The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Giant Club Mod (Craftable and Usable!)
25 Comments
Dr. Vibe Check 19 Jun, 2014 @ 9:48am 
does it do the send em flying thing XD
G20 14 Jun, 2014 @ 3:02am 
Hi.
Rated
I've added this to a collection,
you might like to support the collection with a rate,
Mutual appreciation and all that ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=270641350
Grobbulon 11 Jan, 2014 @ 6:29pm 
So Smart.Did You Know That You Could Just Say Help "Giant Club",Then Say Player.Equipitem "The Giants Club ID" And You'd Have It?
Mking 2 Oct, 2013 @ 8:50pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Vwolf 27 Sep, 2013 @ 4:56pm 
i love bashing enemies faces in, thanks dood
$6 SRIMP SPECIAL 26 Jun, 2012 @ 3:13pm 
Can you, by chance, add me? I need your help on a mod.
creepa 19 Jun, 2012 @ 11:16pm 
When i want to drop my giant club i go to my items menu and cant find the club. i can view the club on the grindstone but not my inventory. Helpz?
Black Justice 19 Jun, 2012 @ 7:42am 
@getter all you need to do is press subscribe it will download when you start the skyrim launcher
tetrahed432 17 Jun, 2012 @ 4:54pm 
Could you please upload this to Skyrim Nexus?
FutureInventions  [author] 15 Jun, 2012 @ 6:47pm 
Thanks, but I found the issue. Apparenly Giants don't like their warhammer kill moves. I changed it back to a greatsword killmove, and oddly enough that fixed it. Why? I have no idea. But I'm uploading a temporary fix now, and then I will upload a fix that has the warhammer animations.
kliddle23 15 Jun, 2012 @ 9:15am 
I don't know much about mods, but I can list what I have installed if it'll help.
FutureInventions  [author] 14 Jun, 2012 @ 2:35pm 
Maybe this interferes with another mod... Can you think of anything?
kliddle23 14 Jun, 2012 @ 12:32pm 
I have the same problem as {EvM}, for some reason, whenever I run near a giant, he just runs off? Also without their clubs out?
ScratchNip 13 Jun, 2012 @ 11:38pm 
awesome :D
FutureInventions  [author] 13 Jun, 2012 @ 4:36pm 
The mod does not change the AI of giants. Were you on a rock, and shooting a bow at a giant? That will cause the giant to hide. When they hide, their clubs are not equipped. Otherwise they should not run away.
FutureInventions  [author] 12 Jun, 2012 @ 6:21pm 
I'll look into it...
killed killed killed 12 Jun, 2012 @ 7:20am 
For some reason all the Giants I encounter begin running away from me... And it seems they aren't wielding their clubs anymore?
FutureInventions  [author] 10 Jun, 2012 @ 7:32am 
@Manning I just updated it. Fixed now. :)
FutureInventions  [author] 10 Jun, 2012 @ 6:41am 
@ Manning I have it set to a warhammer in the editor, but I have noticed the sword kill moves as well. Maybe I set it wrong. I'm going to play around with it and see if I can fix it.
Otto The Octo 9 Jun, 2012 @ 8:47pm 
Does this club register as a two handed sword or hammer? Common sense to me would say hammer, but most of these finishing moves are a sword. And I pick this mod for a giant's club. Love the mod either way, but my perk points are in hammers, would be a shame to lose all three for this giants club.
FutureInventions  [author] 8 Jun, 2012 @ 2:53pm 
Thanks everyone for your comments! :) @getter210 What do you mean? The base damage is supposed to be 60. Then as you level up two handed it increases. I think it's fine the way it is now, because later you can still do massive damage, but I'm open to your suggestions
Goatfan146 8 Jun, 2012 @ 11:59am 
Really neat!
tetrahed432 8 Jun, 2012 @ 9:32am 
wait...one problem...could you please raise the base damage to 230? (mine is 190).
Boomer Dante 8 Jun, 2012 @ 6:12am 
awesome!
tetrahed432 7 Jun, 2012 @ 10:25pm 
Great Job!!!! I love your mod!!!