Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://youtu.be/Y3GVueDgPOI
If someone has an idea on why this is happening and how to fix it I'd be very grateful to hear it.
Every time I try nothing happens. I type it in; hit run; nothing happens
Am I doing something wrong?
another script of OR physics weirdness
"Im trying to remember name of other script.."
Likely vector thrust 2 or Vector thrust OS?
For example: Control seat and a gyroscope connected with a rotor connected to a hinge connected to another rotor connected to a thruster. So a single-thruster intended to move the ship in all 3 axis of movement, in all 6 directions of movement.
I am having one small issue. the sub grid thrusters are still firing off once I have docked and locked to my stations connector (this was also occurring prior to adding the script aswell, just for clarity)
I took a stab at using the augments specifically the dampeners_toggle thinking that might solve the issue but I was unable to get it to work. Is there a simple fix that im overlooking?
worst case I'll just set up group toggles in a separate tab so not the end of the world but if there is a solution I would appreciate the help.
Though, the game-physics gods could smile upon you and you might be totally fine without. Its a toss-up.
One question I have is I'm planing a ship (small grid) with most of the thrusters on the main grid and I'm looking to have landing gear fold out via hinge (from a large grid) and the plan is to have additional thrusters on this super grid that are intended to be active both in flight and (during landing which will change the angle of thrust) my question is will I need to set up some event controls to lock and un-lock the hinges to avoid the phantom forces or is there an easier solution that im missing?
I'm attempting to use this one to rotate a cockpit for a small grid ship from upright to laying back (transitioning from gravity well flight to space travel) and still control the ship correctly. When I pivot the cockpit between the two positions, it works great for directions, but i can't seem to turn my ship or get any roll. I have 4x gyroscopes there, and make sure the cockpit has control of the gyros. Any thoughts on what I can troubleshoot, or is the script not applicable for my use-case?