass>
<ArmorRating_Blunt>0.2</ArmorRating_Blunt>
<ArmorRating_Sharp>0.30</ArmorRating_Sharp>

<ArmorRating_Heat>0.10</ArmorRating_Heat>
<Insulation_Cold>10</Insulation_Cold>
<Insulation_Heat>10</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<MiningSpeed>0.15</MiningSpeed>
<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
</equippedStatOffsets>
<generateCommonality>0.2</generateCommonality>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/MiningVest/MiningVest</wornGraphicPath>
<layers>
<li>Middle</li>
</layers>
_____________
trust me, it needs these changes to work properly along with other mods/items ;)
The Blind One 21 Aug, 2023 @ 5:54am 
The helmets kinda low res and the texture isn't really clean but the mining vest is straight fire.
The Blind One 21 Aug, 2023 @ 5:52am 
The helmets kinda low res but the mining vest is straight fire
Scurvyez 11 Jul, 2023 @ 11:01am 
@Dester You would need a way to mask out the areas of the light you do not wish to see. Which, if you want to do it properly would require a new shader built in Unity.
Rikiki  [author] 8 Jun, 2023 @ 10:11am 
@M00nStalker: It may be possible but it is probably not that easy as I use a CompGlower to spawn/remove the light and pawns have no Comp themselves.
M00nStalker 8 Jun, 2023 @ 4:59am 
Would it be possible to add the light functionality to mechs from Biotech?
enigman 17 Feb, 2023 @ 6:28pm 
@Captolamia Lights Out has just received an update to address compatibility with this mod. It now ignores the helmet
Rikiki  [author] 15 Dec, 2022 @ 2:02pm 
@Dester: that was the case in the early version of this mod but it was simplified as it was too CPU-intensive for a small realism benefit.
Captolamia 4 Dec, 2022 @ 11:07am 
Causes draw flicker with Lights Out Mod. So conflicts with Lights Out. This flicker is very hard on people with brain issues.
Dester 3 Dec, 2022 @ 10:23am 
Any way for the mod to be updated where the light focus is only in the facing direction which is more like real mining helmets ?
Kupie 23 Oct, 2022 @ 7:06pm 
I forked and built this on 1.4. Worked right out of the box thanks to Rikiki being a legend, it seems to be working just fine in my game: https://github.com/Kupie/Rimworld/releases/tag/1.4
g3 23 Oct, 2022 @ 2:45am 
does this work in 1.4
roselivvi 12 Nov, 2021 @ 4:02am 
The light isn't working automatically - do I need to change something to allow it please?
Rex705 22 Aug, 2021 @ 12:48pm 
lol would be nice to have a cave man / Medieval style hat like a glow worm headband for tribals
Daemonjax 12 Aug, 2021 @ 3:55pm 
This is nice to have with Realistic Darkness.
Undeadbanana 2 Aug, 2021 @ 7:02pm 
Thanks for the update! Mining Co. is back in business!
Pauma del Sol 30 Jul, 2021 @ 7:38pm 
I'm amazed that this wasn't actually part of vanilla. Anybody have problems using with 1.3?
Hate me 26 Jul, 2021 @ 4:27am 
Update pls
SpartanXZero 20 Jul, 2021 @ 1:04am 
I'm surprised there isn't more of these. I mean if we can craft guns.. it's almost a no brainer to have tactical flashlights on guns, helmets or shoulders. I truly hope the modder adds a combat grade model, or at the very least someone else provides a series of tactical combat gear with directional lighting. Nightvision goggles would be cool to along with advanced tier thermal goggles.
Captain Kalenekov 17 Feb, 2021 @ 9:59pm 
This kills my framerate when pawns wearing the light move from cell to cell. Anyone else?
AngleWyrm 11 Feb, 2021 @ 8:31am 
Or maybe shoulder-mounted lights for military gear?
thesoupiest 1 Nov, 2020 @ 2:30pm 
Add an armored version please! I'd like soldiers with lights or miners able to jump into combat.
Rikiki  [author] 31 Aug, 2020 @ 7:23am 
@AuntyDonna and ..::||Viper||::..: that's corrected! No need of a light for this job!
Nishe 29 Aug, 2020 @ 4:49am 
@..::||Viper||::.. Hey, visibility and cranial protection are important right? The pawns know what's up.
Pauma del Sol 25 Aug, 2020 @ 1:44pm 
Update?
Stellar ❤️💙💛 15 Aug, 2020 @ 1:28pm 
1.2 pls?
Viper 7 Aug, 2020 @ 5:09am 
I just noticed the funniest bug. When pawns are doing lovin', the lights turn on, when they are done, the lights go out again. xD
woz62 25 Jul, 2020 @ 11:28pm 
Is this a research mod?
TriggerPotato 1 Jul, 2020 @ 7:41am 
Thanks!
Rikiki  [author] 1 Jul, 2020 @ 6:29am 
@pastalavistababy: yes, here [github.com].
TriggerPotato 1 Jul, 2020 @ 3:48am 
Hello, is there a 1.0 version of this?
Rikiki  [author] 14 Jun, 2020 @ 5:25pm 
@Beronies: thanks for the report! I will look into it.
Beronies 13 Jun, 2020 @ 2:57pm 
With Royalty the helmet counts as a building when the wearer is inside a monument, so the game gives an alert about the monument being destroyed. Goes away when they walk out, just FYI
Rikiki  [author] 27 Apr, 2020 @ 2:03pm 
@Lelbaro: yes, you can! As long as you provide proper credits (Creative Common license).
PAD 26 Apr, 2020 @ 10:20pm 
Hi Rikiki, Can I use your files, I'm currently creating a apparel mod and I want to add some lights just like yours. Awesome mod btw! :D
Rikiki  [author] 26 Apr, 2020 @ 3:00pm 
Quite strange as it is working fine on my GTX 1060.
Dorito DeVito 25 Apr, 2020 @ 7:39pm 
Same graphics card. Also having lag spikes from the light.
Lady Briar 20 Apr, 2020 @ 8:03pm 
@Rikiki: I have the GTX 1070.