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It's forcing me to look DST code for porting/using such things for DS :)
To answer your question on the color selection form, it is the same and works in DS. :)
I believe someone has translated a bit of the description to chinese which i'll quote, hope it helps give a better understanding of the mod.
"
*此MOD目前不支持控制器。
加一点你的位置,弹出一个列表的航点走向的能力。
-可以切换界面,显示一个列表的航点(默认键是X)
-可以切换点指标和标记(默认键是C)
-航点每个世界和洞穴是持久的,单独的
-交互点标记显示在地图上!
" - 散仙六
This is not a transfer mod (which I interpret 'transfer' as teleport?)
Hope that helps :)
If you switch the skin back to 'DST-like' in the mod config, the interface should work as intended to be. Thanks again! :)
...ds/worshop-756527854/scripts/prefab/flagplacer.lua:16 : attemt to call method 'SetDrawOverFogOfWar' (a nil value)
LUA ERROR stack traceback:
../mod/workshop-756527854/scripts/prefabs/flagplacer.lua:16 in (field) fn (Lua) <1-20>
scripts/mainfunctions.lua:129 in () ? (Lua) <160-170>
../mod/workshop-756527854/scripts/mainwp.lua:419 in (method) AddMarker (Lua) <417-440>
../mod/workshop-756527854/scripts/mainwp.lua:329 in (method) ToggleHidden (Lua) <318-332>
../mod/workshop-756527854/scripts/mainwp.lua:643 in (field) onlick (Lua) <642-644>
It basically was you could only click on the add button on a very thin strip of pixels on the right side of the button? How were the other buttons? If this was happening, technically all the other buttons were likely not interactive. If that was not the case, a video would be handy to take a look at.
Could you let me know if you are using any DLC. I'll try and see what could be the problem. Thanks.
If so, I guess when I started creating this mod it initially did not feature the ability to edit the name of the waypoint or its' flag colour, and have since left it functioning as such.
I'm guessing you are asking why it doesn't bring up the edit dialog when you click on the add waypoint button? I have made it so that you can edit the label of the waypoint on the interface without the need to open up the edit dialog, but I guess it would be more traditional to have the add button open up the edit dialog.