Portal 2

Portal 2

Special Stage Minigame! (concept)
42 Comments
Valex 17 Nov, 2020 @ 1:06am 
can you please make the co op version?
Valex 23 Sep, 2020 @ 8:18pm 
PLEASE MAKE THE COOP VERSION:steamsalty:
Valex 30 Aug, 2020 @ 5:05pm 
the comment "hold on... i found it" Doesent mean thanks
Valex 30 Aug, 2020 @ 5:04pm 
batcat?
Valex 30 Aug, 2020 @ 4:58pm 
batcat are you making the Co-Op version of this map?
Valex 29 Aug, 2020 @ 5:37pm 
hey batcat are you gonna make the co-op version of the special stage?
Valex 29 Aug, 2020 @ 5:34pm 
are you gonna make the CO-OP version of the special stage?
Theezakje  [author] 8 Jul, 2020 @ 5:46am 
Thanks! Unfortunately the Source engine disagreed :p
> Krystal < 5 Jul, 2020 @ 9:11pm 
This is just plain amazing.
Valex 23 Jun, 2020 @ 4:43pm 
hold on... i found it
Theezakje  [author] 5 Jun, 2020 @ 1:42am 
@LittleNinja thanks! Unfortunately the source engine didn't allow me to make it bigger since I was hitting the brush limits :p
LittleNinja 18 May, 2020 @ 4:45pm 
Woah! Love this!
Melody 22 Feb, 2020 @ 1:42pm 
I love it!
Albatron 17 Feb, 2019 @ 1:17pm 
Great minigame!
Petutski 26 May, 2018 @ 4:07pm 
Meh
Chico Player 23 Apr, 2018 @ 8:22am 
Easy
Scrubzie 5 Oct, 2017 @ 7:22pm 
This map has different gameplay style
GiantLuigi4 9 Aug, 2017 @ 4:30pm 
AWESOME
I love your levels!
PizzaLand27 13 Jul, 2017 @ 6:03am 
DO MORE DO MORE PLS!
its ben okay 10 Jan, 2017 @ 1:10pm 
Hey guys! I have A challenge that is perfect for this level, Survive for as long as you can WITHOUT getting the 15 rings
nock 19 Sep, 2016 @ 2:48am 
Please stop me singing the Sonic theme tune!

https://www.youtube.com/watch?v=2MeFNCWktn8
A_pet_tick 18 Sep, 2016 @ 1:23pm 
This is amazing! Great job. I will admit tho that i used god to not die. I suck:steamsad:
Theezakje  [author] 16 Sep, 2016 @ 2:19pm 
It is in the description
Eden 16 Sep, 2016 @ 2:15pm 
whats the music I want it sooo bad!!!
The Sojourner 12 Sep, 2016 @ 8:38pm 
I thought this one might be Sonic-inspired! I also think there's a way to create a live text counter in one of the corners. I've seen it done before.

Anyway, yet another interesting concept....though to be frank I hope it doesn't appear in your next Batcature map unless it's skippable (like that one part in Aperture Tag).
Grapse 10 Sep, 2016 @ 2:08am 
Simple, action packed, great music. All you need for a great minigame
John Simons 9 Sep, 2016 @ 5:00am 
Hi friend! I just placed a play through of this minigame stage test on my channel. You can find it here: https://youtu.be/zAGdvafwL0I
Thanks man, I really liked it!
PistolPeete 5 Sep, 2016 @ 6:14am 
Hi again bactature :)
Murphy 4 Sep, 2016 @ 2:43am 
hey nice map ! i like minigame :p
dven1 4 Sep, 2016 @ 2:37am 
Oh, that's worse! He'll sue your spheres off!
Theezakje  [author] 3 Sep, 2016 @ 1:29pm 
@dven1 but what if I'm not wearing any pants?
dven1 3 Sep, 2016 @ 1:26pm 
Nice idea but it's too "twitchy" for my slow hands (and mind). Besides, Mario is probably going to sue your pants off.
Turrets Turret 3 Sep, 2016 @ 7:25am 
wow, great fun!
PizzaLand27 3 Sep, 2016 @ 3:44am 
Best level ever.
GamerXD54 Labs 2 Sep, 2016 @ 6:22pm 
Enjoyd it, I'l say the only idea I can add on for this is a light-indicater on the spikes "Unless I missed it" that shows its about to change, had it change mid pass on me a couple times lol. can see this being a good addition, I had an Idea of adding something like t his to Subject X but now I feel I shouldn't :(, jk :) I'll probaly do something sim- to this so it dons't effect your maps :)
Theezakje  [author] 2 Sep, 2016 @ 6:30am 
@(Edgy) asriel dreemurr the spherical level with the balls? Nevrr played those :0! And didnt I have you in my friend list before?
(Edgy) Asriel Dreemurr 2 Sep, 2016 @ 6:22am 
You should try making the Sonic 3 special stages, they're slightly mor puzzle-esque. :3
levitatingspleen 1 Sep, 2016 @ 1:56pm 
No problem, I'm looking forward to part 2!
levitatingspleen 1 Sep, 2016 @ 1:30pm 
Strong proof of concept, I had a pretty good time with it. I usually have the reflexes of an anemic sloth, so the chamber's designed well enough that even after observing several times that the glowy blue spikes are probably not very friendly, I was able to collect all the rings. I'm not sure how much mileage you'd be able to get out the concept itself, as it doesn't quite gel (badum tiss) with portal's more cerebral challenges. I could see the physics work well if you had to escape through an especially large air vent. Overall, good stuff though! Here's a few stray observations.

1. A counter at the bottom of the screen would be nice, gives you an indication of how many rings you have.

2. You know what'd be cool in this enviroment? A vertical drop, that would be fun.

3. Maybe have some audio cue when new blue spikes pop up? That got me a few times.

Hope this helps!
kwinten 1 Sep, 2016 @ 12:50pm 
hey ! I love this idea ! that's a bit "try hard" but really like this !!
I want more levels !!! :steamhappy:
Theezakje  [author] 1 Sep, 2016 @ 7:12am 
@dcook the trick is to stay on the gel and keep jumping all the time, maybe i could add some thrusters so that you move better, thanks for trsting.
dcook 1 Sep, 2016 @ 4:48am 
meh... lateral movement seems entirely too sluggish..5 tries and I still cant get aligned on the gell to miss the spikes.. great concept... :-)